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641
pwa/src/components/game/Workbench.tsx
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641
pwa/src/components/game/Workbench.tsx
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@@ -0,0 +1,641 @@
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import { useState, useEffect, type MouseEvent, type ChangeEvent } from 'react'
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import type { Profile, WorkbenchTab } from './types'
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import './Workbench.css'
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interface WorkbenchProps {
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showCraftingMenu: boolean
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showRepairMenu: boolean
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workbenchTab: WorkbenchTab
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craftableItems: any[]
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repairableItems: any[]
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uncraftableItems: any[]
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craftFilter: string
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repairFilter: string
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uncraftFilter: string
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craftCategoryFilter: string
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profile: Profile | null
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onCloseCrafting: () => void
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onSwitchTab: (tab: WorkbenchTab) => void
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onSetCraftFilter: (filter: string) => void
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onSetRepairFilter: (filter: string) => void
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onSetUncraftFilter: (filter: string) => void
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onSetCraftCategoryFilter: (category: string) => void
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onCraft: (itemId: number) => void
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onRepair: (uniqueItemId: string, inventoryId: number) => void
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onUncraft: (uniqueItemId: string, inventoryId: number) => void
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}
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function Workbench({
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showCraftingMenu,
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showRepairMenu,
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workbenchTab,
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craftableItems,
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repairableItems,
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uncraftableItems,
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craftFilter,
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repairFilter,
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uncraftFilter,
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craftCategoryFilter,
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profile,
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onCloseCrafting,
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onSwitchTab,
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onSetCraftFilter,
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onSetRepairFilter,
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onSetUncraftFilter,
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onSetCraftCategoryFilter,
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onCraft,
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onRepair,
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onUncraft
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}: WorkbenchProps) {
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const [selectedItem, setSelectedItem] = useState<any>(null)
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// Reset selection when tab changes
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useEffect(() => {
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setSelectedItem(null)
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}, [workbenchTab])
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// Update selectedItem when items list changes (after repair/craft/salvage)
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useEffect(() => {
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if (selectedItem) {
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const items = getItems()
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// Find the updated item by unique_item_id or inventory_id
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const updatedItem = items.find(item => {
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if (selectedItem.unique_item_id && item.unique_item_id) {
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return item.unique_item_id === selectedItem.unique_item_id
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}
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if (selectedItem.inventory_id && item.inventory_id) {
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return item.inventory_id === selectedItem.inventory_id
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}
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return item.item_id === selectedItem.item_id
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})
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if (updatedItem) {
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setSelectedItem(updatedItem)
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} else {
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// Item no longer exists (e.g., was salvaged)
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setSelectedItem(null)
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}
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}
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}, [craftableItems, repairableItems, uncraftableItems])
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if (!showCraftingMenu && !showRepairMenu) return null
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const getItems = () => {
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switch (workbenchTab) {
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case 'craft':
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return craftableItems.filter(item =>
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item.name.toLowerCase().includes(craftFilter.toLowerCase()) &&
