What a mess

This commit is contained in:
Joan
2025-11-07 15:27:13 +01:00
parent 0b79b3ae59
commit 33cc9586c2
130 changed files with 29819 additions and 1175 deletions

View File

@@ -12,7 +12,28 @@ engine = create_async_engine(DATABASE_URL)
metadata = MetaData()
# ... (players, inventory, dropped_items tables are unchanged) ...
players = Table("players", metadata, Column("telegram_id", Integer, primary_key=True), Column("name", String, default="Survivor"), Column("hp", Integer, default=100), Column("max_hp", Integer, default=100), Column("stamina", Integer, default=20), Column("max_stamina", Integer, default=20), Column("strength", Integer, default=5), Column("agility", Integer, default=5), Column("endurance", Integer, default=5), Column("intellect", Integer, default=5), Column("location_id", String, default="start_point"), Column("is_dead", Boolean, default=False), Column("level", Integer, default=1), Column("xp", Integer, default=0), Column("unspent_points", Integer, default=0))
players = Table(
"players",
metadata,
Column("telegram_id", Integer, primary_key=True),
Column("id", Integer, unique=True, autoincrement=True), # Web users ID
Column("username", String(50), unique=True, nullable=True), # Web users username
Column("password_hash", String(255), nullable=True), # Web users password hash
Column("name", String, default="Survivor"),
Column("hp", Integer, default=100),
Column("max_hp", Integer, default=100),
Column("stamina", Integer, default=20),
Column("max_stamina", Integer, default=20),
Column("strength", Integer, default=5),
Column("agility", Integer, default=5),
Column("endurance", Integer, default=5),
Column("intellect", Integer, default=5),
Column("location_id", String, default="start_point"),
Column("is_dead", Boolean, default=False),
Column("level", Integer, default=1),
Column("xp", Integer, default=0),
Column("unspent_points", Integer, default=0)
)
inventory = Table("inventory", metadata, Column("id", Integer, primary_key=True, autoincrement=True), Column("player_id", Integer, ForeignKey("players.telegram_id", ondelete="CASCADE")), Column("item_id", String), Column("quantity", Integer, default=1), Column("is_equipped", Boolean, default=False))
dropped_items = Table("dropped_items", metadata, Column("id", Integer, primary_key=True, autoincrement=True), Column("item_id", String), Column("quantity", Integer, default=1), Column("location_id", String), Column("drop_timestamp", Float))
@@ -82,25 +103,74 @@ wandering_enemies = Table(
Column("despawn_timestamp", Float, nullable=False), # When this enemy should despawn
)
# Persistent status effects table
player_status_effects = Table(
"player_status_effects",
metadata,
Column("id", Integer, primary_key=True, autoincrement=True),
Column("player_id", Integer, ForeignKey("players.telegram_id", ondelete="CASCADE"), nullable=False),
Column("effect_name", String(50), nullable=False),
Column("effect_icon", String(10), nullable=False),
Column("damage_per_tick", Integer, nullable=False, default=0),
Column("ticks_remaining", Integer, nullable=False),
Column("applied_at", Float, nullable=False),
)
async def create_tables():
async with engine.begin() as conn:
await conn.run_sync(metadata.create_all)
# ... (All other database functions are unchanged except the cooldown ones) ...
async def get_player(telegram_id: int):
async def get_player(telegram_id: int = None, player_id: int = None, username: str = None):
"""Get player by telegram_id, player_id (web users), or username."""
async with engine.connect() as conn:
result = await conn.execute(players.select().where(players.c.telegram_id == telegram_id))
if telegram_id is not None:
result = await conn.execute(players.select().where(players.c.telegram_id == telegram_id))
elif player_id is not None:
result = await conn.execute(players.select().where(players.c.id == player_id))
elif username is not None:
result = await conn.execute(players.select().where(players.c.username == username))
else:
return None
row = result.first()
return row._asdict() if row else None
async def create_player(telegram_id: int, name: str):
async def create_player(telegram_id: int = None, name: str = "Survivor", username: str = None, password_hash: str = None):
"""Create a player (Telegram or web user)."""
async with engine.connect() as conn:
await conn.execute(players.insert().values(telegram_id=telegram_id, name=name))
await conn.execute(inventory.insert().values(player_id=telegram_id, item_id="tattered_rucksack", is_equipped=True))
values = {
"name": name,
"telegram_id": telegram_id,
"username": username,
"password_hash": password_hash,
}
result = await conn.execute(players.insert().values(**values))
await conn.commit()
return await get_player(telegram_id)
async def update_player(telegram_id: int, updates: dict):
# For telegram users, the primary key is telegram_id
# For web users, we need to get the auto-generated id
if telegram_id:
# Add starting inventory for Telegram users
await conn.execute(inventory.insert().values(player_id=telegram_id, item_id="tattered_rucksack", is_equipped=True))
