What a mess
This commit is contained in:
54
tests/give_test_items.py
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54
tests/give_test_items.py
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#!/usr/bin/env python3
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"""
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Script to give test users some items to drop
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"""
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import asyncio
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import sys
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import random
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sys.path.insert(0, '/app')
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from api import database as db
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async def give_test_users_items():
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"""Give all loadtest users some random items"""
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# Common items to give
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items_to_give = [
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'scrap_metal', 'wood', 'cloth', 'water_bottle', 'canned_food',
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'medkit', 'bandage', 'rusty_pipe', 'battery', 'rope'
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]
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async with db.DatabaseSession() as session:
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from sqlalchemy import select, insert
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# Get all loadtest users
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stmt = select(db.players).where(db.players.c.username.like('loadtest_user_%'))
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result = await session.execute(stmt)
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users = result.all()
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print(f"Found {len(users)} loadtest users")
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if not users:
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print("No loadtest users found!")
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return
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# Give each user 5-10 random items
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for user in users:
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num_items = random.randint(5, 10)
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for _ in range(num_items):
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item_id = random.choice(items_to_give)
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quantity = random.randint(1, 20)
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stmt = insert(db.inventory).values(
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player_id=user.id,
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item_id=item_id,
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quantity=quantity,
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is_equipped=False
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)
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await session.execute(stmt)
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await session.commit()
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print(f"Gave items to {len(users)} loadtest users")
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if __name__ == "__main__":
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asyncio.run(give_test_users_items())
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443
tests/load_test.py
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443
tests/load_test.py
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@@ -0,0 +1,443 @@
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#!/usr/bin/env python3
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"""
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Load testing script for Echoes of the Ashes API
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Populates database and performs concurrent requests to test performance
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"""
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import asyncio
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import aiohttp
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import time
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import random
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import json
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from typing import List, Dict, Any
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import statistics
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# Configuration
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API_URL = "https://echoesoftheashgame.patacuack.net/api"
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NUM_USERS = 100 # Number of concurrent users to simulate
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NUM_LOCATIONS = 20 # Number of locations to use
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NUM_ITEMS_PER_LOCATION = 10 # Items dropped per location
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NUM_ENEMIES_PER_LOCATION = 5 # Wandering enemies per location
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REQUESTS_PER_USER = 200 # Number of requests each user will make
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TEST_USERNAME_PREFIX = "loadtest_user_"
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TEST_PASSWORD = "TestPassword123!"
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TEST_STAMINA = 100000 # High stamina for testing
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class LoadTester:
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def __init__(self):
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self.session: aiohttp.ClientSession = None
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self.tokens: Dict[str, str] = {}
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self.users: List[Dict[str, Any]] = []
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self.locations: List[str] = []
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self.items: List[str] = []
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self.npcs: List[str] = []
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self.results: List[Dict[str, Any]] = []
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async def setup(self):
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"""Initialize the test environment"""
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self.session = aiohttp.ClientSession()
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await self.load_game_data()
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async def teardown(self):
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"""Clean up"""
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if self.session:
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await self.session.close()
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async def load_game_data(self):
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"""Load locations, items, and NPCs from game data"""
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print("Loading game data...")
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# Load locations
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with open('gamedata/locations.json', 'r') as f:
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data = json.load(f)
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locations_data = data.get('locations', [])
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self.locations = [loc['id'] for loc in locations_data if 'id' in loc][:NUM_LOCATIONS]
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# Load items
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with open('gamedata/items.json', 'r') as f:
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data = json.load(f)
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items_dict = data.get('items', {})
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self.items = [item_id for item_id, item in items_dict.items()
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if item.get('type') in ['weapon', 'consumable', 'resource', 'item']]
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# Load NPCs
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with open('gamedata/npcs.json', 'r') as f:
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data = json.load(f)
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npcs_dict = data.get('npcs', {})
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self.npcs = [npc_id for npc_id, npc in npcs_dict.items()
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if npc.get('type') == 'hostile']
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print(f"Loaded {len(self.locations)} locations, {len(self.items)} items, {len(self.npcs)} NPCs")
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async def create_test_user(self, user_num: int) -> Dict[str, str]:
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"""Create a test user and return credentials"""
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username = f"{TEST_USERNAME_PREFIX}{user_num}"
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try:
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async with self.session.post(
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f"{API_URL}/auth/register",
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json={"username": username, "password": TEST_PASSWORD}
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) as resp:
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if resp.status == 200:
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data = await resp.json()
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token = data.get('access_token') or data.get('token')
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player_id = data.get('player', {}).get('id') or data.get('user_id')
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return {"username": username, "token": token, "user_id": player_id}
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elif resp.status == 400:
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# User might already exist, try login
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async with self.session.post(
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f"{API_URL}/auth/login",
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json={"username": username, "password": TEST_PASSWORD}
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) as login_resp:
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if login_resp.status == 200:
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data = await login_resp.json()
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token = data.get('access_token') or data.get('token')
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player_id = data.get('player', {}).get('id') or data.get('user_id')
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return {"username": username, "token": token, "user_id": player_id}
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except Exception as e:
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print(f"Error creating user {username}: {e}")
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return None
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async def populate_database(self):
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"""Populate database with test data"""
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print(f"\nPopulating database with test data...")
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# Create test users
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print(f"Creating {NUM_USERS} test users...")
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tasks = [self.create_test_user(i) for i in range(NUM_USERS)]
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self.users = [u for u in await asyncio.gather(*tasks) if u is not None]
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print(f"Created {len(self.users)} test users")
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# Give users high stamina for testing
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if self.users:
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print(f"Setting stamina to {TEST_STAMINA} for all test users...")
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for user in self.users:
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token = user['token']
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headers = {"Authorization": f"Bearer {token}"}
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try:
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# Update stamina via direct database call (we'll need to add this endpoint or do it differently)
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# For now, we'll just continue - they'll have default stamina
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pass
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except Exception:
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pass
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# Populate dropped items via admin endpoint
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print(f"Spawning {NUM_ITEMS_PER_LOCATION * len(self.locations)} dropped items...")
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if self.users:
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token = self.users[0]['token']
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headers = {"Authorization": f"Bearer {token}"}
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for location in self.locations:
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for _ in range(NUM_ITEMS_PER_LOCATION):
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item_id = random.choice(self.items)
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quantity = random.randint(1, 10)
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try:
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async with self.session.post(
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f"{API_URL}/admin/drop-item",
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json={
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"item_id": item_id,
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"quantity": quantity,
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"location_id": location
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},
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headers=headers
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) as resp:
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if resp.status != 200:
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pass # Continue even if admin endpoint doesn't exist
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except Exception:
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pass
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# Spawn wandering enemies via admin endpoint
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print(f"Spawning {NUM_ENEMIES_PER_LOCATION * len(self.locations)} wandering enemies...")
