{
    "common": {
        "loading": "Loading...",
        "error": "Error",
        "save": "Save",
        "cancel": "Cancel",
        "confirm": "Confirm",
        "close": "Close",
        "yes": "Yes",
        "no": "No",
        "game": "Game",
        "leaderboards": "Leaderboards",
        "account": "Account",
        "info": "Info",
        "talk": "Talk",
        "loot": "Loot",
        "lootAll": "Loot All Available",
        "examine": "Examine",
        "fight": "Fight",
        "pickUp": "Pick Up",
        "pickUpAll": "Pick Up All",
        "qty": "Qty",
        "enemy": "Enemy",
        "you": "You",
        "all": "All"
    },
    "auth": {
        "login": "Login",
        "logout": "Logout",
        "register": "Register",
        "username": "Username",
        "password": "Password",
        "email": "Email",
        "forgotPassword": "Forgot Password?",
        "createAccount": "Create Account",
        "alreadyHaveAccount": "Already have an account?",
        "dontHaveAccount": "Don't have an account?",
        "rememberMe": "Remember me",
        "loginTitle": "Welcome Back",
        "registerTitle": "Create Account",
        "loginSubtitle": "Sign in to continue your journey",
        "registerSubtitle": "Join the survivors"
    },
    "characters": {
        "title": "Select Character",
        "createNew": "Create New Character",
        "play": "Play",
        "delete": "Delete",
        "noCharacters": "No characters yet",
        "createFirst": "Create your first character to begin",
        "name": "Character Name",
        "class": "Class",
        "level": "Level"
    },
    "game": {
        "travel": "🧭 Travel",
        "surroundings": "🌿 Surroundings",
        "character": "👤 Character",
        "equipment": "⚔️ Equipment",
        "inventory": "🎒 Open Inventory",
        "workbench": "🔧 Workbench",
        "craft": "🔨 Craft",
        "repair": "🛠️ Repair",
        "salvage": "♻️ Salvage",
        "pickUp": "Pick Up",
        "drop": "Drop",
        "use": "Use",
        "equip": "Equip",
        "unequip": "Unequip",
        "attack": "⚔️ Attack",
        "flee": "🏃 Flee",
        "rest": "Rest",
        "onlineCount": "{{count}} Online",
        "searchItems": "Search items...",
        "equipped": "Equipped",
        "backpack": "Backpack",
        "noBackpack": "No Backpack Equipped",
        "distance": "Distance",
        "stamina": "Stamina",
        "weight": "Weight",
        "volume": "Volume",
        "durability": "Durability",
        "noItemsFound": "No items found in this category",
        "levelDifferenceTooHigh": "Level difference too high",
        "areaTooSafeForPvP": "Area too safe for PvP",
        "cures": "Cures",
        "effects": {
            "regeneration": "Regeneration",
            "bleeding": "Bleeding",
            "burning": "Burning",
            "poisoned": "Poisoned"
        },
        "effectAlreadyActive": "Effect already active",
        "found": "Found"
    },
    "location": {
        "recentActivity": "📜 Recent Activity",
        "enemies": "⚔️ Enemies",
        "corpses": "💀 Corpses",
        "npcs": "👥 NPCs",
        "itemsOnGround": "📦 Items on Ground",
        "lootableItems": "Lootable Items:",
        "items": "item(s)",
        "level": "Lv."
