Files
basedefendprototype/scripts/Slider1.gd
Jocaru ea4f06feed Added raycast
Added making object interactable
Added slider + knob
2024-07-07 16:19:12 +02:00

36 lines
1.1 KiB
GDScript

extends StaticBody3D
@export var slider_length: float = 0.5
@export var angle_degrees: float = 20.0
@export var scroll_sensitivity: float = 0.025
@onready var knob : MeshInstance3D = $Slider/Knob
var knob_position : float = 0.0
var interacting : bool = false
func _ready() -> void:
print("ready!")
update_knob_position()
func _process(_delta : float) -> void:
if interacting:
if Input.is_action_just_pressed("scroll_up"):
knob_position = clamp(knob_position + scroll_sensitivity, 0.0, 1.0)
update_knob_position()
elif Input.is_action_just_pressed("scroll_down"):
knob_position = clamp(knob_position - scroll_sensitivity, 0.0, 1.0)
update_knob_position()
func update_knob_position() -> void:
var start_position : Vector3 = Vector3(0, 0.04, slider_length / 2)
var end_position : Vector3 = Vector3(0, 0.04, -slider_length / 2)
var knob_world_position : Vector3 = start_position.lerp(end_position, knob_position)
knob.position = knob_world_position
print(knob_position)
print(knob_world_position)
func make_interactable(interactable : bool) -> void:
interacting = interactable