extends CharacterBody3D var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity") var speed : float = 5.0 var mouse_sensitivity : float = 0.002 @onready var camera_3d : Camera3D = $Camera3D func _physics_process(delta : float) -> void: if not is_on_floor(): velocity.y += -gravity * delta var input : Vector2 = Input.get_vector("left", "right", "forward", "back") var movement_dir : Vector3 = transform.basis * Vector3(input.x, 0, input.y) velocity.x = movement_dir.x * speed velocity.z = movement_dir.z * speed move_and_slide() func _input(event : InputEvent) -> void: if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED: rotate_y(-event.relative.x * mouse_sensitivity) camera_3d.rotate_x(-event.relative.y * mouse_sensitivity) camera_3d.rotation.x = clampf(camera_3d.rotation.x, -deg_to_rad(70), deg_to_rad(70))