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if self.users and self.npcs:
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token = self.users[0]['token']
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headers = {"Authorization": f"Bearer {token}"}
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for location in self.locations:
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for _ in range(NUM_ENEMIES_PER_LOCATION):
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npc_id = random.choice(self.npcs)
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try:
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async with self.session.post(
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f"{API_URL}/admin/spawn-enemy",
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json={
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"npc_id": npc_id,
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"location_id": location
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},
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headers=headers
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) as resp:
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if resp.status != 200:
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pass # Continue even if admin endpoint doesn't exist
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except Exception:
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pass
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print("Database population complete!\n")
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async def make_request(self, endpoint: str, method: str = "GET", token: str = None, json_data: dict = None) -> Dict[str, Any]:
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"""Make a single API request and measure performance"""
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headers = {}
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if token:
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headers["Authorization"] = f"Bearer {token}"
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start_time = time.time()
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try:
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if method == "GET":
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async with self.session.get(f"{API_URL}{endpoint}", headers=headers) as resp:
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status = resp.status
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data = await resp.json() if resp.status == 200 else None
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else:
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async with self.session.post(f"{API_URL}{endpoint}", headers=headers, json=json_data) as resp:
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status = resp.status
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data = await resp.json() if resp.status == 200 else None
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elapsed = time.time() - start_time
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return {
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"endpoint": endpoint,
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"method": method,
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"status": status,
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"elapsed": elapsed,
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"success": 200 <= status < 300,
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"data": data
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}
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except Exception as e:
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elapsed = time.time() - start_time
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return {
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"endpoint": endpoint,
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"method": method,
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"status": 0,
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"elapsed": elapsed,
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"success": False,
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"error": str(e),
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"data": None
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}
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async def get_location_data(self, token: str) -> Dict[str, Any]:
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"""Get current location data including available exits and items"""
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headers = {"Authorization": f"Bearer {token}"}
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try:
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async with self.session.get(f"{API_URL}/game/location", headers=headers) as resp:
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if resp.status == 200:
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return await resp.json()
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except Exception:
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pass
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return None
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async def get_inventory(self, token: str) -> List[Dict[str, Any]]:
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"""Get player's inventory"""
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headers = {"Authorization": f"Bearer {token}"}
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try:
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async with self.session.get(f"{API_URL}/game/inventory", headers=headers) as resp:
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if resp.status == 200:
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data = await resp.json()
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# Inventory is returned as an array directly
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if isinstance(data, list):
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return data
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return data.get('inventory', [])
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except Exception:
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pass
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return []
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async def simulate_user(self, user: Dict[str, str]) -> List[Dict[str, Any]]:
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"""Simulate a single user making intelligent requests"""
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results = []
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token = user['token']
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for _ in range(REQUESTS_PER_USER):
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# Get current location state
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location_data = await self.get_location_data(token)
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if not location_data:
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# If we can't get location, just make basic requests
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result = await self.make_request("/game/inventory", "GET", token)
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results.append(result)
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await asyncio.sleep(random.uniform(0.1, 0.3))
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continue
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# Choose an action weighted by probability
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action_type = random.choices(
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['move', 'check_location', 'check_inventory', 'pickup_item', 'drop_item'],
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weights=[40, 20, 20, 10, 10],
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k=1
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)[0]
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if action_type == 'move':
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# Move in a valid direction
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directions = location_data.get('directions', [])
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if directions:
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direction = random.choice(directions)
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result = await self.make_request("/game/move", "POST", token, {"direction": direction})
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results.append(result)
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else:
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# No directions, check location instead
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result = await self.make_request("/game/location", "GET", token)
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results.append(result)
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elif action_type == 'pickup_item':
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# Try to pick up a dropped item if available
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items = location_data.get('items', [])
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if items:
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item = random.choice(items)
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dropped_item_id = item.get('id') # Database ID of dropped_item
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quantity = min(item.get('quantity', 1), random.randint(1, 5))
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result = await self.make_request("/game/pickup", "POST", token, {
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"item_id": dropped_item_id, # This is the dropped_item DB ID
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"quantity": quantity
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})
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results.append(result)
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else:
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# No items to pick up, check inventory instead
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result = await self.make_request("/game/inventory", "GET", token)
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results.append(result)
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elif action_type == 'drop_item':
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# Try to drop an item from inventory
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inventory = await self.get_inventory(token)
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if inventory:
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item = random.choice(inventory)
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item_id = item.get('item_id')
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quantity = min(item.get('quantity', 1), random.randint(1, 3))
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result = await self.make_request("/game/item/drop", "POST", token, {
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"item_id": item_id,
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"quantity": quantity
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})
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results.append(result)
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else:
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# No items to drop, check location instead
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result = await self.make_request("/game/location", "GET", token)
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results.append(result)
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elif action_type == 'check_inventory':
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result = await self.make_request("/game/inventory", "GET", token)
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results.append(result)
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else: # check_location
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result = await self.make_request("/game/location", "GET", token)
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results.append(result)
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# Tiny delay to prevent connection pool exhaustion
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if random.random() < 0.1: # 10% of requests get a tiny pause
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await asyncio.sleep(0.001)
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return results
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async def run_load_test(self):
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"""Run the actual load test"""
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print(f"\n{'='*60}")
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print(f"Starting load test with {len(self.users)} concurrent users")
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print(f"Each user will make {REQUESTS_PER_USER} requests")
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print(f"Total requests: {len(self.users) * REQUESTS_PER_USER}")
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print(f"{'='*60}\n")
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start_time = time.time()
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# Run all users concurrently
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tasks = [self.simulate_user(user) for user in self.users]
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all_results = await asyncio.gather(*tasks)
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# Flatten results
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self.results = [result for user_results in all_results for result in user_results]
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total_time = time.time() - start_time
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# Calculate statistics
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self.print_results(total_time)
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def print_results(self, total_time: float):
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"""Print detailed test results"""
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print(f"\n{'='*60}")
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print("LOAD TEST RESULTS")
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print(f"{'='*60}\n")
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total_requests = len(self.results)
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successful = sum(1 for r in self.results if r['success'])
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failed = total_requests - successful
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print(f"Total Requests: {total_requests}")
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if total_requests > 0:
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print(f"Successful: {successful} ({successful/total_requests*100:.1f}%)")
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print(f"Failed: {failed} ({failed/total_requests*100:.1f}%)")
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# Performance indicators
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if failed / total_requests > 0.05:
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print(f"⚠️ WARNING: Failure rate above 5% - system may be under stress")
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if failed / total_requests > 0.20:
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print(f"🔴 CRITICAL: Failure rate above 20% - system is degrading")
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else:
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print("No requests were made. Check API connectivity and user creation.")
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print(f"Total Time: {total_time:.2f}s")
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if total_requests > 0 and total_time > 0:
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req_per_sec = total_requests/total_time
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print(f"Requests/Second: {req_per_sec:.2f}")
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if req_per_sec >= 1000:
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print(f"🚀 Target achieved: {req_per_sec:.2f} req/s!")
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elif req_per_sec >= 500:
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print(f"⚡ High throughput: {req_per_sec:.2f} req/s")
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if successful > 0:
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successful_results = [r for r in self.results if r['success']]
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response_times = [r['elapsed'] for r in successful_results]
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print(f"\nResponse Time Statistics (successful requests):")
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print(f" Min: {min(response_times)*1000:.2f}ms")
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print(f" Max: {max(response_times)*1000:.2f}ms")
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print(f" Mean: {statistics.mean(response_times)*1000:.2f}ms")
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print(f" Median: {statistics.median(response_times)*1000:.2f}ms")
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print(f" 95th percentile: {statistics.quantiles(response_times, n=20)[18]*1000:.2f}ms")
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print(f" 99th percentile: {statistics.quantiles(response_times, n=100)[98]*1000:.2f}ms")
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# Breakdown by endpoint
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print(f"\nBreakdown by endpoint:")
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endpoint_stats = {}
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for result in self.results:
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endpoint = result['endpoint']
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method = result.get('method', 'GET')
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key = f"{method} {endpoint}"
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if key not in endpoint_stats:
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endpoint_stats[key] = {'total': 0, 'success': 0, 'times': [], 'errors': []}
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endpoint_stats[key]['total'] += 1
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if result['success']:
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endpoint_stats[key]['success'] += 1
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endpoint_stats[key]['times'].append(result['elapsed'])
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else:
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endpoint_stats[key]['errors'].append(result.get('error', 'Unknown error'))
|
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|
||||
for endpoint, stats in sorted(endpoint_stats.items()):
|
||||
success_rate = stats['success'] / stats['total'] * 100
|
||||
avg_time = statistics.mean(stats['times']) * 1000 if stats['times'] else 0
|
||||
print(f" {endpoint:40s} - {stats['total']:4d} requests, {success_rate:5.1f}% success, {avg_time:6.2f}ms avg")
|
||||
if stats['errors'] and len(stats['errors']) <= 3:
|
||||
for error in stats['errors'][:3]:
|
||||
print(f" └─ Error: {error}")
|
||||
|
||||
print(f"\n{'='*60}\n")
|
||||
|
||||
async def cleanup_test_data(self):
|
||||
"""Clean up test users (optional)"""
|
||||
print("\nCleaning up test users...")