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(craftCategoryFilter === 'all' || item.category === craftCategoryFilter)
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)
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case 'repair':
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return repairableItems
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.filter(item => item.name.toLowerCase().includes(repairFilter.toLowerCase()))
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.sort((a, b) => {
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if (a.needs_repair && !b.needs_repair) return -1
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if (!a.needs_repair && b.needs_repair) return 1
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return 0
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})
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case 'uncraft':
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return uncraftableItems.filter(item =>
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item.name.toLowerCase().includes(uncraftFilter.toLowerCase())
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)
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default:
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return []
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}
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}
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const items = getItems()
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const renderItemDetails = () => {
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if (!selectedItem) {
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return (
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<div className="workbench-empty-state">
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<div style={{ fontSize: '4rem', marginBottom: '1rem' }}>🔧</div>
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<h3>Select an item to view details</h3>
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<p>Choose an item from the list on the left</p>
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</div>
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)
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}
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const item = selectedItem
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const imagePath = item.image_path || `/images/items/${item.item_id || item.id}.webp`
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return (
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<>
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<div className="detail-header">
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<div className="detail-image-container">
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{imagePath ? (
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<img
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src={imagePath}
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alt={item.name}
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className="detail-image"
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onError={(e) => {
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(e.target as HTMLImageElement).style.display = 'none';
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const icon = (e.target as HTMLImageElement).nextElementSibling;
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if (icon) icon.classList.remove('hidden');
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}}
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/>
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) : null}
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<div className={`detail-image-fallback ${imagePath ? 'hidden' : ''}`} style={{ fontSize: '4rem' }}>
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{item.emoji || '📦'}
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</div>
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</div>
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<h2 className="detail-title">{item.emoji} {item.name}</h2>
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{item.description && <p className="detail-description">{item.description}</p>}
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{/* Base Stats Display for Crafting */}
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{workbenchTab === 'craft' && (item.base_stats || item.stats) && (
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<div style={{ marginTop: '1rem' }}>
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<div className="item-stats" style={{ display: 'flex', gap: '1rem', justifyContent: 'center', flexWrap: 'wrap' }}>
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{Object.entries(item.base_stats || item.stats).map(([key, value]) => {
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const icons: Record<string, string> = {
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weight_capacity: '⚖️ Weight',
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volume_capacity: '📦 Volume',
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armor: '🛡️ Armor',
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hp_max: '❤️ Max HP',
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stamina_max: '⚡ Max Stamina',
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damage_min: '⚔️ Damage Min',
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damage_max: '⚔️ Damage Max'
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}
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const label = icons[key] || key.replace('_', ' ')
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const unit = key.includes('weight') ? 'kg' : key.includes('volume') ? 'L' : ''
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return (
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<div key={key} className="stat-badge" style={{ background: 'rgba(0,0,0,0.3)', padding: '0.3rem 0.6rem', borderRadius: '4px', fontSize: '0.9rem', color: '#ccc' }}>
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<span style={{ color: '#aaa' }}>{label}:</span> <span style={{ color: '#fff', fontWeight: 'bold' }}>+{Math.round(Number(value))}{unit}</span>
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</div>
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)
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})}
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</div>
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<p style={{ fontSize: '0.8rem', color: '#888', fontStyle: 'italic', marginTop: '0.5rem', textAlign: 'center' }}>
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* Potential base stats. Actual stats may vary.
