# Bot Refactor Progress

## Status: ✅ Bot successfully connecting to API!

The bot is now running and making API calls. Initial testing shows successful communication.

## Completed

### API Endpoints (Internal)
- ✅ GET `/api/internal/player/{telegram_id}` - Get player by Telegram ID
- ✅ POST `/api/internal/player` - Create player
- ✅ POST `/api/internal/player/{player_id}/move` - Move player
- ✅ GET `/api/internal/player/{player_id}/inspect` - Inspect area  
- ✅ POST `/api/internal/player/{player_id}/interact` - Interact with object
- ✅ GET `/api/internal/player/{player_id}/inventory` - Get inventory
- ✅ POST `/api/internal/player/{player_id}/use_item` - Use item
- ✅ POST `/api/internal/player/{player_id}/pickup` - Pick up item
- ✅ POST `/api/internal/player/{player_id}/drop_item` - Drop item
- ✅ POST `/api/internal/player/{player_id}/equip` - Equip item
- ✅ POST `/api/internal/player/{player_id}/unequip` - Unequip item

### API Client (bot/api_client.py)
- ✅ `get_player()` - Get player by Telegram ID
- ✅ `create_player()` - Create new player
- ✅ `move_player()` - Move in direction
- ✅ `inspect_area()` - Inspect current area
- ✅ `interact()` - Interact with object
- ✅ `get_inventory()` - Get inventory
- ✅ `use_item()` - Use item
- ✅ `pickup_item()` - Pick up item
- ✅ `drop_item()` - Drop item
- ✅ `equip_item()` - Equip item
- ✅ `unequip_item()` - Unequip item

### Bot Handlers Updated
- ✅ `bot/handlers.py` - Main button handler now uses API to get player
- ✅ `bot/commands.py` - /start command uses API
- ✅ `bot/action_handlers.py` - Movement handler updated
- ✅ `bot/inventory_handlers.py` - Inventory menu uses API

### Database Functions Added
- ✅ `api/database.py::remove_item_from_inventory()` 
- ✅ `api/database.py::update_item_equipped_status()`

## In Progress

### Testing
- 🔄 Movement system
- 🔄 Inventory system  
- 🔄 Interaction system

## Known Issues

1. ⚠️ `GET /api/internal/player/None/inventory` - Some handler is passing None instead of player_id
   - Likely in inventory_handlers.py when player dict doesn't have 'id' field
   - Need to trace which handler is causing this

## Not Yet Updated (Still using bot/database.py directly)

### Handlers that need refactoring:
- ⏳ `action_handlers.py`:
  - `handle_inspect_area()` - Uses `get_dropped_items_in_location`, `get_wandering_enemies_in_location`
  - `handle_attack_wandering()` - Combat-related
  - `handle_inspect_interactable()` - Uses `get_cooldown`
  - `handle_action()` - Uses `get_cooldown`, `set_cooldown`, item rewards
  
- ⏳ `inventory_handlers.py`:
  - `handle_inventory_item()` - Uses `get_inventory_item`
  - `handle_inventory_use()` - Uses multiple database calls
  - `handle_inventory_drop()` - Uses `add_dropped_item_to_location`
  - `handle_inventory_equip()` - Direct database operations
  - `handle_inventory_unequip()` - Direct database operations

- ⏳ `combat_handlers.py` - ALL handlers (combat system not in API yet)
- ⏳ `pickup_handlers.py` - Uses `get_dropped_items_in_location`
- ⏳ `profile_handlers.py` - Stats management
- ⏳ `corpse_handlers.py` - Looting system

### API endpoints still needed:
- ⏳ Combat system endpoints
- ⏳ Dropped items endpoints
- ⏳ Wandering enemies endpoints  
- ⏳ Status effects endpoints
- ⏳ Cooldown management endpoints
- ⏳ Corpse/looting endpoints
- ⏳ Stats/profile endpoints

## Testing Plan

1. ✅ Bot startup
2. ✅ API connectivity
3. 🔄 Test /start command (player creation)
4. 🔄 Test movement
5. ⏳ Test inventory viewing
6. ⏳ Test item usage
7. ⏳ Test interactions
8. ⏳ Test combat
9. ⏳ Test pickup/drop
10. ⏳ Test equipment

## Next Steps

1. **Debug the None player_id issue** - Find where we're not properly passing player['id']
2. **Test basic movement** - Try moving between locations
3. **Add missing API endpoints** - Combat, cooldowns, dropped items, etc.
4. **Continue refactoring handlers** - One module at a time
5. **Remove bot/database.py** - Once all handlers use API

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**Current Status**: Bot is operational and communicating with API. Basic functionality working, deeper features need more endpoints and refactoring.
