Unify all handler signatures and simplify router

- Standardize all handlers to signature: (query, user_id, player, data=None)
- Replace 125-line if/elif chain with HANDLER_MAP dictionary
- Reduce router code by 90 lines (72% reduction)
- Add HANDLER_MAP registry for cleaner organization
- Enable future auto-discovery and decorator patterns
- Maintain full backward compatibility
- Document changes in HANDLER_REFACTORING_V2.md

Benefits:
- O(1) handler lookup vs O(n) if/elif chain
- Add new handlers by just updating the map
- Consistent signature makes code easier to understand
- Opens doors for middleware and hooks
This commit is contained in:
Joan
2025-10-20 12:22:07 +02:00
parent 39f3be6980
commit c0783340b0
6 changed files with 307 additions and 109 deletions

View File

@@ -9,8 +9,9 @@ from data.world_loader import game_world
logger = logging.getLogger(__name__)
async def handle_profile(query, user_id: int, player: dict):
"""Show player profile and stats."""
async def handle_profile(query, user_id: int, player: dict, data: list = None):
"""Display player profile with stats and level info."""
from .utils import format_stat_bar
await query.answer()
from bot import combat
from .utils import format_stat_bar, create_progress_bar
@@ -70,8 +71,8 @@ async def handle_profile(query, user_id: int, player: dict):
)
async def handle_spend_points_menu(query, user_id: int, player: dict):
"""Show stat point spending menu."""
async def handle_spend_points_menu(query, user_id: int, player: dict, data: list = None):
"""Show menu for spending attribute points."""
await query.answer()
unspent = player.get('unspent_points', 0)