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</p>
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</div>
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)}
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{/* Stats Display for Repair/Salvage */}
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{workbenchTab !== 'craft' && (item.unique_item_data?.unique_stats || item.unique_item_data || item.base_stats || item.stats) && (
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<div className="item-stats" style={{ display: 'flex', gap: '1rem', justifyContent: 'center', marginTop: '1rem', flexWrap: 'wrap' }}>
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{Object.entries(item.unique_item_data?.unique_stats ?? item.unique_item_data ?? item.base_stats ?? item.stats ?? {}).filter(([k]) => !['id', 'item_id', 'durability', 'max_durability', 'created_at', 'tier'].includes(k)).map(([key, value]) => {
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const icons: Record<string, string> = {
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weight_capacity: '⚖️ Weight',
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volume_capacity: '📦 Volume',
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armor: '🛡️ Armor',
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hp_max: '❤️ Max HP',
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stamina_max: '⚡ Max Stamina',
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damage_min: '⚔️ Damage Min',
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damage_max: '⚔️ Damage Max'
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}
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const label = icons[key] || key.replace('_', ' ')
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const unit = key.includes('weight') ? 'kg' : key.includes('volume') ? 'L' : ''
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return (
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<div key={key} className="stat-badge" style={{ background: 'rgba(0,0,0,0.3)', padding: '0.3rem 0.6rem', borderRadius: '4px', fontSize: '0.9rem', color: '#ccc' }}>
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<span style={{ color: '#aaa' }}>{label}:</span> <span style={{ color: '#fff', fontWeight: 'bold' }}>+{Math.round(Number(value))}{unit}</span>
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</div>
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)
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})}
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</div>
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)}
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</div>
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{workbenchTab === 'craft' && (
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<>
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<div className="detail-requirements">
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<h4>📊 Requirements</h4>
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{item.craft_level && item.craft_level > 1 && (
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<div className={`requirement-item ${item.meets_level ? 'met' : 'missing'}`}>
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<span>Level {item.craft_level} Required</span>
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<span>{item.meets_level ? '✅' : `❌ (Lv. ${profile?.level || 1})`}</span>
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</div>
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)}
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{item.tools && item.tools.length > 0 && (
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<>
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<h5 style={{ marginTop: '1rem', marginBottom: '0.5rem', color: '#aaa' }}>Tools</h5>
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{item.tools.map((tool: any, i: number) => (
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<div key={i} className={`requirement-item ${tool.has_tool ? 'met' : 'missing'}`}>
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<span>{tool.emoji} {tool.name}</span>
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<span>
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{tool.has_tool ? `✅ ${tool.tool_durability}/${tool.max_durability} (Cost: ${tool.durability_cost})` : `❌ Missing (Cost: ${tool.durability_cost})`}
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</span>
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</div>
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))}
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</>
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)}
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<h5 style={{ marginTop: '1rem', marginBottom: '0.5rem', color: '#aaa' }}>Materials</h5>
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{item.materials && item.materials.length > 0 ? (
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item.materials.map((mat: any, i: number) => (
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<div key={i} className={`requirement-item ${mat.has_enough ? 'met' : 'missing'}`}>
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<span>{mat.emoji} {mat.name}</span>
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<span>{mat.available} / {mat.required}</span>
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</div>
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))
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) : (
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<div className="requirement-item met">
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<span>No materials required</span>
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</div>
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)}
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</div>
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<div className="detail-actions">
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<button
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className="craft-btn"
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disabled={!item.can_craft || (profile?.stamina || 0) < (item.stamina_cost || 1)}
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onClick={() => onCraft(item.item_id)}
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style={{ width: '100%', padding: '1rem', fontSize: '1.2rem', display: 'flex', flexDirection: 'column', alignItems: 'center', gap: '0.5rem' }}
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>
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<span>
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{!item.meets_level ? `Need Level ${item.craft_level}` :
