Pre-combat-refactor: current state with PvP sync, boss setup scripts, combat fixes
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42
setup_boss_host.py
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42
setup_boss_host.py
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import asyncio
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import time
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from sqlalchemy.ext.asyncio import create_async_engine
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from sqlalchemy import text
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async def main():
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url = "postgresql+asyncpg://admin:password@localhost:5432/echoesoftheashes"
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engine = create_async_engine(url)
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try:
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async with engine.begin() as conn:
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res = await conn.execute(text("SELECT id, location_id FROM characters WHERE name ILIKE 'Jocaru'"))
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row = res.first()
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if not row:
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print("Jocaru not found.")
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return
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pid, loc = row[0], row[1]
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print(f"Player Jocaru found (ID {pid}) at {loc}")
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await conn.execute(text("UPDATE characters SET level = 50, xp = 50000, max_hp = 500, hp = 500, max_stamina = 200, stamina = 200 WHERE id = :pid"), {"pid": pid})
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items = [
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('reinforced_pack', 1),
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('reinforced_bat', 1),
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('combat_knife', 1),
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('first_aid_kit', 10),
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('mystery_pills', 5),
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('energy_bar', 10)
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]
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for iid, qty in items:
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await conn.execute(text("INSERT INTO inventory (character_id, item_id, quantity) VALUES (:pid, :iid, :qty)"), {"pid": pid, "iid": iid, "qty": qty})
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now = time.time()
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despawn = now + 86400
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enemies = ['raider_scout'] * 5 + ['feral_dog'] * 5 + ['mutant_rat'] * 5 + ['test_boss'] * 2
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for eid in enemies:
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await conn.execute(text("INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES (:nid, :loc, :start, :end)"),
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{"nid": eid, "loc": loc, "start": now, "end": despawn})
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print(f"Spawned {len(enemies)} enemies at {loc}.")
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except Exception as e:
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print(f"DB Error: {e}")
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asyncio.run(main())
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