Backup before cleanup
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@@ -82,7 +82,15 @@
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"durability": "Durability",
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"noItemsFound": "No items found in this category",
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"levelDifferenceTooHigh": "Level difference too high",
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"areaTooSafeForPvP": "Area too safe for PvP"
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"areaTooSafeForPvP": "Area too safe for PvP",
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"cures": "Cures",
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"effects": {
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"regeneration": "Regeneration",
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"bleeding": "Bleeding",
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"burning": "Burning",
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"poisoned": "Poisoned"
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},
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"effectAlreadyActive": "Effect already active"
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},
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"location": {
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"recentActivity": "📜 Recent Activity",
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@@ -179,12 +187,16 @@
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"turnTimer": "Turn Timer",
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"actions": {
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"attack": "Attack",
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"defend": "Defend",
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"flee": "Flee",
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"supplies": "Supplies",
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"useItem": "Use Item"
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},
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"status": {
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"attacking": "Attacking...",
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"defending": "Bracing for impact...",
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"fleeing": "Fleeing...",
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"usingItem": "Using item...",
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"waiting": "Waiting for opponent..."
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},
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"events": {
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@@ -193,7 +205,11 @@
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"playerMiss": "You missed!",
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"enemyMiss": "Enemy missed!",
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"armorAbsorbed": "Armor absorbed {{armor}} damage",
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"itemBroke": "{{item}} broke!"
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"itemBroke": "{{item}} broke!",
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"defendSuccess": "You brace yourself, reducing incoming damage!",
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"damageReduced": "Defending! Damage reduced by {{reduction}}%",
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"itemUsed": "Used {{item}}{{effects}}",
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"itemDamage": "{{item}} deals {{damage}} damage!"
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},
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"log": {
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"combat_start": "Combat started!",
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@@ -207,7 +223,17 @@
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"enemy_miss": "Enemy missed!",
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"item_broken": "Your {{item}} broke!",
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"xp_gain": "You gained {{xp}} XP!",
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"flee_success": "You managed to escape!"
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"flee_success": "You managed to escape!",
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"defend": "You brace for impact!",
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"item_used": "Used {{item}}",
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"effect_applied": "Applied {{effect}} to {{target}}",
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"item_damage": "{{item}} deals {{damage}} damage!",
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"damage_reduced": "Damage reduced by {{reduction}}%"
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},
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"modal": {
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"supplies_title": "Combat Supplies",
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"no_combat_items": "No combat items available",
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"search_items": "Search items..."
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}
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},
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"equipment": {
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@@ -271,6 +297,13 @@
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"enemyDespawned": "A wandering enemy has left the area",
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"corpsesDecayed": "{{count}} corpses have decayed",
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"itemsDecayed": "{{count}} dropped items have decayed",
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"statusDamage": "You took {{damage}} damage from status effects",
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"statusHeal": "You recovered {{heal}} HP from status effects",
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"diedStatus": "You died from status effects",
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"wanderingEnemyAppeared": "A wandering enemy left the area",
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"staminaRegenerated": "Stamina regenerated",
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"combatTimeout": "⏱️ Turn skipped due to timeout!",
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"interactableReady": "{{action}} is ready on {{name}}",
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"waitBeforeMovingSimple": "Wait {{seconds}}s before moving"
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},
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"directions": {
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@@ -80,7 +80,15 @@
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"durability": "Durabilidad",
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"noItemsFound": "No se encontraron objetos en esta categoría",
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"levelDifferenceTooHigh": "Nivel demasiado alto",
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"areaTooSafeForPvP": "Área demasiado segura para PvP"
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"areaTooSafeForPvP": "Área demasiado segura para PvP",
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"cures": "Cura",
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"effects": {
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"regeneration": "Regeneración",
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"bleeding": "Sangrado",
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"burning": "Quemadura",
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"poisoned": "Envenenamiento"
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},
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"effectAlreadyActive": "Efecto ya activo"
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},
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"location": {
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"recentActivity": "📜 Actividad Reciente",
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@@ -177,12 +185,16 @@
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},
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"actions": {
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"attack": "Atacar",
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"defend": "Defender",
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"flee": "Huir",
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"supplies": "Suministros",
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"useItem": "Usar Objeto"
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},
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"status": {
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"attacking": "Atacando...",
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"defending": "Preparándose...",
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"fleeing": "Huyendo...",
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"usingItem": "Usando objeto...",
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"waiting": "Esperando al oponente..."
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},
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"events": {
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@@ -191,7 +203,11 @@
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"playerMiss": "¡Fallaste!",
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"enemyMiss": "¡El enemigo falló!",
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"armorAbsorbed": "La armadura absorbió {{armor}} de daño",
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"itemBroke": "¡{{item}} se rompió!"
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"itemBroke": "¡{{item}} se rompió!",
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"defendSuccess": "¡Te preparas para resistir, reduciendo el daño recibido!",
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"damageReduced": "¡Defendiendo! Daño reducido en {{reduction}}%",
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"itemUsed": "Usaste {{item}}{{effects}}",
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"itemDamage": "{{item}} inflige {{damage}} de daño!"
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},
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"log": {
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"combat_start": "¡Combate iniciado!",
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@@ -205,7 +221,17 @@
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"enemy_miss": "¡El enemigo falló!",
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"item_broken": "¡Tu {{item}} se rompió!",
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"flee_success": "¡Lograste escapar!",
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"flee_fail": "¡No pudiste escapar!"
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"flee_fail": "¡No pudiste escapar!",
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"defend": "¡Te preparas para el impacto!",
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"item_used": "Usaste {{item}}",
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"effect_applied": "Aplicado {{effect}} a {{target}}",
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"item_damage": "{{item}} inflige {{damage}} de daño!",
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"damage_reduced": "Daño reducido en {{reduction}}%"
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},
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"modal": {
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"supplies_title": "Suministros de Combate",
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"no_combat_items": "No hay objetos de combate disponibles",
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"search_items": "Buscar objetos..."
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}
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},
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"equipment": {
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@@ -268,7 +294,14 @@
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"enemyAppeared": "¡Un {{name}} ha aparecido!",
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"enemyDespawned": "Un enemigo errante ha abandonado el área",
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"corpsesDecayed": "{{count}} cadáveres se han descompuesto",
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"itemsDecayed": "{{count}} objetos caídos se han descompuesto",
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"itemsDecayed": "{{count}} objeto(s) tirado(s) se han descompuesto",
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"statusDamage": "Has recibido {{damage}} de daño por efectos de estado",
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"statusHeal": "Has recuperado {{heal}} PS por efectos de estado",
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"diedStatus": "Has muerto debido a efectos de estado",
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"wanderingEnemyAppeared": "¡Un enemigo errante abandonó el área",
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"staminaRegenerated": "Estamina regenerada",
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"combatTimeout": "⏱️ ¡Turno saltado por tiempo agotado!",
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"interactableReady": "{{action}} está listo en {{name}}",
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"waitBeforeMovingSimple": "Espera {{seconds}}s antes de moverte"
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},
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"directions": {
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