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!item.can_craft ? 'Missing Requirements' : '🔨 Craft Item'}
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</span>
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{item.can_craft && (
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<span style={{ fontSize: '0.9rem', opacity: 0.9 }}>
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⚡ {item.stamina_cost || 5} Stamina
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</span>
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)}
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</button>
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</div>
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</>
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)}
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{workbenchTab === 'repair' && (
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<>
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<div className="detail-requirements">
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<h4>🔧 Repair Status</h4>
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{!item.needs_repair ? (
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<p className="repair-info full-durability" style={{ textAlign: 'center', marginBottom: '1rem' }}>✅ Item is in perfect condition</p>
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) : (
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<>
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<div className="repair-preview-text">
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<span className="current">Current: {item.durability_percent}%</span>
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<span className="restored">After Repair: {Math.min(100, item.durability_percent + (item.repair_percentage || 0))}%</span>
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</div>
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<div className="repair-preview-bar">
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<div
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className="repair-preview-current"
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style={{ width: `${item.durability_percent}%` }}
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></div>
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<div
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className="repair-preview-restored"
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style={{
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left: `${item.durability_percent}%`,
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width: `${Math.min(100 - item.durability_percent, item.repair_percentage || 0)}%`
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}}
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></div>
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</div>
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<div style={{ display: 'flex', justifyContent: 'space-between', marginBottom: '1rem', fontSize: '0.85rem', color: '#aaa' }}>
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<span>{item.current_durability}/{item.max_durability}</span>
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<span>+{Math.round((item.max_durability || 0) * ((item.repair_percentage || 0) / 100))} durability</span>
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</div>
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</>
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)}
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{item.needs_repair && (
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<>
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{item.tools && item.tools.length > 0 && (
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<>
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<h5 style={{ marginTop: '1rem', marginBottom: '0.5rem', color: '#aaa' }}>Tools</h5>
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{item.tools.map((tool: any, i: number) => (
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<div key={i} className={`requirement-item ${tool.has_tool ? 'met' : 'missing'}`}>
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<span>{tool.emoji} {tool.name}</span>
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<span>
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{tool.has_tool ? `✅ ${tool.tool_durability}/${tool.max_durability} (Cost: ${tool.durability_cost})` : `❌ Missing (Cost: ${tool.durability_cost})`}
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</span>
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</div>
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))}
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</>
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)}
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<h5 style={{ marginTop: '1rem', marginBottom: '0.5rem', color: '#aaa' }}>Materials</h5>
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{item.materials.map((mat: any, i: number) => (
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<div key={i} className={`requirement-item ${mat.has_enough ? 'met' : 'missing'}`}>
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<span>{mat.emoji} {mat.name}</span>
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<span>{mat.available} / {mat.quantity}</span>
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</div>
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))}
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</>
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)}
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</div>
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<div className="detail-actions">
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<button
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className="repair-btn"
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disabled={!item.can_repair || (profile?.stamina || 0) < (item.stamina_cost || 1)}
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onClick={() => onRepair(item.unique_item_id, item.inventory_id)}
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style={{ width: '100%', padding: '1rem', fontSize: '1.2rem', display: 'flex', flexDirection: 'column', alignItems: 'center', gap: '0.5rem' }}
|
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>
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<span>
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{!item.needs_repair ? 'Already Full' :
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!item.can_repair ? 'Missing Requirements' : '🛠️ Repair Item'}
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</span>
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{item.needs_repair && item.can_repair && (
