chore: save progress before layout changes
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@@ -783,7 +783,8 @@ async def get_current_location(request: Request, current_user: dict = Depends(ge
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"name": f"{get_locale_string(npc_def.name, locale) if npc_def else corpse['npc_id']} Corpse",
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"emoji": "💀",
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"loot_count": len(loot),
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"timestamp": corpse['death_timestamp']
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"timestamp": corpse['death_timestamp'],
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"image_path": npc_def.image_path if npc_def else None
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})
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for corpse in player_corpses:
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@@ -957,7 +958,8 @@ async def move(
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response = {
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"success": True,
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"message": message,
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"new_location_id": new_location_id
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"new_location_id": new_location_id,
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"new_location_name": new_location.name if new_location else "Unknown" # Add location name for frontend
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}
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# Add encounter info if triggered
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@@ -1469,10 +1471,21 @@ async def drop_item(
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# Get inventory item by item_id (string), not database id
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inventory = await db.get_inventory(player_id)
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inv_item = None
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for item in inventory:
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if item['item_id'] == item_id:
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inv_item = item
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break
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# If inventory_id is provided, use it to find precise item
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inventory_id = drop_req.get('inventory_id')
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if inventory_id:
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for item in inventory:
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if item['id'] == inventory_id:
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inv_item = item
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break
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else:
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# Fallback to legacy behavior (first matching item_id)
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for item in inventory:
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if item['item_id'] == item_id:
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inv_item = item
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break
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if not inv_item:
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raise HTTPException(status_code=404, detail="Item not found in inventory")
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