Backup before cleanup
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@@ -82,7 +82,15 @@
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"durability": "Durability",
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"noItemsFound": "No items found in this category",
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"levelDifferenceTooHigh": "Level difference too high",
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"areaTooSafeForPvP": "Area too safe for PvP"
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"areaTooSafeForPvP": "Area too safe for PvP",
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"cures": "Cures",
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"effects": {
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"regeneration": "Regeneration",
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"bleeding": "Bleeding",
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"burning": "Burning",
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"poisoned": "Poisoned"
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},
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"effectAlreadyActive": "Effect already active"
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},
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"location": {
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"recentActivity": "📜 Recent Activity",
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@@ -179,12 +187,16 @@
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"turnTimer": "Turn Timer",
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"actions": {
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"attack": "Attack",
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"defend": "Defend",
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"flee": "Flee",
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"supplies": "Supplies",
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"useItem": "Use Item"
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},
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"status": {
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"attacking": "Attacking...",
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"defending": "Bracing for impact...",
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"fleeing": "Fleeing...",
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"usingItem": "Using item...",
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"waiting": "Waiting for opponent..."
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},
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"events": {
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@@ -193,7 +205,11 @@
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"playerMiss": "You missed!",
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"enemyMiss": "Enemy missed!",
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"armorAbsorbed": "Armor absorbed {{armor}} damage",
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"itemBroke": "{{item}} broke!"
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"itemBroke": "{{item}} broke!",
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"defendSuccess": "You brace yourself, reducing incoming damage!",
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"damageReduced": "Defending! Damage reduced by {{reduction}}%",
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"itemUsed": "Used {{item}}{{effects}}",
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"itemDamage": "{{item}} deals {{damage}} damage!"
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},
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"log": {
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"combat_start": "Combat started!",
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@@ -207,7 +223,17 @@
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"enemy_miss": "Enemy missed!",
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"item_broken": "Your {{item}} broke!",
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"xp_gain": "You gained {{xp}} XP!",
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"flee_success": "You managed to escape!"
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"flee_success": "You managed to escape!",
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"defend": "You brace for impact!",
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"item_used": "Used {{item}}",
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"effect_applied": "Applied {{effect}} to {{target}}",
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"item_damage": "{{item}} deals {{damage}} damage!",
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"damage_reduced": "Damage reduced by {{reduction}}%"
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},
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"modal": {
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"supplies_title": "Combat Supplies",
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"no_combat_items": "No combat items available",
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"search_items": "Search items..."
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}
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},
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"equipment": {
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@@ -271,6 +297,13 @@
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"enemyDespawned": "A wandering enemy has left the area",
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"corpsesDecayed": "{{count}} corpses have decayed",
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"itemsDecayed": "{{count}} dropped items have decayed",
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"statusDamage": "You took {{damage}} damage from status effects",
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"statusHeal": "You recovered {{heal}} HP from status effects",
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"diedStatus": "You died from status effects",
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"wanderingEnemyAppeared": "A wandering enemy left the area",
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"staminaRegenerated": "Stamina regenerated",
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"combatTimeout": "⏱️ Turn skipped due to timeout!",
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"interactableReady": "{{action}} is ready on {{name}}",
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"waitBeforeMovingSimple": "Wait {{seconds}}s before moving"
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},
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"directions": {
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