    },
    "tags": {
        "workbench": "🔧 Workbench",
        "repairStation": "🛠️ Repair Station",
        "safeZone": "🛡️ Safe Zone",
        "shop": "🏪 Shop",
        "shelter": "🏠 Shelter",
        "medical": "⚕️ Medical",
        "storage": "📦 Storage",
        "water": "💧 Water",
        "food": "🍎 Food"
    },
    "stats": {
        "hp": "❤️ HP",
        "maxHp": "❤️ Max HP",
        "stamina": "⚡ Stamina",
        "maxStamina": "⚡ Max Stamina",
        "xp": "⭐ XP",
        "level": "Level",
        "unspentPoints": "⭐ Unspent",
        "weight": "Weight",
        "volume": "Volume",
        "strength": "💪 STR",
        "strengthFull": "Strength",
        "strengthDesc": "Increases melee damage and carry capacity",
        "agility": "🏃 AGI",
        "agilityFull": "Agility",
        "agilityDesc": "Improves dodge chance and critical hits",
        "endurance": "🛡️ END",
        "enduranceFull": "Endurance",
        "enduranceDesc": "Increases HP and stamina",
        "intellect": "🧠 INT",
        "intellectFull": "Intellect",
        "intellectDesc": "Enhances crafting and resource gathering",
        "armor": "🛡️ Armor",
        "damage": "Damage",
        "durability": "Durability",
        "tier": "Tier",
        "hpRestore": "HP Restore",
        "staminaRestore": "Stamina Restore",
        "pen": "Pen",
        "crit": "Crit",
        "acc": "Acc",
        "life": "Life",
        "str": "STR",
        "agi": "AGI",
        "end": "END",
        "hpMax": "HP max",
        "stmMax": "Stm max"
    },
    "combat": {
        "title": "Combat",
        "pvp_title": "Duel",
        "unknown_enemy": "Unknown Enemy",
        "start": "Combat started!",
        "inCombat": "In Combat",
        "yourTurn": "Your Turn",
        "enemyTurn": "Enemy's Turn",
        "your_turn": "Your Turn",
        "opponent_turn": "Waiting",
        "turn_timeout": "Time ran out! Turn passed.",
        "victory": "Victory!",
        "defeat": "Defeat",
        "youDied": "You Died",
        "respawn": "Respawn",
        "fleeSuccess": "You escaped!",
        "fleeFailed": "Failed to escape!",
        "enemyHp": "Enemy HP",
        "playerHp": "Your HP",
        "combatLog": "Combat Log",
        "attacking": "Attacking",
        "defending": "Defending",
        "thinking": "Enemy is thinking...",
        "yourTurnTimer": "Your Turn ({{time}})",
        "enemyTurnTimer": "Enemy Turn",
        "waiting": "Waiting for opponent...",
        "messages": {
            "combat_start": "Combat started with {{enemy}}!",
            "player_attack": "You attack for {{damage}} damage!",
            "enemy_attack": "{{enemy}} attacks for {{damage}} damage!",
            "victory": "Victory! Defeated {{enemy}}",
            "flee_fail": "Failed to flee! {{enemy}} attacks for {{damage}} damage!"
        },
        "turnTimer": "Turn Timer",
        "actions": {
            "attack": "Attack",
            "defend": "Defend",
            "flee": "Flee",
            "supplies": "Supplies",
            "useItem": "Use Item"
        },
        "status": {
            "attacking": "Attacking...",
            "defending": "Bracing for impact...",
            "fleeing": "Fleeing...",
            "usingItem": "Using item...",
            "waiting": "Waiting for opponent..."
        },
        "events": {
            "playerDamage": "You dealt {{damage}} damage!",
            "enemyDamage": "Enemy dealt {{damage}} damage!",
            "playerMiss": "You missed!",
            "enemyMiss": "Enemy missed!",
            "armorAbsorbed": "Armor absorbed {{armor}} damage",
            "itemBroke": "{{item}} broke!",
            "defendSuccess": "You brace yourself, reducing incoming damage!",
            "damageReduced": "Defending! Damage reduced by {{reduction}}%",
            "itemUsed": "Used {{item}}{{effects}}",
            "itemDamage": "{{item}} deals {{damage}} damage!"
        },
        "log": {
            "combat_start": "Combat started!",
            "combat_initiation": "Combat initiated!",
            "ambush": "You were ambushed!",
            "pvp_attack": "You attacked another player!",
            "pvp_defense": "You are under attack by another player!",
            "player_attack": "You hit for {{damage}} damage",
            "enemy_attack": "Enemy hits for {{damage}} damage",
            "player_miss": "You missed!",
            "enemy_miss": "Enemy missed!",
            "item_broken": "Your {{item}} broke!",
            "xp_gain": "You gained {{xp}} XP!",
            "flee_success": "You managed to escape!",
            "defend": "You brace for impact!",
            "item_used": "Used {{item}}",
            "effect_applied": "Applied {{effect}} to {{target}}",
            "item_damage": "{{item}} deals {{damage}} damage!",
            "damage_reduced": "Damage reduced by {{reduction}}%"
        },
        "modal": {
            "supplies_title": "Combat Supplies",
            "no_combat_items": "No combat items available",
            "search_items": "Search items..."
