WIP: Current state before PVP combat investigation

This commit is contained in:
Joan
2026-02-03 12:19:28 +01:00
parent 7f42fd6b7f
commit 0b0a23f500
36 changed files with 2423 additions and 1472 deletions

View File

@@ -1,328 +1,471 @@
/* Combat Visual Effects */
/* Screen Shake */
@keyframes shake {
0% {
transform: translate(1px, 1px) rotate(0deg);
}
10% {
transform: translate(-1px, -2px) rotate(-1deg);
}
20% {
transform: translate(-3px, 0px) rotate(1deg);
}
30% {
transform: translate(3px, 2px) rotate(0deg);
}
40% {
transform: translate(1px, -1px) rotate(1deg);
}
50% {
transform: translate(-1px, 2px) rotate(-1deg);
}
60% {
transform: translate(-3px, 1px) rotate(0deg);
}
70% {
transform: translate(3px, 1px) rotate(-1deg);
}
80% {
transform: translate(-1px, -1px) rotate(1deg);
}
90% {
transform: translate(1px, 2px) rotate(0deg);
}
100% {
transform: translate(1px, -2px) rotate(-1deg);
}
/* Combat Layout */
.combat-container {
display: flex;
flex-direction: column;
width: 100%;
margin: 0 auto;
/* More transparent/themed background */
background: rgba(20, 20, 20, 0.6);
backdrop-filter: blur(5px);
border-radius: 12px;
padding: 1rem;
color: white;
position: relative;
overflow: hidden;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.shake-effect {
animation: shake 0.5s;
animation-iteration-count: 1;
.glow-effect {
box-shadow: 0 0 10px #ff4444, 0 0 20px #ff4444;
transition: box-shadow 0.3s ease-in-out;
}
/* Hit Flash */
@keyframes flash-red {
0% {
filter: brightness(1) sepia(0) hue-rotate(0deg) saturate(1);
}
50% {
filter: brightness(0.5) sepia(1) hue-rotate(-50deg) saturate(5);
}
/* Red tint */
100% {
filter: brightness(1) sepia(0) hue-rotate(0deg) saturate(1);
}
}
.flash-hit {
animation: flash-red 0.3s ease-out;
}
/* Dead Enemy Grayscale */
.enemy-dead {
.dead .location-image {
filter: grayscale(100%);
transition: filter 0.5s ease-out;
transition: filter 1s ease;
}
/* Fled Enemy Blueish Tint */
.enemy-fled {
filter: sepia(1) saturate(3) hue-rotate(180deg) brightness(0.8);
transition: filter 0.5s ease-out;
/* Enemy avatar now uses shared .location-image styles from Game.css */
/* ... existing code ... */
/* Action Buttons Center */
.combat-actions {
display: flex;
flex-direction: column;
align-items: center;
/* Center horizontally */
padding: 1rem 0;
width: 100%;
}
/* Floating Damage Numbers */
@keyframes float-up {
0% {
opacity: 1;
transform: translateY(0) scale(1);
}
50% {
opacity: 1;
transform: translateY(-30px) scale(1.3);
}
100% {
opacity: 0;
transform: translateY(-60px) scale(1.5);
}
.combat-header {
display: flex;
justify-content: center;
align-items: center;
margin: 0 0 1rem 0;
padding: 0;
border: none;
background: transparent;
}
.floating-text-container {
.battle-arena {
display: flex;
justify-content: space-between;
align-items: center;
padding: 2rem 1rem;
position: relative;
min-height: 250px;
}
/* Combatants */
.combatant {
display: flex;
flex-direction: column;
align-items: center;
flex: 1;
position: relative;
}
.combatant.enemy {
color: #ffaaaa;
}
.combatant.player {
color: #aaddff;
}
.combatant.dead .enemy-avatar {
filter: grayscale(100%) brightness(0.5);
transition: filter 1s ease-out;
}
.avatar-container {
position: relative;
width: 100px;
height: 100px;
margin-bottom: 1rem;
display: flex;
align-items: center;
justify-content: center;
}
/* Cleaned up old styles */
.player-placeholder {
font-size: 5rem;
color: #ff4444;
}
.player-placeholder {
color: #4488ff;
}
.vs-divider {
font-size: 1.5rem;
font-weight: bold;
color: #666;
margin: 0 1rem;
}
/* Health Bars */
.stats-container {
width: 100%;
max-width: 200px;
text-align: center;
}
.health-bar-container {
width: 100%;
height: 16px;
background: rgba(255, 255, 255, 0.1);
border-radius: 8px;
margin-top: 5px;
position: relative;
overflow: hidden;
}
.health-bar-fill {
height: 100%;