await conn.commit()
# Return the created player
if telegram_id:
return await get_player(telegram_id=telegram_id)
elif username:
return await get_player(username=username)
async def update_player(telegram_id: int = None, player_id: int = None, updates: dict = None):
"""Update player by telegram_id (Telegram users) or player_id (web users)."""
if updates is None:
updates = {}
async with engine.connect() as conn:
await conn.execute(players.update().where(players.c.telegram_id == telegram_id).values(**updates))
if telegram_id is not None:
await conn.execute(players.update().where(players.c.telegram_id == telegram_id).values(**updates))
elif player_id is not None:
await conn.execute(players.update().where(players.c.id == player_id).values(**updates))
else:
raise ValueError("Must provide either telegram_id or player_id")
await conn.commit()
async def get_inventory(player_id: int):
async with engine.connect() as conn:
@@ -526,3 +596,134 @@ async def get_all_active_wandering_enemies():
)
result = await conn.execute(stmt)
return [row._asdict() for row in result.fetchall()]
# ============================================================================
# STATUS EFFECTS
# ============================================================================
async def get_player_status_effects(player_id: int):
"""Get all active status effects for a player."""
async with engine.connect() as conn:
stmt = player_status_effects.select().where(
player_status_effects.c.player_id == player_id,
player_status_effects.c.ticks_remaining > 0
)
result = await conn.execute(stmt)
return [row._asdict() for row in result.fetchall()]
async def add_status_effect(player_id: int, effect_name: str, effect_icon: str,
damage_per_tick: int, ticks_remaining: int):
"""Add a new status effect to a player."""
async with engine.connect() as conn:
await conn.execute(
player_status_effects.insert().values(
player_id=player_id,
effect_name=effect_name,
effect_icon=effect_icon,
damage_per_tick=damage_per_tick,
ticks_remaining=ticks_remaining,
applied_at=time.time()
)
)
await conn.commit()
async def update_status_effect_ticks(effect_id: int, ticks_remaining: int):
"""Update the remaining ticks for a status effect."""
async with engine.connect() as conn:
await conn.execute(
player_status_effects.update().where(
player_status_effects.c.id == effect_id
).values(ticks_remaining=ticks_remaining)
)
await conn.commit()
async def remove_status_effect(effect_id: int):
"""Remove a specific status effect."""
async with engine.connect() as conn:
await conn.execute(
player_status_effects.delete().where(player_status_effects.c.id == effect_id)
)
await conn.commit()
async def remove_all_status_effects(player_id: int):
"""Remove all status effects from a player."""
async with engine.connect() as conn:
await conn.execute(
player_status_effects.delete().where(player_status_effects.c.player_id == player_id)
)
await conn.commit()
async def remove_status_effects_by_name(player_id: int, effect_name: str, count: int = 1):
"""
Remove a specific number of status effects by name for a player.
Used for treatment items that cure specific effects.
Returns the number of effects actually removed.
"""
async with engine.connect() as conn:
# Get the effects to remove
stmt = player_status_effects.select().where(
player_status_effects.c.player_id == player_id,
player_status_effects.c.effect_name == effect_name,
player_status_effects.c.ticks_remaining > 0
).limit(count)
result = await conn.execute(stmt)
effects_to_remove = result.fetchall()
# Remove them
effect_ids = [row.id for row in effects_to_remove]
if effect_ids:
await conn.execute(
player_status_effects.delete().where(
player_status_effects.c.id.in_(effect_ids)
)
)
await conn.commit()
return len(effect_ids)
async def get_all_players_with_status_effects():
"""Get all player IDs that have active status effects (for background processing)."""
async with engine.connect() as conn:
from sqlalchemy import distinct
stmt = player_status_effects.select().with_only_columns(
distinct(player_status_effects.c.player_id)
).where(player_status_effects.c.ticks_remaining > 0)
result = await conn.execute(stmt)
return [row[0] for row in result.fetchall()]
async def decrement_all_status_effect_ticks():
"""
Decrement ticks for all active status effects and return affected player IDs.
Used by background processor.
"""
async with engine.connect() as conn:
# Get player IDs with effects before updating
from sqlalchemy import distinct
stmt = player_status_effects.select().with_only_columns(
distinct(player_status_effects.c.player_id)
).where(player_status_effects.c.ticks_remaining > 0)
result = await conn.execute(stmt)
affected_players = [row[0] for row in result.fetchall()]
# Decrement ticks
await conn.execute(
player_status_effects.update().where(
player_status_effects.c.ticks_remaining > 0
).values(ticks_remaining=player_status_effects.c.ticks_remaining - 1)
)
# Remove expired effects
await conn.execute(
player_status_effects.delete().where(player_status_effects.c.ticks_remaining <= 0)
)
await conn.commit()
return affected_players