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<span style={{ fontSize: '0.9rem', opacity: 0.9 }}>
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⚡ {item.stamina_cost || 3} Stamina
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</span>
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)}
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</button>
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</div>
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</>
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)}
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{workbenchTab === 'uncraft' && (
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<>
|
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<div className="detail-requirements">
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<h4>♻️ Salvage Preview</h4>
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{/* Show durability bar if we have durability data */}
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{(item.unique_item_data || item.durability_percent !== undefined) && (
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<div className="durability-display" style={{ marginBottom: '1rem' }}>
|
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<div className="durability-bar" style={{ height: '8px' }}>
|
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<div
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className={`durability-fill ${(item.unique_item_data?.durability_percent || item.durability_percent) === 100 ? 'full' : ''}`}
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style={{ width: `${item.unique_item_data?.durability_percent || item.durability_percent || 0}%` }}
|
||||
></div>
|
||||
</div>
|
||||
<div style={{ textAlign: 'right', fontSize: '0.8rem', marginTop: '0.2rem', color: '#aaa' }}>
|
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Condition: {item.unique_item_data?.durability_percent || item.durability_percent || 0}%
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="materials-list">
|
||||
{(() => {
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||||
const durabilityRatio = item.unique_item_data?.durability_percent !== undefined
|
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? (item.unique_item_data.durability_percent || 0) / 100
|
||||
: item.durability_percent !== undefined
|
||||
? (item.durability_percent || 0) / 100
|
||||
: 1.0
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const adjustedYield = (item.uncraft_yield || item.base_yield || []).map((mat: any) => ({
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...mat,
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adjusted_quantity: Math.round((mat.quantity || 0) * durabilityRatio)
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}))
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||||
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return (
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<>
|
||||
{durabilityRatio < 1.0 && (
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||||
<div className="uncraft-warning" style={{ marginBottom: '1rem', color: '#ffc107' }}>
|
||||
⚠️ Yield reduced by {Math.round((1 - durabilityRatio) * 100)}% due to damage
|
||||
</div>
|
||||
)}
|
||||
|
||||
{item.loss_chance && (
|
||||
<div className="uncraft-warning" style={{ marginBottom: '1rem', color: '#ff9800' }}>
|
||||
⚠️ {Math.round(item.loss_chance * 100)}% chance to lose each material
|
||||
</div>
|
||||
)}
|
||||
|
||||
{adjustedYield.map((mat: any, i: number) => (
|
||||
<div key={i} className="requirement-item met">
|
||||
<span>{mat.emoji} {mat.name}</span>
|
||||
<span>x{mat.adjusted_quantity}</span>
|
||||
</div>
|
||||
))}
|
||||
</>
|
||||
)
|
||||
})()}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="detail-actions">
|
||||
<button
|
||||
className="uncraft-btn"
|
||||
disabled={(profile?.stamina || 0) < (item.stamina_cost || 1)}
|
||||
onClick={() => {
|
||||
if (window.confirm(`Are you sure you want to salvage ${item.name}? This cannot be undone.`)) {
|
||||
onUncraft(item.unique_item_id, item.inventory_id)
|
||||
}
|
||||
}}
|
||||
style={{ width: '100%', padding: '1rem', fontSize: '1.2rem', backgroundColor: '#d32f2f', display: 'flex', flexDirection: 'column', alignItems: 'center', gap: '0.5rem' }}
|
||||
>
|
||||
<span>♻️ Salvage Item</span>
|
||||
<span style={{ fontSize: '0.9rem', opacity: 0.9 }}>
|
||||
⚡ {item.stamina_cost || 2} Stamina
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
const categories = [
|
||||
{ id: 'all', label: 'All', icon: '🎒' },
|
||||
{ id: 'weapon', label: 'Weapons', icon: '⚔️' },
|
||||
{ id: 'armor', label: 'Armor', icon: '🛡️' },
|
||||
{ id: 'clothing', label: 'Clothing', icon: '👕' },
|
||||
{ id: 'tool', label: 'Tools', icon: '🛠️' },
|
||||
{ id: 'consumable', label: 'Consumables', icon: '🍖' },
|
||||
{ id: 'resource', label: 'Resources', icon: '📦' },
|
||||
{ id: 'misc', label: 'Misc', icon: '📦' }
|
||||
]
|
||||
|
||||
return (
|
||||
<div className="workbench-overlay" onClick={(e: MouseEvent<HTMLDivElement>) => {
|
||||
if (e.target === e.currentTarget) onCloseCrafting()
|
||||
}}>
|
||||
<div className="workbench-menu">
|
||||
<div className="workbench-header">
|
||||
<h3>🔧 Workbench</h3>
|
||||
<div className="workbench-tabs">
|
||||
<button
|
||||
className={`tab-btn ${workbenchTab === 'craft' ? 'active' : ''}`}
|
||||
onClick={() => onSwitchTab('craft')}
|
||||
>
|
||||
🔨 Craft
|
||||
</button>
|
||||
<button
|
||||
className={`tab-btn ${workbenchTab === 'repair' ? 'active' : ''}`}
|
||||
onClick={() => onSwitchTab('repair')}
|
||||
>
|
||||
🛠️ Repair
|
||||
</button>
|
||||
<button
|
||||
className={`tab-btn ${workbenchTab === 'uncraft' ? 'active' : ''}`}
|
||||
onClick={() => onSwitchTab('uncraft')}
|
||||
>
|
||||
♻️ Salvage
|
||||
</button>
|
||||
</div>
|
||||
<button className="close-btn" onClick={onCloseCrafting}>✕</button>
|
||||
</div>
|
||||
|
||||
<div className="workbench-content-grid">
|
||||
{/* Column 1: Categories Sidebar */}
|
||||
<div className="workbench-sidebar">
|
||||
<h4 className="sidebar-title">Categories</h4>
|
||||
<div className="category-list">
|
||||
{categories.map(cat => (
|
||||
<button
|
||||
key={cat.id}
|
||||
className={`category-btn ${craftCategoryFilter === cat.id ? 'active' : ''}`}
|
||||
onClick={() => onSetCraftCategoryFilter(cat.id)}
|
||||
>
|
||||
<span className="cat-icon">{cat.icon}</span>
|
||||
<span className="cat-label">{cat.label}</span>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Column 2: Items List */}
|
||||
<div className="workbench-items-column">
|
||||
<div className="workbench-filters">
|
||||
<input
|
||||
type="text"
|
||||
placeholder="🔍 Filter items..."