transition: width 0.3s ease-out;
}
.enemy-fill {
background: linear-gradient(90deg, #ff4444, #cc0000);
}
.player-fill {
background: linear-gradient(90deg, #4488ff, #0044cc);
}
.health-text {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 0.7rem;
font-weight: bold;
text-shadow: 1px 1px 1px black;
z-index: 2;
}
/* Action Buttons */
.combat-actions {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 1rem 0;
width: 100%;
/* Ensure buttons stack properly */
gap: 0.5rem;
}
.combat-actions-group {
display: flex;
gap: 1rem;
width: 100%;
justify-content: center;
max-width: 400px;
}
.combat-actions-group {
max-width: 400px;
/* Limit width of attack/flee buttons */
}
.btn.full-width {
width: 100%;
max-width: 300px;
/* Don't let close button get too wide */
}
.btn-attack {
background: #ff4444;
color: white;
}
.btn-flee {
background: #666;
color: white;
}
.btn:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* Combat Log */
.combat-log-container {
background: rgba(0, 0, 0, 0.5);
border-radius: 8px;
padding: 0.5rem;
margin-top: 1rem;
height: 150px;
overflow-y: auto;
font-size: 0.9rem;
}
.log-message {
padding: 2px 0;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
}
.log-player_attack {
color: #aaddff;
}
.log-enemy_attack {
color: #ffaaaa;
}
.log-victory {
color: #44ff44;
font-weight: bold;
}
.log-defeat {
color: #ff4444;
font-weight: bold;
}
/* Animations & Floats */
.floating-text-layer {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
overflow: hidden;
z-index: 100;
z-index: 10;
}
.floating-text {
position: absolute;
font-weight: bold;
font-size: 2.5rem;
text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;
animation: float-up 2.5s ease-out forwards;
white-space: nowrap;
font-size: 1.5rem;
animation: float-up 5s forwards;
pointer-events: none;
z-index: 1000;
text-shadow: 2px 2px 0 #000;
}
.floating-text.damage-player {
.type-damage {
color: #ff4444;
}
.floating-text.damage-enemy {
color: #ff4444;
.type-crit {
color: #ffaa00;
font-size: 2rem;
}
.floating-text.damage-player-dealt {
color: #ffffff;
}
.floating-text.heal {
.type-heal {
color: #44ff44;
}
/* Intent Bubble */
.intent-bubble {
position: absolute;
top: -40px;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.8);
border: 2px solid #fff;
border-radius: 20px;
padding: 5px 15px;
color: #fff;
font-weight: bold;
display: flex;
align-items: center;
gap: 8px;
white-space: nowrap;
z-index: 10;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5);
animation: pop-in 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);
.type-miss {
color: #aaa;
}
@keyframes pop-in {
.type-info {
color: #ffff44;
}
@keyframes float-up {
0% {
transform: translateX(-50%) scale(0);
transform: translateY(0) scale(1);
opacity: 1;
}
100% {
transform: translateX(-50%) scale(1);
transform: translateY(-50px) scale(1.2);
opacity: 0;
}
}
.intent-icon {
font-size: 1.2em;
.type-xp {
color: #ffd700;
font-size: 1.2rem;
/* User wants it lower, so we can adjust top via inline style in TSX or here */
/* text-shadow: 1px 1px 0 #000; */
}
.intent-desc {
font-size: 0.9em;
text-transform: uppercase;
letter-spacing: 1px;
.shake-effect {
animation: shake 0.5s cubic-bezier(.36, .07, .19, .97) both;
}
/* Intent Types */
.intent-attack {
border-color: #ff4444;
@keyframes shake {
10%,
90% {
transform: translate3d(-1px, 0, 0);
}
20%,
80% {
transform: translate3d(2px, 0, 0);
}
30%,
50%,
70% {
transform: translate3d(-4px, 0, 0);
}
40%,
60% {
transform: translate3d(4px, 0, 0);
}
}
.intent-defend {
border-color: #4488ff;
.flash-hit {
animation: flash 0.3s;
}
.intent-special {
border-color: #ffaa00;
@keyframes flash {
0% {
filter: brightness(1);
}
50% {
filter: brightness(2) sepia(1) hue-rotate(-50deg) saturate(5);
}
/* Red flash */
100% {
filter: brightness(1);
}
}
/* Container relative positioning for absolute children */
