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105
godot_poc/Main.gd
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105
godot_poc/Main.gd
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extends Control
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@onready var token_input = $VBoxContainer/HBoxContainer/TokenInput
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@onready var status_label = $VBoxContainer/ConnectionStatusLabel
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@onready var location_name_label = $VBoxContainer/LocationNameLabel
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@onready var location_image = $VBoxContainer/LocationImage
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@onready var location_desc_label = $VBoxContainer/LocationDescriptionLabel
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@onready var log_label = $VBoxContainer/LogLabel
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var socket = WebSocketPeer.new()
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var http_request : HTTPRequest
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var is_connected_to_host = false
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func _ready():
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log_message("Godot PoC Started")
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http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(_on_image_request_completed)
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func _process(delta):
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socket.poll()
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var state = socket.get_ready_state()
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if state == WebSocketPeer.STATE_OPEN:
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if not is_connected_to_host:
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is_connected_to_host = true
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status_label.text = "Status: Connected"
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log_message("WebSocket Connected!")
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while socket.get_available_packet_count():
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var packet = socket.get_packet()
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var data = packet.get_string_from_utf8()
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var json = JSON.new()
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var error = json.parse(data)
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if error == OK:
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handle_message(json.get_data())
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else:
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log_message("Error parsing JSON: " + data)
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elif state == WebSocketPeer.STATE_CLOSED:
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if is_connected_to_host:
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is_connected_to_host = false
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status_label.text = "Status: Disconnected"
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log_message("WebSocket Disconnected")
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func _on_connect_button_pressed():
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var token = token_input.text.strip_edges()
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if token == "":
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log_message("Please enter a token.")
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return
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var url = "wss://api-staging.echoesoftheash.com/ws/game/" + token
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log_message("Connecting to: " + url)
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var err = socket.connect_to_url(url)
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if err != OK:
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log_message("Error connecting to URL: " + str(err))
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else:
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status_label.text = "Status: Connecting..."
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func handle_message(msg):
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# log_message("Received: " + str(msg.get("type")))
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if msg.get("type") == "location_update":
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var data = msg.get("data", {})
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var location = data.get("location", {})
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if location:
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update_location_ui(location)
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func update_location_ui(location):
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location_name_label.text = location.get("name", "Unknown Location")
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location_desc_label.text = location.get("description", "")
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var image_url = location.get("image_url", "")
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if image_url != "":
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fetch_image(image_url)
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func fetch_image(url):
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if url.begins_with("/"):
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url = "https://api-staging.echoesoftheash.com" + url
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log_message("Fetching image: " + url)
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http_request.cancel_request()
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http_request.request(url)
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func _on_image_request_completed(result, response_code, headers, body):
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if result == HTTPRequest.RESULT_SUCCESS:
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var image = Image.new()
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var error = image.load_png_from_buffer(body)
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if error != OK:
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error = image.load_jpg_from_buffer(body)
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if error != OK:
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error = image.load_webp_from_buffer(body)
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if error == OK:
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var texture = ImageTexture.create_from_image(image)
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location_image.texture = texture
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else:
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log_message("Failed to load image texture")
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else:
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log_message("Failed to fetch image. Code: " + str(response_code))
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func log_message(text):
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print(text)
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log_label.text += text + "\n"
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