# Game Updates - Distance, Title, Cooldown & UI Improvements

## Summary
Implemented multiple enhancements including distance tracking in meters, game title update, movement cooldown, and UI improvements.

## Changes Implemented

### ✅ 1. Distance Tracking in Meters
**Problem**: Statistics tracked stamina cost instead of actual distance  
**Solution**: Updated move system to calculate and track real distance in meters

**Files Changed**:
- `api/game_logic.py`: Updated `move_player()` to return distance as 5th value
  - Changed distance calculation to `int(coord_distance * 100)` (rounds to integer meters)
  - Returns: `(success, message, new_location_id, stamina_cost, distance)`
  
- `api/main.py`: 
  - Updated web move endpoint to track distance: `await db.update_player_statistics(current_user['id'], distance_walked=distance, increment=True)`
  - Updated bot move endpoint to track distance for Telegram users
  - Changed distance display in directions from `round(distance, 1)` to `int(distance)`

**Result**: Distance walked now shows actual meters traveled instead of stamina cost

---

### ✅ 2. Integer Distance Display
**Problem**: Distances showed decimal places (e.g., "141.4m")  
**Solution**: Rounded all distances to integers

**Changes**:
- All distance calculations now use `int()` instead of `round(x, 1)`
- Displays as "141m" instead of "141.4m"

---

### ✅ 3. Game Title Update
**Problem**: Game called "Echoes of the Ashes"  
**Solution**: Changed to "Echoes of the Ash"

**Files Changed**:
- `pwa/src/components/GameHeader.tsx`: Updated `<h1>` title
- `pwa/src/components/Login.tsx`: Updated login screen title
- `pwa/index.html`: Updated page `<title>`
- `api/main.py`: Updated FastAPI app title

---

### ✅ 4. 30-Second Movement Cooldown (Backend)
**Problem**: Players could move too quickly between zones  
**Solution**: Added 30-second cooldown after each movement

**Database Migration**:
- Created `migrate_add_movement_cooldown.py`
- Added `last_movement_time FLOAT DEFAULT 0` column to `players` table
- Successfully migrated database

**API Changes** (`api/main.py`):
- Move endpoint now checks cooldown before allowing movement:
  ```python
  cooldown_remaining = max(0, 30 - (current_time - last_movement))
  if cooldown_remaining > 0:
      raise HTTPException(400, f"You must wait {int(cooldown_remaining)} seconds before moving again.")
  ```
- Updates `last_movement_time` after successful move
- Game state endpoint returns `movement_cooldown` (seconds remaining)

**Files Changed**:
- `api/database.py`: Added `last_movement_time` column to players table definition
- `api/main.py`: Added cooldown check in move endpoint
- `migrate_add_movement_cooldown.py`: Migration script (✅ executed successfully)
- `Dockerfile.api`: Added migration scripts to container

---

### ✅ 5. UI Improvements - Location Names & Danger Levels
**Problem**: Location names not centered, danger levels too small, safe zones not indicated  
**Solution**: Enhanced danger badge styling and added safe zone indicator

**Changes** (`pwa/src/components/Game.tsx`):
- Added safe zone badge for danger level 0:
  ```tsx
  {location.danger_level === 0 && (
    <span className="danger-badge danger-safe" title="Safe Zone">
      ✓ Safe
    </span>
  )}
  ```

**CSS Changes** (`pwa/src/components/Game.css`):
- Increased danger badge size:
  - Font size: `0.75rem` → `1rem`
  - Padding: `0.25rem 0.75rem` → `0.5rem 1.2rem`
  - Border radius: `20px` → `24px`
  - Gap: `0.25rem` → `0.4rem`
  - Border width: `1px` → `2px`
  
- Added `.danger-safe` style:
  ```css
  .danger-safe {
    background: rgba(76, 175, 80, 0.2);
    color: #4caf50;
    border: 2px solid #4caf50;
  }
  ```

**Result**: Danger badges are now larger and more prominent, safe zones clearly marked

---

## Still To Implement

### ⏳ Frontend Movement Cooldown
- Disable movement buttons when on cooldown
- Show countdown timer on buttons
- Poll `movement_cooldown` from game state

### ⏳ Enemy Turn Delay in Combat
- Add 2-second visual delay for enemy turns
- Show "Enemy's turn..." message
- Display outcome after delay for dynamic feel

### ⏳ Encounter Rate on Arrival
- Check `encounter_rate` when moving to dangerous zones
- Spawn enemy and initiate combat based on probability
- Only for zones with danger_level > 1

---

## Deployment Status
✅ API rebuilt and deployed  
✅ PWA rebuilt and deployed  
✅ Database migration executed successfully  
✅ All containers running

## Testing Recommendations
1. Verify distance statistics show meters  
2. Test movement cooldown (30-second wait)  
3. Check danger badges display correctly (including safe zones)  
4. Confirm game title updated everywhere  
5. Validate integer distance display (no decimals)
