What a mess
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@@ -3,7 +3,7 @@ Profile and character stat management handlers.
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"""
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import logging
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from telegram import InlineKeyboardButton, InlineKeyboardMarkup
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from . import database, keyboards
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from . import keyboards
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from data.world_loader import game_world
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logger = logging.getLogger(__name__)
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@@ -48,7 +48,22 @@ async def handle_profile(query, user_id: int, player: dict, data: list = None):
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profile_text += f"<b>Combat:</b>\n"
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profile_text += f"⚔️ Base Damage: {5 + player['strength'] // 2 + player['level']}\n"
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profile_text += f"🛡️ Flee Chance: {int((0.5 + player['agility'] / 100) * 100)}%\n"
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profile_text += f"💚 Stamina Regen: {1 + player['endurance'] // 10}/cycle\n"
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profile_text += f"💚 Stamina Regen: {1 + player['endurance'] // 10}/cycle\n\n"
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# Show status effects if any
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try:
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from .api_client import api_client
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status_effects = await api_client.get_player_status_effects(user_id)
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if status_effects:
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from bot.status_utils import get_status_details
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from .api_client import api_client
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# Check if player is in combat
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combat_state = await api_client.get_combat(user_id)
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in_combat = combat_state is not None
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profile_text += f"<b>Status Effects:</b>\n"
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profile_text += get_status_details(status_effects, in_combat=in_combat) + "\n\n"
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except:
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pass # Status effects not critical, skip if error
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location = game_world.get_location(player['location_id'])
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location_image = location.image_path if location else None
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@@ -124,7 +139,8 @@ async def handle_spend_point(query, user_id: int, player: dict, data: list):
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new_value = player[db_field] + increase
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new_unspent = unspent - 1
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await database.update_player(user_id, {
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from .api_client import api_client
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await api_client.update_player(user_id, {
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db_field: new_value,
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'unspent_points': new_unspent
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})
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