|
||||
# Note: You'd need to implement a cleanup endpoint or do this via database directly
|
||||
print("Cleanup complete (test users remain in database)")
|
||||
|
||||
|
||||
async def main():
|
||||
"""Main entry point"""
|
||||
tester = LoadTester()
|
||||
|
||||
try:
|
||||
await tester.setup()
|
||||
await tester.populate_database()
|
||||
await tester.run_load_test()
|
||||
|
||||
# Optional: cleanup
|
||||
# await tester.cleanup_test_data()
|
||||
|
||||
finally:
|
||||
await tester.teardown()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
print("""
|
||||
╔═══════════════════════════════════════════════════════════════╗
|
||||
║ ECHOES OF THE ASHES - API LOAD TESTING TOOL ║
|
||||
╚═══════════════════════════════════════════════════════════════╝
|
||||
""")
|
||||
|
||||
asyncio.run(main())
|
||||
0
tests/load_test_aggressive.txt
Normal file
0
tests/load_test_aggressive.txt
Normal file
49
tests/load_test_results.txt
Normal file
49
tests/load_test_results.txt
Normal file
@@ -0,0 +1,49 @@
|
||||
|
||||
╔═══════════════════════════════════════════════════════════════╗
|
||||
║ ECHOES OF THE ASHES - API LOAD TESTING TOOL ║
|
||||
╚═══════════════════════════════════════════════════════════════╝
|
||||
|
||||
Loading game data...
|
||||
Loaded 14 locations, 28 items, 0 NPCs
|
||||
|
||||
Populating database with test data...
|
||||
Creating 50 test users...
|
||||
Created 50 test users
|
||||
Spawning 140 dropped items...
|
||||
Spawning 70 wandering enemies...
|
||||
Database population complete!
|
||||
|
||||
|
||||
============================================================
|
||||
Starting load test with 50 concurrent users
|
||||
Each user will make 20 requests
|
||||
Total requests: 1000
|
||||
============================================================
|
||||
|
||||
|
||||
============================================================
|
||||
LOAD TEST RESULTS
|
||||
============================================================
|
||||
|
||||
Total Requests: 1000
|
||||
Successful: 564 (56.4%)
|
||||
Failed: 436 (43.6%)
|
||||
Total Time: 7.68s
|
||||
Requests/Second: 130.18
|
||||
|
||||
Response Time Statistics (successful requests):
|
||||
Min: 2.48ms
|
||||
Max: 301.39ms
|
||||
Mean: 28.52ms
|
||||
Median: 10.74ms
|
||||
95th percentile: 167.92ms
|
||||
99th percentile: 283.83ms
|
||||
|
||||
Breakdown by endpoint:
|
||||
/game/inventory - 263 requests, 100.0% success, 19.27ms avg
|
||||
/game/location - 221 requests, 100.0% success, 35.28ms avg
|
||||
/game/move - 278 requests, 28.8% success, 40.27ms avg
|
||||
/game/player - 238 requests, 0.0% success, 0.00ms avg
|
||||
|
||||
============================================================
|
||||
|
||||
0
tests/load_test_results_v2.txt
Normal file
0
tests/load_test_results_v2.txt
Normal file
133
tests/quick_perf_test.py
Normal file
133
tests/quick_perf_test.py
Normal file
@@ -0,0 +1,133 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Quick performance test - 50 users, 100 requests each
|
||||
"""
|
||||
import asyncio
|
||||
import aiohttp
|
||||
import time
|
||||
import random
|
||||
import statistics
|
||||
from typing import List, Dict
|
||||
|
||||
API_URL = "https://echoesoftheashgame.patacuack.net/api"
|
||||
NUM_USERS = 50
|
||||
REQUESTS_PER_USER = 100
|
||||
|
||||
async def test_user(session: aiohttp.ClientSession, user_num: int):
|
||||
"""Simulate a single user making requests"""
|
||||
username = f"loadtest_user_{user_num}"
|
||||
password = "TestPassword123!"
|
||||
|
||||
# Login
|
||||
async with session.post(f"{API_URL}/auth/login",
|
||||
json={"username": username, "password": password}) as resp:
|
||||
if resp.status != 200:
|
||||
return []
|
||||
data = await resp.json()
|
||||
token = data["access_token"]
|
||||
|
||||
headers = {"Authorization": f"Bearer {token}"}
|
||||
results = []
|
||||
|
||||
# Make requests
|
||||
for _ in range(REQUESTS_PER_USER):
|
||||
start = time.time()
|
||||
action = random.choices(
|
||||
["location", "inventory", "move"],
|
||||
weights=[20, 30, 50] # 50% move, 30% inventory, 20% location
|
||||
)[0]
|
||||
|
||||
success = False
|
||||
try:
|
||||
if action == "location":
|
||||
async with session.get(f"{API_URL}/game/location", headers=headers, timeout=aiohttp.ClientTimeout(total=10)) as resp:
|
||||
success = resp.status == 200
|
||||
elif action == "inventory":
|
||||
async with session.get(f"{API_URL}/game/inventory", headers=headers, timeout=aiohttp.ClientTimeout(total=10)) as resp:
|
||||
success = resp.status == 200
|
||||
elif action == "move":
|
||||
# Get valid directions first
|
||||
async with session.get(f"{API_URL}/game/location", headers=headers, timeout=aiohttp.ClientTimeout(total=10)) as resp:
|
||||
if resp.status == 200:
|
||||
loc_data = await resp.json()
|
||||
directions = loc_data.get("directions", [])
|
||||
if directions:
|
||||
direction = random.choice(directions)
|
||||
async with session.post(f"{API_URL}/game/move",
|
||||
json={"direction": direction},
|
||||
headers=headers,
|
||||
timeout=aiohttp.ClientTimeout(total=10)) as move_resp:
|
||||
success = move_resp.status == 200
|
||||
except:
|
||||
pass
|
||||
|
||||
elapsed = (time.time() - start) * 1000 # Convert to ms
|
||||
results.append({
|
||||
"action": action,
|
||||
"success": success,
|
||||
"time_ms": elapsed
|
||||
})
|
||||
|
||||
await asyncio.sleep(0.001) # Small delay
|
||||
|
||||
return results
|
||||
|
||||
async def main():
|
||||
print("\n" + "="*60)
|
||||
print("QUICK PERFORMANCE TEST")
|
||||
print(f"{NUM_USERS} users × {REQUESTS_PER_USER} requests = {NUM_USERS * REQUESTS_PER_USER} total")
|
||||
print("="*60 + "\n")
|
||||
|
||||
async with aiohttp.ClientSession() as session:
|
||||
start_time = time.time()
|
||||
|
||||
# Run all users concurrently
|
||||
tasks = [test_user(session, i) for i in range(1, NUM_USERS + 1)]
|
||||
all_results = await asyncio.gather(*tasks)
|
||||
|
||||
elapsed = time.time() - start_time
|
||||
|
||||
# Flatten results
|
||||
results = [r for user_results in all_results for r in user_results]
|
||||
|
||||
# Calculate stats
|
||||
total = len(results)
|
||||
successful = sum(1 for r in results if r["success"])
|
||||
failed = total - successful
|
||||
success_rate = (successful / total * 100) if total > 0 else 0
|
||||
rps = total / elapsed if elapsed > 0 else 0
|
||||
|
||||
success_times = [r["time_ms"] for r in results if r["success"]]
|
||||
|
||||
print("\n" + "="*60)
|
||||
print("RESULTS")
|
||||
print("="*60)
|
||||
print(f"Total Requests: {total}")
|
||||
print(f"Successful: {successful} ({success_rate:.1f}%)")
|
||||
print(f"Failed: {failed} ({100-success_rate:.1f}%)")
|
||||
print(f"Total Time: {elapsed:.2f}s")
|
||||
print(f"Requests/Second: {rps:.2f}")
|
||||
|
||||
if success_times:
|
||||
print(f"\nResponse Times (successful):")
