Pre-combat-refactor: current state with PvP sync, boss setup scripts, combat fixes
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45
setup_boss.sql
Normal file
45
setup_boss.sql
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-- Buff player and get location into temporary variable
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DO $$
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DECLARE
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player_id INT;
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loc_id VARCHAR;
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start_ts FLOAT;
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end_ts FLOAT;
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BEGIN
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SELECT id, location_id INTO player_id, loc_id FROM characters WHERE name ILIKE 'Jocaru';
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IF NOT FOUND THEN
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RAISE NOTICE 'Player Jocaru not found';
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RETURN;
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END IF;
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UPDATE characters SET level = 50, xp = 50000, max_hp = 500, hp = 500, max_stamina = 200, stamina = 200 WHERE id = player_id;
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-- Give items
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INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'reinforced_pack', 1);
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INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'reinforced_bat', 1);
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INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'combat_knife', 1);
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INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'first_aid_kit', 10);
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INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'mystery_pills', 5);
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INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'energy_bar', 10);
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-- Spawn enemies
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start_ts := extract(epoch from now());
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end_ts := start_ts + 86400;
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-- 5 Raider Scouts
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FOR i IN 1..5 LOOP
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INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES ('raider_scout', loc_id, start_ts, end_ts);
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END LOOP;
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-- 5 Feral Dogs
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FOR i IN 1..5 LOOP
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INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES ('feral_dog', loc_id, start_ts, end_ts);
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END LOOP;
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-- 5 Mutant Rats
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FOR i IN 1..5 LOOP
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INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES ('mutant_rat', loc_id, start_ts, end_ts);
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END LOOP;
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-- 2 Test Bosses
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FOR i IN 1..2 LOOP
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INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES ('test_boss', loc_id, start_ts, end_ts);
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END LOOP;
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END $$;
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