Unify all handler signatures and simplify router
- Standardize all handlers to signature: (query, user_id, player, data=None) - Replace 125-line if/elif chain with HANDLER_MAP dictionary - Reduce router code by 90 lines (72% reduction) - Add HANDLER_MAP registry for cleaner organization - Enable future auto-discovery and decorator patterns - Maintain full backward compatibility - Document changes in HANDLER_REFACTORING_V2.md Benefits: - O(1) handler lookup vs O(n) if/elif chain - Add new handlers by just updating the map - Consistent signature makes code easier to understand - Opens doors for middleware and hooks
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@@ -9,7 +9,7 @@ from data.world_loader import game_world
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logger = logging.getLogger(__name__)
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async def handle_combat_attack(query, user_id: int, player: dict):
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async def handle_combat_attack(query, user_id: int, player: dict, data: list = None):
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"""Handle player attack action in combat."""
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from bot import combat
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await query.answer()
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@@ -54,8 +54,8 @@ async def handle_combat_attack(query, user_id: int, player: dict):
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await query.answer(message, show_alert=False)
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async def handle_combat_flee(query, user_id: int, player: dict):
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"""Handle flee attempt in combat."""
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async def handle_combat_flee(query, user_id: int, player: dict, data: list = None):
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"""Handle flee attempt from combat."""
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from bot import combat
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await query.answer()
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@@ -99,17 +99,9 @@ async def handle_combat_flee(query, user_id: int, player: dict):
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await query.answer(message, show_alert=False)
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async def handle_combat_use_item_menu(query, user_id: int, player: dict):
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"""Show menu of items that can be used in combat."""
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async def handle_combat_use_item_menu(query, user_id: int, player: dict, data: list = None):
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"""Show menu of usable items during combat."""
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await query.answer()
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keyboard = await keyboards.combat_items_keyboard(user_id)
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from .handlers import send_or_edit_with_image
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await send_or_edit_with_image(
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query,
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text="💊 Select an item to use:",
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reply_markup=keyboard
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)
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async def handle_combat_use_item(query, user_id: int, player: dict, data: list):
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@@ -148,7 +140,7 @@ async def handle_combat_use_item(query, user_id: int, player: dict, data: list):
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)
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async def handle_combat_back(query, user_id: int, player: dict):
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async def handle_combat_back(query, user_id: int, player: dict, data: list = None):
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"""Return to combat menu from item selection."""
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await query.answer()
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combat_data = await database.get_combat(user_id)
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