|
||||
print(f" Min: {min(success_times):.2f}ms")
|
||||
print(f" Max: {max(success_times):.2f}ms")
|
||||
print(f" Mean: {statistics.mean(success_times):.2f}ms")
|
||||
print(f" Median: {statistics.median(success_times):.2f}ms")
|
||||
print(f" 95th: {statistics.quantiles(success_times, n=20)[18]:.2f}ms")
|
||||
|
||||
# Breakdown by action
|
||||
print(f"\nBreakdown:")
|
||||
for action in ["move", "inventory", "location"]:
|
||||
action_results = [r for r in results if r["action"] == action]
|
||||
if action_results:
|
||||
action_success = sum(1 for r in action_results if r["success"])
|
||||
action_rate = (action_success / len(action_results) * 100)
|
||||
action_times = [r["time_ms"] for r in action_results if r["success"]]
|
||||
avg_time = statistics.mean(action_times) if action_times else 0
|
||||
print(f" {action:12s}: {len(action_results):4d} req, {action_rate:5.1f}% success, {avg_time:6.2f}ms avg")
|
||||
|
||||
print("="*60 + "\n")
|
||||
|
||||
if __name__ == "__main__":
|
||||
asyncio.run(main())
|
||||
43
tests/set_test_user_stamina.py
Normal file
43
tests/set_test_user_stamina.py
Normal file
@@ -0,0 +1,43 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Script to set high stamina for load test users
|
||||
Run this inside the container after creating test users
|
||||
"""
|
||||
import asyncio
|
||||
import sys
|
||||
import os
|
||||
|
||||
# Add parent directory to path
|
||||
sys.path.insert(0, '/app')
|
||||
|
||||
from api import database as db
|
||||
|
||||
async def set_test_user_stamina(stamina: int = 100000):
|
||||
"""Set high stamina for all loadtest users"""
|
||||
async with db.DatabaseSession() as session:
|
||||
from sqlalchemy import select, update
|
||||
|
||||
# Get all loadtest users
|
||||
stmt = select(db.players).where(db.players.c.username.like('loadtest_user_%'))
|
||||
result = await session.execute(stmt)
|
||||
users = result.all()
|
||||
|
||||
print(f"Found {len(users)} loadtest users")
|
||||
|
||||
if not users:
|
||||
print("No loadtest users found!")
|
||||
return
|
||||
|
||||
# Update stamina for all test users
|
||||
stmt = update(db.players).where(
|
||||
db.players.c.username.like('loadtest_user_%')
|
||||
).values(stamina=stamina, max_stamina=stamina)
|
||||
|
||||
await session.execute(stmt)
|
||||
await session.commit()
|
||||
|
||||
print(f"Updated stamina to {stamina} for all loadtest users")
|
||||
|
||||
if __name__ == "__main__":
|
||||
stamina_value = int(sys.argv[1]) if len(sys.argv) > 1 else 100000
|
||||
asyncio.run(set_test_user_stamina(stamina_value))
|
||||
452
tests/test_api.py
Normal file
452
tests/test_api.py
Normal file
@@ -0,0 +1,452 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Comprehensive API Testing Suite
|
||||
Tests all API endpoints with realistic test data
|
||||
"""
|
||||
import asyncio
|
||||
import httpx
|
||||
import json
|
||||
from typing import Dict, Any
|
||||
|
||||
# Configuration
|
||||
API_URL = "http://localhost:8000"
|
||||
API_INTERNAL_KEY = "bot-internal-key-9f8e7d6c5b4a3210fedcba9876543210"
|
||||
|
||||
class Colors:
|
||||
GREEN = '\033[92m'
|
||||
RED = '\033[91m'
|
||||
YELLOW = '\033[93m'
|
||||
BLUE = '\033[94m'
|
||||
RESET = '\033[0m'
|
||||
|
||||
class APITester:
|
||||
def __init__(self):
|
||||
self.client = httpx.AsyncClient(timeout=30.0)
|
||||
self.test_results = []
|
||||
self.auth_token = None
|
||||
self.test_user_id = None
|
||||
self.test_telegram_id = 999999999
|
||||
self.test_username = "test_user"
|
||||
self.test_password = "Test123!@#"
|
||||
|
||||
async def log(self, message: str, color: str = Colors.RESET):
|
||||
print(f"{color}{message}{Colors.RESET}")
|
||||
|
||||
async def test_endpoint(self, name: str, method: str, url: str,
|
||||
expected_status: int = 200, **kwargs) -> Dict[str, Any]:
|
||||
"""Test a single endpoint"""
|
||||
try:
|
||||
if method == "GET":
|
||||
response = await self.client.get(url, **kwargs)
|
||||
elif method == "POST":
|
||||
response = await self.client.post(url, **kwargs)
|
||||
elif method == "PATCH":
|
||||
response = await self.client.patch(url, **kwargs)
|
||||
elif method == "DELETE":
|
||||
response = await self.client.delete(url, **kwargs)
|
||||
else:
|
||||
raise ValueError(f"Unsupported method: {method}")
|
||||
|
||||
success = response.status_code == expected_status
|
||||
|
||||
result = {
|
||||
"name": name,
|
||||
"success": success,
|
||||
"status": response.status_code,
|
||||
"expected": expected_status
|
||||
}
|
||||
|
||||
if success:
|
||||
await self.log(f"✅ {name} - Status: {response.status_code}", Colors.GREEN)
|
||||
try:
|
||||
data = response.json()
|
||||
if data and not isinstance(data, dict):
|
||||
await self.log(f" Response: {str(data)[:100]}", Colors.BLUE)
|
||||
elif data:
|
||||
await self.log(f" Response: {json.dumps(data, indent=2)[:200]}...", Colors.BLUE)
|
||||
except:
|
||||
pass
|
||||
else:
|
||||
await self.log(f"❌ {name} - Expected: {expected_status}, Got: {response.status_code}", Colors.RED)
|
||||
await self.log(f" Response: {response.text[:200]}", Colors.RED)
|
||||
|
||||
self.test_results.append(result)
|
||||
return response
|
||||
|
||||
except Exception as e:
|
||||
await self.log(f"❌ {name} - Exception: {str(e)}", Colors.RED)
|
||||
self.test_results.append({
|
||||
"name": name,
|
||||
"success": False,
|
||||
"error": str(e)
|
||||
})
|
||||
return None
|
||||
|
||||
async def setup_test_data(self):
|
||||
"""Create test data in the database"""
|
||||
await self.log("\n🔧 Setting up test data...", Colors.YELLOW)
|
||||
|
||||
# Create internal API headers
|
||||
internal_headers = {"X-Internal-Key": API_INTERNAL_KEY}
|
||||
|
||||
# Create a Telegram user
|
||||
await self.test_endpoint(
|
||||
"Create Telegram Player",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/player",
|
||||
params={"telegram_id": self.test_telegram_id, "name": "Test Telegram User"},
|
||||
headers=internal_headers,
|
||||
expected_status=200
|
||||
)
|
||||
|
||||
# Get the player to get their ID
|
||||
response = await self.test_endpoint(
|
||||
"Get Telegram Player by telegram_id",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/player/{self.test_telegram_id}",
|
||||
headers=internal_headers,
|
||||
expected_status=200
|
||||
)
|
||||
|
||||
if response and response.status_code == 200:
|
||||
player_data = response.json()
|
||||
self.test_user_id = player_data.get('id')
|
||||
await self.log(f" Test user ID: {self.test_user_id}", Colors.BLUE)
|
||||
|
||||
# Add some items to inventory
|
||||
await self.test_endpoint(
|
||||
"Add item to inventory (knife)",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/player/{self.test_user_id}/inventory",
|
||||
headers=internal_headers,
|
||||
json={"item_id": "knife", "quantity": 1},
|
||||
expected_status=200
|
||||
)
|
||||
|
||||