|
||||
value={workbenchTab === 'craft' ? craftFilter : workbenchTab === 'repair' ? repairFilter : uncraftFilter}
|
||||
onChange={(e: ChangeEvent<HTMLInputElement>) => {
|
||||
if (workbenchTab === 'craft') onSetCraftFilter(e.target.value)
|
||||
else if (workbenchTab === 'repair') onSetRepairFilter(e.target.value)
|
||||
else onSetUncraftFilter(e.target.value)
|
||||
}}
|
||||
className="filter-input"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="workbench-items-list">
|
||||
{items.filter(item => {
|
||||
// Text search filter
|
||||
const searchFilter = workbenchTab === 'craft' ? craftFilter : workbenchTab === 'repair' ? repairFilter : uncraftFilter
|
||||
const matchesSearch = !searchFilter || item.name.toLowerCase().includes(searchFilter.toLowerCase())
|
||||
|
||||
// Category filter (apply to all tabs)
|
||||
let matchesCategory = true
|
||||
if (craftCategoryFilter !== 'all') {
|
||||
// Assuming item has a 'type' property that matches category IDs
|
||||
matchesCategory = item.type === craftCategoryFilter
|
||||
}
|
||||
|
||||
return matchesSearch && matchesCategory
|
||||
}).length === 0 ? (
|
||||
<div className="empty-state">
|
||||
{workbenchTab === 'craft' ? 'No craftable items found.' :
|
||||
workbenchTab === 'repair' ? 'No repairable items found.' :
|
||||
'No salvageable items found.'}
|
||||
</div>
|
||||
) : (
|
||||
items
|
||||
.filter(item => {
|
||||
// Text search filter
|
||||
const searchFilter = workbenchTab === 'craft' ? craftFilter : workbenchTab === 'repair' ? repairFilter : uncraftFilter
|
||||
const matchesSearch = !searchFilter || item.name.toLowerCase().includes(searchFilter.toLowerCase())
|
||||
|
||||
// Category filter (apply to all tabs)
|
||||
let matchesCategory = true
|
||||
if (craftCategoryFilter !== 'all') {
|
||||
// Assuming item has a 'type' property that matches category IDs
|
||||
matchesCategory = item.type === craftCategoryFilter
|
||||
}
|
||||
|
||||
return matchesSearch && matchesCategory
|
||||
})
|
||||
.map((item: any, idx: number) => {
|
||||
const imagePath = item.image_path || `/images/items/${item.item_id || item.id}.webp`
|
||||
return (
|
||||
<div
|
||||
key={item.unique_item_id || item.item_id || idx}
|
||||
className={`workbench-item-card ${selectedItem === item ? 'selected' : ''} ${workbenchTab === 'craft' && item.can_craft ? 'craftable' : ''} ${workbenchTab === 'repair' && item.needs_repair ? 'repairable' : ''} ${workbenchTab === 'uncraft' && item.can_uncraft ? 'salvageable' : ''}`}
|
||||
onClick={() => setSelectedItem(item)}
|
||||
>
|
||||
{/* Item Image/Icon */}
|
||||
<div className="item-image-thumb">
|
||||
{imagePath ? (
|
||||
<img
|
||||
src={imagePath}
|
||||
alt={item.name}
|
||||
className="item-thumb-img"
|
||||
onError={(e) => {
|
||||
(e.target as HTMLImageElement).style.display = 'none';
|
||||
const icon = (e.target as HTMLImageElement).nextElementSibling;
|
||||
if (icon) icon.classList.remove('hidden');
|
||||
}}
|
||||
/>
|
||||
) : null}
|
||||
