Add visual progress bars and refactor handler modules
- Implement visual HP/Stamina/XP bars using Unicode characters (██░) - Refactor handlers.py (1308 → 377 lines) into specialized modules: * action_handlers.py - World interaction and status display * inventory_handlers.py - Inventory management * combat_handlers.py - Combat actions * profile_handlers.py - Character stats with visual bars * corpse_handlers.py - Looting system * pickup_handlers.py - Item collection - Add utility functions: create_progress_bar(), format_stat_bar() - Organize all documentation into docs/ structure - Create comprehensive documentation index with navigation - Add UI examples showing before/after visual improvements
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docs/development/HANDLER_REFACTORING_SUMMARY.md
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docs/development/HANDLER_REFACTORING_SUMMARY.md
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# Handler Refactoring Summary
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## Code Metrics
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### Before Refactoring
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- **Single file:** `bot/handlers.py` (~1,308 lines)
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- **Giant function:** `button_handler()` with 1000+ lines of if/elif chains
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- **Maintainability:** Very difficult to navigate and modify
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### After Refactoring
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- **7 organized modules:** Total ~1,786 lines (well-structured)
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- **Main router:** `handlers.py` (377 lines) - clean routing logic
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- **6 specialized modules:**
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- `action_handlers.py` (367 lines) - World interaction
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- `inventory_handlers.py` (355 lines) - Inventory management
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- `corpse_handlers.py` (234 lines) - Corpse looting
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- `combat_handlers.py` (171 lines) - Combat actions
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- `profile_handlers.py` (147 lines) - Profile & stats
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- `pickup_handlers.py` (135 lines) - Item pickup
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## Architecture
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```
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bot/
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├── handlers.py # Main router & utilities
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│ ├── send_or_edit_with_image()
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│ ├── start()
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│ ├── export_map()
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│ ├── spawn_stats()
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│ └── button_handler() # Routes to specialized handlers
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│
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├── action_handlers.py # World & Inspection
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│ ├── get_player_status_text()
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│ ├── handle_inspect_area()
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│ ├── handle_attack_wandering()
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│ ├── handle_inspect_interactable()
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│ ├── handle_action()
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│ ├── handle_main_menu()
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│ ├── handle_move_menu()
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│ └── handle_move()
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│
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├── inventory_handlers.py # Inventory Management
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│ ├── handle_inventory_menu()
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│ ├── handle_inventory_item()
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│ ├── handle_inventory_use()
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│ ├── handle_inventory_drop()
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│ ├── handle_inventory_equip()
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│ └── handle_inventory_unequip()
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│
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├── pickup_handlers.py # Item Collection
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│ ├── handle_pickup_menu()
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│ └── handle_pickup()
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│
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├── combat_handlers.py # Combat System
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│ ├── handle_combat_attack()
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│ ├── handle_combat_flee()
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│ ├── handle_combat_use_item_menu()
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│ ├── handle_combat_use_item()
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│ └── handle_combat_back()
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│
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├── profile_handlers.py # Character Stats
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│ ├── handle_profile()
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│ ├── handle_spend_points_menu()
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│ └── handle_spend_point()
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│
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└── corpse_handlers.py # Looting System
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├── handle_loot_player_corpse()
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├── handle_take_corpse_item()
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├── handle_scavenge_npc_corpse()
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└── handle_scavenge_corpse_item()
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```
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## Key Improvements
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### 1. Separation of Concerns
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Each module handles a specific domain of functionality:
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- **Action Handlers** → World exploration & interaction
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- **Inventory Handlers** → Item management
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- **Combat Handlers** → Battle mechanics
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- **Profile Handlers** → Character progression
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- **Corpse Handlers** → Looting system
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- **Pickup Handlers** → Item collection
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### 2. Single Responsibility Principle
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Each function has one clear purpose:
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- ✅ `handle_inventory_use()` - Use items
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- ✅ `handle_combat_attack()` - Attack in combat
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- ✅ `handle_pickup()` - Pick up items
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- ❌ ~~`button_handler()` - Do everything~~
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### 3. Improved Error Handling
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```python
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# Centralized error handling in router
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try:
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if action_type == "inspect_area":
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await handle_inspect_area(query, user_id, player)
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# ... more routes
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except Exception as e:
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logger.error(f"Error handling {action_type}: {e}", exc_info=True)
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await query.answer("An error occurred.", show_alert=True)
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```
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### 4. Better Code Navigation
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- Jump to specific functionality in seconds
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- IDE autocomplete works better
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- Easier to review code changes
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- Reduced cognitive load
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### 5. Testability
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Each handler can now be tested independently:
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```python
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# Easy to test
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await handle_inventory_use(mock_query, user_id, player, data)
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# vs. testing 1000 lines of if/elif
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```
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## Migration Path
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All functionality has been preserved. The refactoring only changed the organization, not the behavior.
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### Verified Compatible
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- ✅ All action types still handled
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- ✅ Same function signatures
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- ✅ Same error handling behavior
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- ✅ No breaking changes to external code
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### Backup Files
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Original files saved in `backups/`:
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- `handlers_original.py`
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- `handlers.py.old`
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## Future Enhancements
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1. **Add Type Hints**
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```python
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async def handle_inventory_use(
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query: CallbackQuery,
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user_id: int,
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player: dict,
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data: list[str]
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) -> None:
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```
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2. **Create Base Handler Class**
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```python
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class BaseHandler:
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def __init__(self, query, user_id, player):
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self.query = query
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self.user_id = user_id
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self.player = player
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```
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3. **Add Unit Tests**
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```python
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def test_handle_inventory_use():
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# Test consumable usage
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# Test inventory updates
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# Test error cases
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```
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4. **Add Handler Decorators**
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```python
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@requires_combat
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async def handle_combat_attack(...):
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@requires_stamina(10)
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async def handle_action(...):
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```
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## Conclusion
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This refactoring transforms a monolithic 1,308-line file with a 1000+ line function into a well-organized, modular architecture with:
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- ✅ Clear separation of concerns
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- ✅ Easy navigation and maintenance
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- ✅ Better error handling
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- ✅ Improved testability
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- ✅ No breaking changes
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**Result:** The codebase is now much easier to understand, modify, and extend.
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