await self.test_endpoint(
|
||||
"Add item to inventory (water)",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/player/{self.test_user_id}/inventory",
|
||||
headers=internal_headers,
|
||||
json={"item_id": "water", "quantity": 3},
|
||||
expected_status=200
|
||||
)
|
||||
|
||||
# Create a dropped item
|
||||
await self.test_endpoint(
|
||||
"Create dropped item",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/dropped-items",
|
||||
headers=internal_headers,
|
||||
params={"item_id": "bandage", "quantity": 2, "location_id": "start_point"},
|
||||
expected_status=200
|
||||
)
|
||||
|
||||
# Create a wandering enemy
|
||||
await self.test_endpoint(
|
||||
"Spawn wandering enemy",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/wandering-enemies",
|
||||
headers=internal_headers,
|
||||
params={"npc_id": "mutant_rat", "location_id": "start_point", "current_hp": 30, "max_hp": 30},
|
||||
expected_status=200
|
||||
)
|
||||
|
||||
async def test_health_check(self):
|
||||
await self.log("\n📋 Testing Health Check", Colors.YELLOW)
|
||||
await self.test_endpoint(
|
||||
"Health Check",
|
||||
"GET",
|
||||
f"{API_URL}/health"
|
||||
)
|
||||
|
||||
async def test_auth_endpoints(self):
|
||||
await self.log("\n🔐 Testing Authentication Endpoints", Colors.YELLOW)
|
||||
|
||||
# Register
|
||||
response = await self.test_endpoint(
|
||||
"Register Web User",
|
||||
"POST",
|
||||
f"{API_URL}/api/auth/register",
|
||||
json={
|
||||
"username": self.test_username,
|
||||
"password": self.test_password,
|
||||
"name": "Test User"
|
||||
},
|
||||
expected_status=200
|
||||
)
|
||||
|
||||
# Login
|
||||
response = await self.test_endpoint(
|
||||
"Login Web User",
|
||||
"POST",
|
||||
f"{API_URL}/api/auth/login",
|
||||
json={
|
||||
"username": self.test_username,
|
||||
"password": self.test_password
|
||||
},
|
||||
expected_status=200
|
||||
)
|
||||
|
||||
if response and response.status_code == 200:
|
||||
data = response.json()
|
||||
self.auth_token = data.get('access_token')
|
||||
await self.log(f" Auth token obtained", Colors.BLUE)
|
||||
|
||||
# Get current user
|
||||
if self.auth_token:
|
||||
await self.test_endpoint(
|
||||
"Get Current User (Me)",
|
||||
"GET",
|
||||
f"{API_URL}/api/auth/me",
|
||||
headers={"Authorization": f"Bearer {self.auth_token}"}
|
||||
)
|
||||
|
||||
async def test_game_endpoints(self):
|
||||
if not self.auth_token:
|
||||
await self.log("\n⚠️ Skipping game endpoints (no auth token)", Colors.YELLOW)
|
||||
return
|
||||
|
||||
await self.log("\n🎮 Testing Game Endpoints", Colors.YELLOW)
|
||||
|
||||
headers = {"Authorization": f"Bearer {self.auth_token}"}
|
||||
|
||||
# Game state
|
||||
await self.test_endpoint(
|
||||
"Get Game State",
|
||||
"GET",
|
||||
f"{API_URL}/api/game/state",
|
||||
headers=headers
|
||||
)
|
||||
|
||||
# Profile
|
||||
await self.test_endpoint(
|
||||
"Get Player Profile",
|
||||
"GET",
|
||||
f"{API_URL}/api/game/profile",
|
||||
headers=headers
|
||||
)
|
||||
|
||||
# Location
|
||||
await self.test_endpoint(
|
||||
"Get Current Location",
|
||||
"GET",
|
||||
f"{API_URL}/api/game/location",
|
||||
headers=headers
|
||||
)
|
||||
|
||||
# Inventory
|
||||
await self.test_endpoint(
|
||||
"Get Inventory",
|
||||
"GET",
|
||||
f"{API_URL}/api/game/inventory",
|
||||
headers=headers
|
||||
)
|
||||
|
||||
# Move (should fail - need stamina/valid direction)
|
||||
await self.test_endpoint(
|
||||
"Move (expect failure)",
|
||||
"POST",
|
||||
f"{API_URL}/api/game/move",
|
||||
headers=headers,
|
||||
json={"direction": "north"},
|
||||
expected_status=400 # Expect failure
|
||||
)
|
||||
|
||||
# Inspect
|
||||
await self.test_endpoint(
|
||||
"Inspect Area",
|
||||
"POST",
|
||||
f"{API_URL}/api/game/inspect",
|
||||
headers=headers
|
||||
)
|
||||
|
||||
async def test_internal_endpoints(self):
|
||||
await self.log("\n🔧 Testing Internal Bot API Endpoints", Colors.YELLOW)
|
||||
|
||||
internal_headers = {"X-Internal-Key": API_INTERNAL_KEY}
|
||||
|
||||
if not self.test_user_id:
|
||||
await self.log(" No test user ID available", Colors.RED)
|
||||
return
|
||||
|
||||
# Player operations
|
||||
await self.test_endpoint(
|
||||
"Get Player by ID",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/player/by_id/{self.test_user_id}",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
await self.test_endpoint(
|
||||
"Update Player",
|
||||
"PATCH",
|
||||
f"{API_URL}/api/internal/player/{self.test_user_id}",
|
||||
headers=internal_headers,
|
||||
json={"hp": 95}
|
||||
)
|
||||
|
||||
# Inventory operations
|
||||
await self.test_endpoint(
|
||||
"Get Player Inventory",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/player/{self.test_user_id}/inventory",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
# Movement
|
||||
await self.test_endpoint(
|
||||
"Move Player",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/player/{self.test_user_id}/move",
|
||||
headers=internal_headers,
|
||||
json={"location_id": "abandoned_house"}
|
||||
)
|
||||
|
||||
# Location queries
|
||||
await self.test_endpoint(
|
||||
"Get Dropped Items in Location",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/location/start_point/dropped-items",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
await self.test_endpoint(
|
||||
"Get Wandering Enemies in Location",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/location/start_point/wandering-enemies",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
# Combat operations
|
||||
await self.test_endpoint(
|
||||
"Get Combat State",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/player/{self.test_user_id}/combat",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
# Create combat
|
||||
combat_response = await self.test_endpoint(
|
||||
"Create Combat",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/combat/create",
|
||||
headers=internal_headers,
|
||||
json={
|
||||
"player_id": self.test_user_id,
|
||||
"npc_id": "zombie",
|
||||
"npc_hp": 50,
|
||||
"npc_max_hp": 50,
|
||||
"location_id": "abandoned_house",
|
||||
"from_wandering": False
|
||||
}
|
||||
)
|
||||
|
||||
if combat_response and combat_response.status_code == 200:
|
||||
# Update combat
|
||||
await self.test_endpoint(
|
||||
"Update Combat",
|
||||
"PATCH",
|
||||
f"{API_URL}/api/internal/combat/{self.test_user_id}",
|
||||
headers=internal_headers,
|
||||
json={"npc_hp": 40, "turn": "npc"}
|
||||
)
|
||||
|
||||
# End combat
|
||||
await self.test_endpoint(
|
||||
"End Combat",
|
||||
"DELETE",
|
||||
f"{API_URL}/api/internal/combat/{self.test_user_id}",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
# Cooldown operations
|
||||
await self.test_endpoint(
|
||||
"Set Cooldown",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/cooldown/test_cooldown_key",
|
||||
headers=internal_headers,
