What a mess
This commit is contained in:
112
main.py
112
main.py
@@ -2,13 +2,13 @@ import asyncio
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import logging
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import signal
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import os
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import time
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from dotenv import load_dotenv
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from telegram import Update
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from telegram.ext import Application, CommandHandler, CallbackQueryHandler
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from bot import database, handlers
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from bot import background_tasks
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# Enable logging
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logging.basicConfig(
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@@ -26,103 +26,6 @@ def signal_handler(sig, frame):
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logger.info("Shutdown signal received. Shutting down gracefully...")
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shutdown_event.set()
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async def decay_dropped_items():
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"""A background task that periodically cleans up old dropped items."""
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while not shutdown_event.is_set():
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try:
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# Wait for 5 minutes before the next cleanup
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await asyncio.wait_for(shutdown_event.wait(), timeout=300)
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except asyncio.TimeoutError:
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start_time = time.time()
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logger.info("Running item decay task...")
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# Set decay time to 1 hour (3600 seconds)
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decay_seconds = 3600
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timestamp_limit = int(time.time()) - decay_seconds
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items_removed = await database.remove_expired_dropped_items(timestamp_limit)
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elapsed = time.time() - start_time
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if items_removed > 0:
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logger.info(f"Decayed and removed {items_removed} old items in {elapsed:.2f}s")
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async def regenerate_stamina():
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"""A background task that periodically regenerates stamina for all players."""
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while not shutdown_event.is_set():
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try:
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# Wait for 5 minutes before the next regeneration cycle
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await asyncio.wait_for(shutdown_event.wait(), timeout=300)
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except asyncio.TimeoutError:
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start_time = time.time()
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logger.info("Running stamina regeneration...")
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players_updated = await database.regenerate_all_players_stamina()
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elapsed = time.time() - start_time
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if players_updated > 0:
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logger.info(f"Regenerated stamina for {players_updated} players in {elapsed:.2f}s")
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# Alert if regeneration is taking too long (potential scaling issue)
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if elapsed > 5.0:
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logger.warning(f"⚠️ Stamina regeneration took {elapsed:.2f}s (threshold: 5s) - check database load!")
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async def check_combat_timers():
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"""A background task that checks for idle combat turns and auto-attacks."""
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while not shutdown_event.is_set():
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try:
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# Wait for 30 seconds before next check
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await asyncio.wait_for(shutdown_event.wait(), timeout=30)
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except asyncio.TimeoutError:
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start_time = time.time()
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# Check for combats idle for more than 5 minutes (300 seconds)
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idle_threshold = time.time() - 300
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idle_combats = await database.get_all_idle_combats(idle_threshold)
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if idle_combats:
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logger.info(f"Processing {len(idle_combats)} idle combats...")
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for combat in idle_combats:
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try:
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from bot import combat as combat_logic
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# Force end player's turn and let NPC attack
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if combat['turn'] == 'player':
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logger.info(f"Player {combat['player_id']} idle in combat - auto-ending turn")
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await database.update_combat(combat['player_id'], {
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'turn': 'npc',
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'turn_started_at': time.time()
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})
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# NPC attacks
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await combat_logic.npc_attack(combat['player_id'])
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except Exception as e:
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logger.error(f"Error processing idle combat: {e}")
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# Log performance for monitoring
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if idle_combats:
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elapsed = time.time() - start_time
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logger.info(f"Processed {len(idle_combats)} idle combats in {elapsed:.2f}s")
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# Warn if taking too long (potential scaling issue)
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if elapsed > 10.0:
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logger.warning(f"⚠️ Combat timer check took {elapsed:.2f}s (threshold: 10s) - consider batching!")
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async def decay_corpses():
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"""A background task that removes old corpses."""
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while not shutdown_event.is_set():
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try:
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# Wait for 10 minutes before next cleanup
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await asyncio.wait_for(shutdown_event.wait(), timeout=600)
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except asyncio.TimeoutError:
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logger.info("Running corpse decay...")
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# Player corpses decay after 24 hours
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player_corpse_limit = time.time() - (24 * 3600)
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player_corpses_removed = await database.remove_expired_player_corpses(player_corpse_limit)
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# NPC corpses decay after 2 hours
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npc_corpse_limit = time.time() - (2 * 3600)
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npc_corpses_removed = await database.remove_expired_npc_corpses(npc_corpse_limit)
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if player_corpses_removed > 0 or npc_corpses_removed > 0:
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logger.info(f"Decayed {player_corpses_removed} player corpses and {npc_corpses_removed} NPC corpses.")
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async def main() -> None:
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"""Start the bot and wait for a shutdown signal."""
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load_dotenv()
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@@ -151,10 +54,13 @@ async def main() -> None:
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await spawn_manager.start_spawn_manager()
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# Start the background tasks
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decay_task = asyncio.create_task(decay_dropped_items())
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stamina_task = asyncio.create_task(regenerate_stamina())
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combat_timer_task = asyncio.create_task(check_combat_timers())
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corpse_decay_task = asyncio.create_task(decay_corpses())
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logger.info("Starting background tasks...")
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decay_task = asyncio.create_task(background_tasks.decay_dropped_items(shutdown_event))
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stamina_task = asyncio.create_task(background_tasks.regenerate_stamina(shutdown_event))
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combat_timer_task = asyncio.create_task(background_tasks.check_combat_timers(shutdown_event))
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corpse_decay_task = asyncio.create_task(background_tasks.decay_corpses(shutdown_event))
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status_effects_task = asyncio.create_task(background_tasks.process_status_effects(shutdown_event))
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logger.info("✅ All background tasks started")
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await shutdown_event.wait()
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@@ -162,10 +68,12 @@ async def main() -> None:
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await application.stop()
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# Ensure the background tasks are also cancelled on shutdown
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logger.info("Stopping background tasks...")
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decay_task.cancel()
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stamina_task.cancel()
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combat_timer_task.cancel()
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corpse_decay_task.cancel()
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status_effects_task.cancel()
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logger.info("Bot has been shut down.")
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