Pre-combat-rewrite: Backup current state before comprehensive combat frontend rewrite
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@@ -12,7 +12,7 @@ import logging
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from ..core.security import get_current_user, security, verify_internal_key
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from ..services.models import *
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from ..services.helpers import calculate_distance, calculate_stamina_cost, calculate_player_capacity
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from ..services.helpers import calculate_distance, calculate_stamina_cost, calculate_player_capacity, get_locale_string
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from .. import database as db
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from ..items import ItemsManager
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from .. import game_logic
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@@ -310,13 +310,13 @@ async def loot_corpse(
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message_parts = []
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for item in looted_items:
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item_def = ITEMS_MANAGER.get_item(item['item_id'])
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item_name = item_def.name if item_def else item['item_id']
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item_name = get_locale_string(item_def.name) if item_def else item['item_id']
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message_parts.append(f"{item_def.emoji if item_def else ''} {item_name} x{item['quantity']}")
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dropped_parts = []
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for item in dropped_items:
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item_def = ITEMS_MANAGER.get_item(item['item_id'])
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item_name = item_def.name if item_def else item['item_id']
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item_name = get_locale_string(item_def.name) if item_def else item['item_id']
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dropped_parts.append(f"{item.get('emoji', '📦')} {item_name} x{item['quantity']}")
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message = ""
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@@ -438,13 +438,13 @@ async def loot_corpse(
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message_parts = []
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for item in looted_items:
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item_def = ITEMS_MANAGER.get_item(item['item_id'])
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item_name = item_def.name if item_def else item['item_id']
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item_name = get_locale_string(item_def.name) if item_def else item['item_id']
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message_parts.append(f"{item_def.emoji if item_def else ''} {item_name} x{item['quantity']}")
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dropped_parts = []
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for item in dropped_items:
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item_def = ITEMS_MANAGER.get_item(item['item_id'])
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item_name = item_def.name if item_def else item['item_id']
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item_name = get_locale_string(item_def.name) if item_def else item['item_id']
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dropped_parts.append(f"{item.get('emoji', '📦')} {item_name} x{item['quantity']}")
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message = ""
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