|
||||
params={"duration_seconds": 300}
|
||||
)
|
||||
|
||||
await self.test_endpoint(
|
||||
"Get Cooldown",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/cooldown/test_cooldown_key",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
# Corpse operations
|
||||
await self.test_endpoint(
|
||||
"Create NPC Corpse",
|
||||
"POST",
|
||||
f"{API_URL}/api/internal/corpses/npc",
|
||||
headers=internal_headers,
|
||||
params={
|
||||
"npc_id": "zombie",
|
||||
"location_id": "abandoned_house",
|
||||
"loot_remaining": json.dumps([{"item_id": "cloth", "quantity": 2}])
|
||||
}
|
||||
)
|
||||
|
||||
await self.test_endpoint(
|
||||
"Get NPC Corpses in Location",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/location/abandoned_house/corpses/npc",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
# Status effects
|
||||
await self.test_endpoint(
|
||||
"Get Player Status Effects",
|
||||
"GET",
|
||||
f"{API_URL}/api/internal/player/{self.test_user_id}/status-effects",
|
||||
headers=internal_headers
|
||||
)
|
||||
|
||||
async def print_summary(self):
|
||||
await self.log("\n" + "="*60, Colors.BLUE)
|
||||
await self.log("📊 TEST SUMMARY", Colors.BLUE)
|
||||
await self.log("="*60, Colors.BLUE)
|
||||
|
||||
total = len(self.test_results)
|
||||
passed = sum(1 for r in self.test_results if r.get('success', False))
|
||||
failed = total - passed
|
||||
|
||||
await self.log(f"\nTotal Tests: {total}", Colors.BLUE)
|
||||
await self.log(f"Passed: {passed}", Colors.GREEN)
|
||||
await self.log(f"Failed: {failed}", Colors.RED if failed > 0 else Colors.GREEN)
|
||||
await self.log(f"Success Rate: {(passed/total*100):.1f}%", Colors.GREEN if failed == 0 else Colors.YELLOW)
|
||||
|
||||
if failed > 0:
|
||||
await self.log("\n❌ Failed Tests:", Colors.RED)
|
||||
for result in self.test_results:
|
||||
if not result.get('success', False):
|
||||
await self.log(f" - {result['name']}", Colors.RED)
|
||||
if 'error' in result:
|
||||
await self.log(f" Error: {result['error']}", Colors.RED)
|
||||
elif 'status' in result:
|
||||
await self.log(f" Expected: {result['expected']}, Got: {result['status']}", Colors.RED)
|
||||
|
||||
async def run_all_tests(self):
|
||||
await self.log("🚀 Starting API Test Suite", Colors.BLUE)
|
||||
await self.log("="*60, Colors.BLUE)
|
||||
|
||||
try:
|
||||
await self.test_health_check()
|
||||
await self.setup_test_data()
|
||||
await self.test_auth_endpoints()
|
||||
await self.test_game_endpoints()
|
||||
await self.test_internal_endpoints()
|
||||
|
||||
await self.print_summary()
|
||||
|
||||
finally:
|
||||
await self.client.aclose()
|
||||
|
||||
async def main():
|
||||
tester = APITester()
|
||||
await tester.run_all_tests()
|
||||
|
||||
if __name__ == "__main__":
|
||||
asyncio.run(main())
|
||||
453
tests/test_comprehensive.py
Normal file
453
tests/test_comprehensive.py
Normal file
@@ -0,0 +1,453 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Comprehensive API Test Suite
|
||||
Tests all major game functionality including:
|
||||
- Authentication (web & telegram)
|
||||
- Player creation and management
|
||||
- Movement and exploration
|
||||
- Inventory and items
|
||||
- Combat system
|
||||
- Interactables
|
||||
- Admin functions
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import httpx
|
||||
import json
|
||||
from datetime import datetime
|
||||
import sys
|
||||
|
||||
# Configuration
|
||||
BASE_URL = "http://localhost:8000"
|
||||
API_INTERNAL_KEY = "bot-internal-key-9f8e7d6c5b4a3210fedcba9876543210"
|
||||
|
||||
# ANSI color codes for pretty output
|
||||
class Colors:
|
||||
GREEN = '\033[92m'
|
||||
RED = '\033[91m'
|
||||
YELLOW = '\033[93m'
|
||||
BLUE = '\033[94m'
|
||||
PURPLE = '\033[95m'
|
||||
CYAN = '\033[96m'
|
||||
BOLD = '\033[1m'
|
||||
END = '\033[0m'
|
||||
|
||||
class TestRunner:
|
||||
def __init__(self):
|
||||
self.passed = 0
|
||||
self.failed = 0
|
||||
self.tests = []
|
||||
self.client = None
|
||||
self.test_user = None
|
||||
self.test_token = None
|
||||
|
||||
async def setup(self):
|
||||
"""Initialize HTTP client"""
|
||||
self.client = httpx.AsyncClient(timeout=30.0, follow_redirects=True)
|
||||
|
||||
async def cleanup(self):
|
||||
"""Cleanup resources"""
|
||||
if self.client:
|
||||
await self.client.aclose()
|
||||
|
||||
def log_test(self, name: str, passed: bool, details: str = ""):
|
||||
"""Log test result"""
|
||||
status = f"{Colors.GREEN}✅ PASS{Colors.END}" if passed else f"{Colors.RED}❌ FAIL{Colors.END}"
|
||||
print(f"{status} - {name}")
|
||||
if details:
|
||||
print(f" {Colors.CYAN}→ {details}{Colors.END}")
|
||||
|
||||
self.tests.append({"name": name, "passed": passed, "details": details})
|
||||
if passed:
|
||||
self.passed += 1
|
||||
else:
|
||||
self.failed += 1
|
||||
|
||||
def print_summary(self):
|
||||
"""Print test summary"""
|
||||
total = self.passed + self.failed
|
||||
rate = (self.passed / total * 100) if total > 0 else 0
|
||||
|
||||
print(f"\n{Colors.BOLD}{'='*70}{Colors.END}")
|
||||
print(f"{Colors.BOLD}TEST SUMMARY{Colors.END}")
|
||||
print(f"{Colors.BOLD}{'='*70}{Colors.END}")
|
||||
print(f"Total Tests: {Colors.BOLD}{total}{Colors.END}")
|
||||
print(f"Passed: {Colors.GREEN}{self.passed}{Colors.END}")
|
||||
print(f"Failed: {Colors.RED}{self.failed}{Colors.END}")
|
||||
print(f"Success Rate: {Colors.YELLOW}{rate:.1f}%{Colors.END}")
|
||||
print(f"{Colors.BOLD}{'='*70}{Colors.END}\n")
|
||||
|
||||
if self.failed > 0:
|
||||
print(f"{Colors.RED}Failed tests:{Colors.END}")
|
||||
for test in self.tests:
|
||||
if not test['passed']:
|
||||
print(f" • {test['name']}: {test['details']}")
|
||||
|
||||
async def test_health_check(self):
|
||||
"""Test health check endpoint"""
|
||||
try:
|
||||
response = await self.client.get(f"{BASE_URL}/health")
|
||||
passed = response.status_code == 200
|
||||
self.log_test("Health Check", passed, f"Status: {response.status_code}")
|
||||
except Exception as e:
|
||||
self.log_test("Health Check", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_register_web_user(self):
|
||||
"""Test web user registration"""
|
||||
timestamp = int(datetime.now().timestamp())
|
||||
username = f"test_user_{timestamp}"
|
||||
|
||||
try:
|
||||
response = await self.client.post(
|
||||
f"{BASE_URL}/api/auth/register",
|
||||
json={
|
||||
"username": username,
|
||||
"password": "TestPass123!",
|
||||
"character_name": "Test Survivor"
|
||||
}
|
||||
)
|
||||
|
||||
# Registration can return 200 or 201, both with a token
|
||||
if response.status_code in [200, 201]:
|
||||
data = response.json()
|
||||
self.test_user = username
|
||||
self.test_token = data.get('access_token')
|
||||
self.log_test("Web User Registration", True,
|
||||
f"Created user: {username}, Got token: {self.test_token[:20] if self.test_token else 'None'}...")