        }
    },
    "equipment": {
        "head": "Head",
        "torso": "Torso",
        "legs": "Legs",
        "feet": "Feet",
        "weapon": "Weapon",
        "backpack": "Backpack",
        "noBackpack": "No Backpack Equipped",
        "equipped": "Equipped"
    },
    "crafting": {
        "requirements": "📊 Requirements",
        "materials": "Materials",
        "tools": "Tools",
        "levelRequired": "Level {{level}} Required",
        "missingRequirements": "Missing Requirements",
        "craftItem": "🔨 Craft Item",
        "repairItem": "🛠️ Repair Item",
        "salvageItem": "♻️ Salvage Item",
        "staminaCost": "⚡ {{cost}} Stamina",
        "alreadyFull": "Already Full",
        "perfectCondition": "✅ Item is in perfect condition",
        "yieldReduced": "⚠️ Yield reduced by {{percent}}% due to damage",
        "selectItem": "Select an item to view details",
        "chooseFromList": "Choose an item from the list on the left",
        "yield": "Yield",
        "repairCost": "Repair Cost",
        "noMaterialsRequired": "No materials required",
        "missing": "Missing",
        "cost": "Cost",
        "potentialBaseStats": "Potential base stats. Actual stats may vary.",
        "confirmSalvage": "Are you sure you want to salvage {{name}}? This cannot be undone."
    },
    "categories": {
        "all": "All Items",
        "weapon": "Weapons",
        "armor": "Armor",
        "clothing": "Clothing",
        "backpack": "Backpacks",
        "tool": "Tools",
        "consumable": "Consumables",
        "resource": "Resources",
        "quest": "Quest",
        "misc": "Misc"
    },
    "messages": {
        "notEnoughStamina": "Not enough stamina (need {{need}}, have {{have}})",
        "inventoryFull": "Inventory full",
        "itemDropped": "Item dropped",
        "itemPickedUp": "Item picked up",
        "waitBeforeMoving": "Wait {{seconds}}s before moving",
        "cannotTravelInCombat": "Cannot travel during combat",
        "cannotInteractInCombat": "Cannot interact during combat",
        "interactionCooldown": "Wait {{seconds}}s before interacting again",
        "youAreDead": "You are dead",
        "cannotTravelCombat": "Cannot travel during combat",
        "cannotGo": "Cannot go {{direction}}",
        "enemyAppeared": "A {{name}} has appeared!",
        "enemyDespawned": "A wandering enemy has left the area",
        "corpsesDecayed": "{{count}} corpses have decayed",
        "itemsDecayed": "{{count}} dropped items have decayed",
        "statusDamage": "You took {{damage}} damage from status effects",
        "statusHeal": "You recovered {{heal}} HP from status effects",
        "diedStatus": "You died from status effects",
        "wanderingEnemyAppeared": "A wandering enemy left the area",
        "staminaRegenerated": "Stamina regenerated",
        "combatTimeout": "⏱️ Turn skipped due to timeout!",
        "interactableReady": "{{action}} is ready on {{name}}",
        "waitBeforeMovingSimple": "Wait {{seconds}}s before moving"
    },
    "directions": {
        "north": "North",
        "south": "South",
        "east": "East",
        "west": "West",
        "northeast": "Northeast",
        "northwest": "Northwest",
        "southeast": "Southeast",
        "southwest": "Southwest",
        "up": "Up",
        "down": "Down",
        "inside": "Inside",
        "outside": "Outside",
        "enter": "Enter",
        "exit": "Exit"
    },
    "landing": {
        "heroTitle": "Echoes of the Ash",
        "heroSubtitle": "A post-apocalyptic survival RPG",
        "playNow": "Play Now",
        "features": "Features"
    }
}