What a mess
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119
bot/status_utils.py
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119
bot/status_utils.py
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"""
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Status effect utilities for display and management.
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"""
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from collections import defaultdict
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def stack_status_effects(effects: list) -> dict:
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"""
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Stack status effects by name, summing damage and counting stacks.
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Args:
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effects: List of dicts with keys: effect_name, effect_icon, damage_per_tick, ticks_remaining
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Returns:
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Dict with keys: effect_name -> {icon, total_damage, stacks, min_ticks, effects: [list of effect dicts]}
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"""
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stacked = defaultdict(lambda: {
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'icon': '',
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'total_damage': 0,
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'stacks': 0,
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'min_ticks': float('inf'),
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'max_ticks': 0,
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'effects': []
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})
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for effect in effects:
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name = effect['effect_name']
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stacked[name]['icon'] = effect['effect_icon']
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stacked[name]['total_damage'] += effect.get('damage_per_tick', 0)
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stacked[name]['stacks'] += 1
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stacked[name]['min_ticks'] = min(stacked[name]['min_ticks'], effect['ticks_remaining'])
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stacked[name]['max_ticks'] = max(stacked[name]['max_ticks'], effect['ticks_remaining'])
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stacked[name]['effects'].append(effect)
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return dict(stacked)
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def get_status_summary(effects: list, in_combat: bool = False) -> str:
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"""
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Generate compact status summary for display in menus.
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Args:
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effects: List of status effect dicts
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in_combat: If True, show "turns" instead of "cycles"
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Returns:
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String like "Statuses: 🩸 (-4), ☣️ (-3)" or empty string if no effects
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"""
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if not effects:
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return ""
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stacked = stack_status_effects(effects)
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if not stacked:
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return ""
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parts = []
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for name, data in stacked.items():
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if data['total_damage'] > 0:
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parts.append(f"{data['icon']} (-{data['total_damage']})")
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else:
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parts.append(f"{data['icon']}")
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return "Statuses: " + ", ".join(parts)
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def get_status_details(effects: list, in_combat: bool = False) -> str:
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"""
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Generate detailed status display for profile menu.
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Args:
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effects: List of status effect dicts
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in_combat: If True, show "turns" instead of "cycles"
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Returns:
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Multi-line string with detailed effect info
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"""
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if not effects:
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return "No active status effects."
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stacked = stack_status_effects(effects)
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lines = []
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for name, data in stacked.items():
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# Build effect line
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effect_line = f"{data['icon']} {name.replace('_', ' ').title()}"
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# Add damage info
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if data['total_damage'] > 0:
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effect_line += f": -{data['total_damage']} HP/{'turn' if in_combat else 'cycle'}"
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# Add tick info
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if data['stacks'] == 1:
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tick_unit = 'turn' if in_combat else 'cycle'
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tick_count = data['min_ticks']
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effect_line += f" ({tick_count} {tick_unit}{'s' if tick_count != 1 else ''} left)"
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else:
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tick_unit = 'turns' if in_combat else 'cycles'
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if data['min_ticks'] == data['max_ticks']:
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effect_line += f" (×{data['stacks']}, {data['min_ticks']} {tick_unit} left)"
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else:
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effect_line += f" (×{data['stacks']}, {data['min_ticks']}-{data['max_ticks']} {tick_unit} left)"
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lines.append(effect_line)
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return "\n".join(lines)
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def calculate_status_damage(effects: list) -> int:
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"""
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Calculate total damage from all status effects.
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Args:
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effects: List of status effect dicts
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Returns:
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Total damage per tick
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"""
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return sum(effect.get('damage_per_tick', 0) for effect in effects)
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