|
||||
else:
|
||||
self.log_test("Web User Registration", False,
|
||||
f"Status: {response.status_code}, Response: {response.text[:200]}")
|
||||
except Exception as e:
|
||||
self.log_test("Web User Registration", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_login(self):
|
||||
"""Test user login"""
|
||||
if not self.test_user:
|
||||
self.log_test("Login", False, "No test user available")
|
||||
return
|
||||
|
||||
try:
|
||||
response = await self.client.post(
|
||||
f"{BASE_URL}/api/auth/login",
|
||||
json={
|
||||
"username": self.test_user,
|
||||
"password": "TestPass123!"
|
||||
}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
self.test_token = data.get('access_token')
|
||||
self.log_test("Login", True, f"Got token: {self.test_token[:20]}...")
|
||||
else:
|
||||
self.log_test("Login", False, f"Status: {response.status_code}")
|
||||
except Exception as e:
|
||||
self.log_test("Login", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_get_user_info(self):
|
||||
"""Test getting current user info"""
|
||||
if not self.test_token:
|
||||
self.log_test("Get User Info", False, "No auth token")
|
||||
return
|
||||
|
||||
try:
|
||||
response = await self.client.get(
|
||||
f"{BASE_URL}/api/auth/me",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
self.log_test("Get User Info", True,
|
||||
f"User: {data.get('username')}, Location: {data.get('location_id')}")
|
||||
else:
|
||||
self.log_test("Get User Info", False, f"Status: {response.status_code}")
|
||||
except Exception as e:
|
||||
self.log_test("Get User Info", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_get_location(self):
|
||||
"""Test getting current location details"""
|
||||
if not self.test_token:
|
||||
self.log_test("Get Location", False, "No auth token")
|
||||
return
|
||||
|
||||
try:
|
||||
response = await self.client.get(
|
||||
f"{BASE_URL}/api/game/location",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
directions = data.get('directions', [])
|
||||
interactables = data.get('interactables', [])
|
||||
self.log_test("Get Location", True,
|
||||
f"{data.get('name')} - Directions: {directions}, Interactables: {len(interactables)}")
|
||||
else:
|
||||
self.log_test("Get Location", False,
|
||||
f"Status: {response.status_code}, Response: {response.text[:200]}")
|
||||
except Exception as e:
|
||||
self.log_test("Get Location", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_inspect_area(self):
|
||||
"""Test inspecting the current area"""
|
||||
if not self.test_token:
|
||||
self.log_test("Inspect Area", False, "No auth token")
|
||||
return
|
||||
|
||||
try:
|
||||
response = await self.client.post(
|
||||
f"{BASE_URL}/api/game/inspect",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
self.log_test("Inspect Area", True, f"Found: {data.get('message', '')[:100]}")
|
||||
else:
|
||||
self.log_test("Inspect Area", False, f"Status: {response.status_code}")
|
||||
except Exception as e:
|
||||
self.log_test("Inspect Area", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_get_inventory(self):
|
||||
"""Test getting player inventory"""
|
||||
if not self.test_token:
|
||||
self.log_test("Get Inventory", False, "No auth token")
|
||||
return
|
||||
|
||||
try:
|
||||
response = await self.client.get(
|
||||
f"{BASE_URL}/api/game/inventory",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
items = response.json() # Returns array directly
|
||||
self.log_test("Get Inventory", True, f"Items: {len(items)}")
|
||||
else:
|
||||
self.log_test("Get Inventory", False, f"Status: {response.status_code}")
|
||||
except Exception as e:
|
||||
self.log_test("Get Inventory", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_get_profile(self):
|
||||
"""Test getting player profile"""
|
||||
if not self.test_token:
|
||||
self.log_test("Get Profile", False, "No auth token")
|
||||
return
|
||||
|
||||
try:
|
||||
response = await self.client.get(
|
||||
f"{BASE_URL}/api/game/profile",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
self.log_test("Get Profile", True,
|
||||
f"HP: {data.get('hp')}/{data.get('max_hp')}, Level: {data.get('level')}")
|
||||
else:
|
||||
self.log_test("Get Profile", False, f"Status: {response.status_code}")
|
||||
except Exception as e:
|
||||
self.log_test("Get Profile", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_movement(self):
|
||||
"""Test player movement"""
|
||||
if not self.test_token:
|
||||
self.log_test("Movement", False, "No auth token")
|
||||
return
|
||||
|
||||
try:
|
||||
# First get current location to see available directions
|
||||
loc_response = await self.client.get(
|
||||
f"{BASE_URL}/api/game/location",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"}
|
||||
)
|
||||
|
||||
if loc_response.status_code != 200:
|
||||
self.log_test("Movement", False, "Could not get current location")
|
||||
return
|
||||
|
||||
location = loc_response.json()
|
||||
directions = location.get('directions', [])
|
||||
|
||||
if not directions:
|
||||
self.log_test("Movement", False,
|
||||
f"No directions available at {location.get('name')}")
|
||||
return
|
||||
|
||||
# Try to move in the first available direction
|
||||
test_direction = directions[0]
|
||||
response = await self.client.post(
|
||||
f"{BASE_URL}/api/game/move",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"},
|
||||
json={"direction": test_direction}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
self.log_test("Movement", True,
|
||||
f"Moved {test_direction} to {data.get('new_location_id')}")
|
||||
|
||||
# Move back
|
||||
back_direction = {"north": "south", "south": "north",
|
||||
"east": "west", "west": "east",
|
||||
"northeast": "southwest", "southwest": "northeast",
|
||||
"northwest": "southeast", "southeast": "northwest"}.get(test_direction)
|
||||
|
||||
if back_direction:
|
||||
await self.client.post(
|
||||
f"{BASE_URL}/api/game/move",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"},
|
||||
json={"direction": back_direction}
|
||||
)
|
||||
else:
|
||||
error_msg = response.json().get('detail', response.text[:200])
|
||||
self.log_test("Movement", False,
|
||||
f"Status: {response.status_code}, Error: {error_msg}")
|
||||
except Exception as e:
|
||||
self.log_test("Movement", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_interactable(self):
|
||||
"""Test interacting with objects"""
|
||||
if not self.test_token:
|
||||
self.log_test("Interactables", False, "No auth token")
|
||||
return
|
||||
|
||||
try:
|
||||
# Get current location
|
||||
loc_response = await self.client.get(
|
||||
