Added raycast
Added making object interactable Added slider + knob
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32
scenes/main.tscn
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32
scenes/main.tscn
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@@ -0,0 +1,32 @@
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[gd_scene load_steps=6 format=3 uid="uid://dlekwle45c0y2"]
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[ext_resource type="Script" path="res://scenes/main.gd" id="1_12te6"]
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[ext_resource type="PackedScene" uid="uid://bte0jkgh6vd8x" path="res://scenes/control_panel.tscn" id="1_j1pw0"]
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[ext_resource type="PackedScene" uid="uid://u6bx2c081h3n" path="res://scenes/player.tscn" id="2_04ebg"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_3nuje"]
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size = Vector3(50, 2, 50)
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[sub_resource type="BoxMesh" id="BoxMesh_py2d4"]
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size = Vector3(50, 2, 50)
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[node name="Main" type="Node3D"]
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script = ExtResource("1_12te6")
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[node name="ControlPanel" parent="." instance=ExtResource("1_j1pw0")]
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.568088, 0.822968, 0, -0.822968, 0.568088, 1.3562, 2.47603, 2.06382)
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light_energy = 16.0
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[node name="Player" parent="." instance=ExtResource("2_04ebg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.26895, 1.48304, 1.97319)
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[node name="Ground" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("BoxShape3D_3nuje")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground/CollisionShape3D"]
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mesh = SubResource("BoxMesh_py2d4")
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