<div className={`item-thumb-emoji ${imagePath ? 'hidden' : ''}`}>
|
||||
{item.emoji || '📦'}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="item-card-content">
|
||||
<div className="item-header-row">
|
||||
<span
|
||||
className={`item-name ${(workbenchTab === 'repair' || workbenchTab === 'uncraft') && item.tier ? `text-tier-${item.tier}` : ''}`}
|
||||
>
|
||||
{item.name}
|
||||
</span>
|
||||
{item.location === 'equipped' && <span className="item-card-equipped" style={{ marginLeft: '0.5rem' }}>Equipped</span>}
|
||||
</div>
|
||||
|
||||
<div className="item-meta-row">
|
||||
</div>
|
||||
|
||||
{/* Stats display for repair/salvage items */}
|
||||
{(workbenchTab === 'repair' || workbenchTab === 'uncraft') && (() => {
|
||||
const statsSource = item.unique_item_data?.unique_stats ?? item.unique_item_data ?? item.base_stats ?? item.stats ?? {};
|
||||
const damage_min = statsSource.damage_min;
|
||||
const damage_max = statsSource.damage_max;
|
||||
const armor = statsSource.armor;
|
||||
|
||||
return (damage_min || armor) ? (
|
||||
<div className="item-stats-mini">
|
||||
{damage_min && (
|
||||
<span className="stat-mini">⚔️ {damage_min}-{damage_max}</span>
|
||||
)}
|
||||
{armor && (
|
||||
<span className="stat-mini">🛡️ {armor}</span>
|
||||
)}
|
||||
</div>
|
||||
) : null;
|
||||
})()}
|
||||
|
||||
{/* Condition bar for Salvage tab */}
|
||||
{workbenchTab === 'uncraft' && item.durability_percent !== undefined && (
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '0.5rem' }}>
|
||||
<div className="mini-progress-bar" style={{ flex: 1 }}>
|
||||
<div
|
||||
className={`mini-progress-fill ${item.durability_percent < 30 ? 'critical' : item.durability_percent < 70 ? 'warning' : 'good'}`}
|
||||
style={{ width: `${item.durability_percent}%` }}
|
||||
></div>
|
||||
</div>
|
||||
{(item.current_durability !== undefined && item.current_durability !== null) && (
|
||||
<span className="stat-mini durability" style={{ flexShrink: 0 }}>🔧 {item.current_durability}/{item.max_durability}</span>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Progress Bar for Repair tab */}
|
||||
{workbenchTab === 'repair' && item.durability_percent !== undefined && (
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '0.5rem' }}>
|
||||
<div className="mini-progress-bar" style={{ flex: 1 }}>
|
||||
<div
|
||||
className={`mini-progress-fill ${item.durability_percent < 30 ? 'critical' : item.durability_percent < 70 ? 'warning' : 'good'}`}
|
||||
style={{ width: `${item.durability_percent}%` }}
|
||||
></div>
|
||||
</div>
|
||||
{(item.current_durability !== undefined && item.current_durability !== null) && (
|
||||
<span className="stat-mini durability" style={{ flexShrink: 0 }}>🔧 {item.current_durability}/{item.max_durability}</span>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Column 3: Details */}
|
||||
<div className="workbench-details-column">
|
||||
{renderItemDetails()}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default Workbench
|
||||
Reference in New Issue
Block a user