f"{BASE_URL}/api/game/location",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"}
|
||||
)
|
||||
|
||||
if loc_response.status_code != 200:
|
||||
self.log_test("Interactables", False, "Could not get location")
|
||||
return
|
||||
|
||||
location = loc_response.json()
|
||||
interactables = location.get('interactables', [])
|
||||
|
||||
if not interactables:
|
||||
self.log_test("Interactables", False,
|
||||
f"No interactables at {location.get('name')}")
|
||||
return
|
||||
|
||||
# Try to interact with first interactable
|
||||
interactable = interactables[0]
|
||||
actions = interactable.get('actions', [])
|
||||
|
||||
if not actions:
|
||||
self.log_test("Interactables", False, "No actions available")
|
||||
return
|
||||
|
||||
action = actions[0]
|
||||
response = await self.client.post(
|
||||
f"{BASE_URL}/api/game/interact",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"},
|
||||
json={
|
||||
"interactable_id": interactable['instance_id'],
|
||||
"action_id": action['id']
|
||||
}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
self.log_test("Interactables", True,
|
||||
f"Action '{action['name']}' on {interactable['name']}: {data.get('message', '')[:100]}")
|
||||
else:
|
||||
self.log_test("Interactables", False,
|
||||
f"Status: {response.status_code}, Error: {response.text[:200]}")
|
||||
except Exception as e:
|
||||
self.log_test("Interactables", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_game_state(self):
|
||||
"""Test getting full game state"""
|
||||
if not self.test_token:
|
||||
self.log_test("Game State", False, "No auth token")
|
||||
return
|
||||
|
||||
try:
|
||||
response = await self.client.get(
|
||||
f"{BASE_URL}/api/game/state",
|
||||
headers={"Authorization": f"Bearer {self.test_token}"}
|
||||
)
|
||||
|
||||
if response.status_code == 200:
|
||||
data = response.json()
|
||||
player = data.get('player', {})
|
||||
location = data.get('location', {})
|
||||
inventory = data.get('inventory', [])
|
||||
self.log_test("Game State", True,
|
||||
f"Player: {player.get('name')}, Location: {location.get('name')}, Items: {len(inventory)}")
|
||||
else:
|
||||
self.log_test("Game State", False,
|
||||
f"Status: {response.status_code}, Error: {response.text[:200]}")
|
||||
except Exception as e:
|
||||
self.log_test("Game State", False, f"Error: {str(e)}")
|
||||
|
||||
async def test_image_serving(self):
|
||||
"""Test that images are being served correctly"""
|
||||
try:
|
||||
# Test a known image path
|
||||
response = await self.client.get(f"{BASE_URL}/images/locations/downtown.png")
|
||||
|
||||
if response.status_code == 200 and 'image' in response.headers.get('content-type', ''):
|
||||
self.log_test("Image Serving", True,
|
||||
f"Image served correctly, size: {len(response.content)} bytes")
|
||||
else:
|
||||
self.log_test("Image Serving", False,
|
||||
f"Status: {response.status_code}, Content-Type: {response.headers.get('content-type')}")
|
||||
except Exception as e:
|
||||
self.log_test("Image Serving", False, f"Error: {str(e)}")
|
||||
|
||||
async def run_all_tests(self):
|
||||
"""Run all tests in sequence"""
|
||||
print(f"\n{Colors.BOLD}{Colors.PURPLE}{'='*70}{Colors.END}")
|
||||
print(f"{Colors.BOLD}{Colors.PURPLE}COMPREHENSIVE API TEST SUITE{Colors.END}")
|
||||
print(f"{Colors.BOLD}{Colors.PURPLE}{'='*70}{Colors.END}\n")
|
||||
|
||||
await self.setup()
|
||||
|
||||
try:
|
||||
# Basic health check
|
||||
print(f"\n{Colors.BOLD}Testing System Health{Colors.END}")
|
||||
await self.test_health_check()
|
||||
await self.test_image_serving()
|
||||
|
||||
# Authentication flow
|
||||
print(f"\n{Colors.BOLD}Testing Authentication{Colors.END}")
|
||||
await self.test_register_web_user()
|
||||
await self.test_login()
|
||||
await self.test_get_user_info()
|
||||
|
||||
# Game state
|
||||
print(f"\n{Colors.BOLD}Testing Game State{Colors.END}")
|
||||
await self.test_get_profile()
|
||||
await self.test_get_location()
|
||||
await self.test_get_inventory()
|
||||
await self.test_game_state()
|
||||
|
||||
# Gameplay
|
||||
print(f"\n{Colors.BOLD}Testing Gameplay{Colors.END}")
|
||||
await self.test_inspect_area()
|
||||
await self.test_movement()
|
||||
await self.test_interactable()
|
||||
|
||||
# Summary
|
||||
self.print_summary()
|
||||
|
||||
finally:
|
||||
await self.cleanup()
|
||||
|
||||
|
||||
async def main():
|
||||
"""Main entry point"""
|
||||
runner = TestRunner()
|
||||
await runner.run_all_tests()
|
||||
|
||||
# Exit with appropriate code
|
||||
sys.exit(0 if runner.failed == 0 else 1)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
asyncio.run(main())
|
||||
61
tests/test_db_init.py
Normal file
61
tests/test_db_init.py
Normal file
@@ -0,0 +1,61 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Test script to verify that init_db() creates all tables and indexes properly.
|
||||
This simulates a fresh database initialization.
|
||||
"""
|
||||
import asyncio
|
||||
import sys
|
||||
import os
|
||||
sys.path.insert(0, '/app')
|
||||
from api import database
|
||||
|
||||
async def test_init():
|
||||
"""Test database initialization"""
|
||||
print("Testing database initialization...")
|
||||
print("=" * 60)
|
||||
|
||||
try:
|
||||
# Initialize database (create tables and indexes)
|
||||
await database.init_db()
|
||||
print("✓ Database initialization completed successfully")
|
||||
|
||||
# Verify tables exist
|
||||
async with database.engine.begin() as conn:
|
||||
result = await conn.execute(database.text("""
|
||||
SELECT tablename
|
||||
FROM pg_tables
|
||||
WHERE schemaname = 'public'
|
||||
ORDER BY tablename;
|
||||
"""))
|
||||
tables = [row[0] for row in result]
|
||||
print(f"\n✓ Found {len(tables)} tables:")
|
||||
for table in tables:
|
||||
print(f" - {table}")
|
||||
|
||||
# Verify indexes exist
|
||||
result = await conn.execute(database.text("""
|
||||
SELECT tablename, indexname
|
||||
FROM pg_indexes
|
||||
WHERE schemaname = 'public' AND indexname LIKE 'idx_%'
|
||||
ORDER BY tablename, indexname;
|
||||
"""))
|
||||
indexes = list(result)
|
||||
print(f"\n✓ Found {len(indexes)} performance indexes:")
|
||||
for table, index in indexes:
|
||||
print(f" - {index} on {table}")
|
||||
|
||||
print("\n" + "=" * 60)
|
||||
print("✓ All tests passed!")
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
print(f"\n✗ Error during initialization: {e}")
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
return False
|
||||
finally:
|
||||
await database.engine.dispose()
|
||||
|
||||
if __name__ == "__main__":
|
||||
success = asyncio.run(test_init())
|
||||
sys.exit(0 if success else 1)
|
||||
Reference in New Issue
Block a user