WIP: Current state before PVP combat investigation
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@@ -19,7 +19,9 @@
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"fight": "Fight",
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"pickUp": "Pick Up",
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"pickUpAll": "Pick Up All",
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"qty": "Qty"
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"qty": "Qty",
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"enemy": "Enemy",
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"you": "You"
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},
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"auth": {
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"login": "Login",
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@@ -78,7 +80,9 @@
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"weight": "Weight",
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"volume": "Volume",
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"durability": "Durability",
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"noItemsFound": "No items found in this category"
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"noItemsFound": "No items found in this category",
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"levelDifferenceTooHigh": "Level difference too high",
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"areaTooSafeForPvP": "Area too safe for PvP"
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},
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"location": {
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"recentActivity": "📜 Recent Activity",
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@@ -141,6 +145,9 @@
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},
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"combat": {
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"title": "Combat",
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"pvp_title": "Duel",
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"unknown_enemy": "Unknown Enemy",
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"start": "Combat started!",
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"inCombat": "In Combat",
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"yourTurn": "Your Turn",
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"enemyTurn": "Enemy's Turn",
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@@ -184,6 +191,20 @@
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"enemyMiss": "Enemy missed!",
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"armorAbsorbed": "Armor absorbed {{armor}} damage",
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"itemBroke": "{{item}} broke!"
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},
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"log": {
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"combat_start": "Combat started!",
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"combat_initiation": "Combat initiated!",
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"ambush": "You were ambushed!",
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"pvp_attack": "You attacked another player!",
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"pvp_defense": "You are under attack by another player!",
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"player_attack": "You hit for {{damage}} damage",
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"enemy_attack": "Enemy hits for {{damage}} damage",
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"player_miss": "You missed!",
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"enemy_miss": "Enemy missed!",
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"item_broken": "Your {{item}} broke!",
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"xp_gain": "You gained {{xp}} XP!",
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"flee_success": "You managed to escape!"
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}
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},
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"equipment": {
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@@ -78,7 +78,9 @@
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"weight": "Peso",
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"volume": "Volumen",
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"durability": "Durabilidad",
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"noItemsFound": "No se encontraron objetos en esta categoría"
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"noItemsFound": "No se encontraron objetos en esta categoría",
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"levelDifferenceTooHigh": "Nivel demasiado alto",
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"areaTooSafeForPvP": "Área demasiado segura para PvP"
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},
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"location": {
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"recentActivity": "📜 Actividad Reciente",
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@@ -141,6 +143,9 @@
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},
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"combat": {
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"title": "Combate",
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"pvp_title": "Duelo",
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"unknown_enemy": "Enemigo Desconocido",
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"start": "¡Combate iniciado!",
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"inCombat": "En Combate",
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"yourTurn": "Tu Turno",
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"enemyTurn": "Turno del Enemigo",
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@@ -184,6 +189,20 @@
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"enemyMiss": "¡El enemigo falló!",
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"armorAbsorbed": "La armadura absorbió {{armor}} de daño",
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"itemBroke": "¡{{item}} se rompió!"
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},
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"log": {
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"combat_start": "¡Combate iniciado!",
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"combat_initiation": "¡Combate iniciado!",
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"ambush": "¡Te emboscaron!",
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"pvp_attack": "¡Atacaste a otro jugador!",
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"pvp_defense": "¡Estás bajo ataque de otro jugador!",
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"player_attack": "Golpeas por {{damage}} de daño",
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"enemy_attack": "El enemigo golpea por {{damage}} de daño",
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"player_miss": "¡Fallaste!",
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"enemy_miss": "¡El enemigo falló!",
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"item_broken": "¡Tu {{item}} se rompió!",
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"flee_success": "¡Lograste escapar!",
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"flee_fail": "¡No pudiste escapar!"
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}
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},
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"equipment": {
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