.combat-enemy-display-inline {
position: relative;
.turn-overlay {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(0, 0, 0, 0.8);
padding: 1rem 2rem;
border-radius: 20px;
font-size: 1.5rem;
animation: pulse 1s infinite;
z-index: 20;
}
.combat-enemy-image-large {
position: relative;
display: inline-block;
max-width: 100%;
@keyframes pulse {
0% {
opacity: 0.7;
}
50% {
opacity: 1;
}
100% {
opacity: 0.7;
}
}
.combat-enemy-image-large img {
max-width: 100%;
height: auto;
display: block;
/* Attacking Animation */
.attacking {
animation: lunge 0.3s;
}
.combat-view {
position: relative;
/* For screen shake scope if applied here */
@keyframes lunge {
0% {
transform: translateX(0);
}
50% {
transform: translateX(20px);
}
/* Assuming LTR, for enemy use -20px via modifier if needed */
100% {
transform: translateX(0);
}
}
/* Combat Container */
.combat-container {
position: relative;
width: 100%;
.enemy.attacking {
animation: lunge-left 0.3s;
}
/* Combat Content Wrapper - Groups enemy display, turn indicator, and combat log */
.combat-content-wrapper {
display: inline-flex;
flex-direction: column;
align-items: stretch;
gap: 1rem;
max-width: 800px;
margin: 0 auto;
@keyframes lunge-left {
0% {
transform: translateX(0);
}
50% {
transform: translateX(-20px);
}
100% {
transform: translateX(0);
}
}
/* Turn Indicator - Match Enemy Image Width */
.combat-turn-indicator-inline {
width: 100%;
/* Combat Stats Layout - Staggered HP Bars */
.combat-stats-container {
display: flex;
justify-content: center;
}
/* Combat Log Styles */
.combat-log-wrapper {
flex-direction: column;
gap: 1rem;
margin-bottom: 1.5rem;
width: 100%;
max-width: 800px;
margin-left: auto;
margin-right: auto;
}
.combat-log-title {
margin: 0 0 10px 0;
font-size: 1.1em;
color: #aaa;
text-align: left;
}
.combat-log-inline {
background: rgba(0, 0, 0, 0.3);
padding: 15px;
.stat-block {
background: rgba(0, 0, 0, 0.4);
padding: 0.5rem 1rem;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.1);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
position: relative;
}
.log-entries {
max-height: 200px;
overflow-y: auto;
.stat-block.enemy {
width: 60%;
align-self: flex-start;
border-left: 3px solid #dc3545;
}
.stat-block.player {
width: 60%;
align-self: flex-end;
border-right: 3px solid #4caf50;
}
.stat-block .stat-header {
display: flex;
flex-direction: column;
gap: 8px;
width: 100%;
justify-content: space-between;
margin-bottom: 0.25rem;
color: #fff;
}
/* Custom scrollbar for combat log */
.log-entries::-webkit-scrollbar {
width: 8px;
.stat-block .stat-label {
font-weight: 600;
}
.log-entries::-webkit-scrollbar-track {
background: rgba(0, 0, 0, 0.2);
border-radius: 4px;
.stat-block .stat-numbers {
color: #ddd;
}
.log-entries::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.3);
border-radius: 4px;
}
.log-entries::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.5);
}
.log-entry {
font-size: 0.9em;
padding: 6px 8px;
line-height: 1.5;
background: rgba(0, 0, 0, 0.2);
border-radius: 4px;
border-left: 3px solid transparent;
transition: background 0.2s ease;
.stat-block.player .progress-bar {
display: flex;
align-items: flex-start;
gap: 8px;
justify-content: flex-end;
}
/* Ensure progress bars look like GameHeader */
.progress-bar {
width: 100%;
height: 12px;
/* Slightly thinner than header */
background: rgba(0, 0, 0, 0.6);
border-radius: 6px;
overflow: hidden;
position: relative;
}
.log-entry:hover {
background: rgba(0, 0, 0, 0.35);
}
.log-time {
color: #888;
font-size: 0.85em;
font-family: monospace;
flex-shrink: 0;
white-space: nowrap;
}
.log-message {
flex: 1;
word-wrap: break-word;
}
.player-log {
color: #aaddff;
border-left-color: #4488ff;
}
.enemy-log {
color: #ffaaaa;
border-left-color: #ff4444;
.progress-fill {
height: 100%;
border-radius: 6px;
transition: width 0.3s ease-out;
}