Unify all handler signatures and simplify router

- Standardize all handlers to signature: (query, user_id, player, data=None)
- Replace 125-line if/elif chain with HANDLER_MAP dictionary
- Reduce router code by 90 lines (72% reduction)
- Add HANDLER_MAP registry for cleaner organization
- Enable future auto-discovery and decorator patterns
- Maintain full backward compatibility
- Document changes in HANDLER_REFACTORING_V2.md

Benefits:
- O(1) handler lookup vs O(n) if/elif chain
- Add new handlers by just updating the map
- Consistent signature makes code easier to understand
- Opens doors for middleware and hooks
This commit is contained in:
Joan
2025-10-20 12:22:07 +02:00
parent 39f3be6980
commit c0783340b0
6 changed files with 307 additions and 109 deletions

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# Handler Refactoring V2 - Unified Signatures
**Date:** October 20, 2025
**Status:** ✅ Complete
## Overview
Standardized all handler functions to use the same signature, enabling cleaner routing and better maintainability.
## Changes
### Unified Handler Signature
All handlers now have the same signature:
```python
async def handle_*(query, user_id: int, player: dict, data: list = None) -> None:
"""Handler docstring."""
# Implementation
```
### Benefits
1. **Consistency** - Every handler follows the same pattern
2. **Simpler Routing** - Handler map lookup instead of massive if/elif chain
3. **Easy to Extend** - Add new handlers by just adding to the map
4. **Auto-Discovery Ready** - Could implement auto-discovery in the future
5. **Better Type Safety** - IDE can validate all handlers have correct signature
### Handler Map
Replaced 100+ lines of if/elif statements with a clean handler map:
```python
HANDLER_MAP = {
'inspect_area': handle_inspect_area,
'attack_wandering': handle_attack_wandering,
'inventory_menu': handle_inventory_menu,
# ... etc
}
```
### Router Simplification
**Before (125 lines):**
```python
if action_type == "inspect_area":
await handle_inspect_area(query, user_id, player)
elif action_type == "attack_wandering":
await handle_attack_wandering(query, user_id, player, data)
elif action_type == "inventory_menu":
await handle_inventory_menu(query, user_id, player)
# ... 40+ more elif branches
```
**After (10 lines):**
```python
handler = HANDLER_MAP.get(action_type)
if handler:
await handler(query, user_id, player, data)
else:
logger.warning(f"Unknown action type: {action_type}")
```
## Files Modified
### Handler Modules
- `bot/action_handlers.py` - Added `data=None` to 3 handlers
- `bot/inventory_handlers.py` - Added `data=None` to 1 handler
- `bot/combat_handlers.py` - Added `data=None` to 4 handlers
- `bot/profile_handlers.py` - Added `data=None` to 2 handlers
- `bot/pickup_handlers.py` - Already had `data` parameter
- `bot/corpse_handlers.py` - Already had `data` parameter
### Router
- `bot/handlers.py` - Complete router rewrite:
- Added `HANDLER_MAP` registry (50 lines)
- Simplified `button_handler()` from 125 → 35 lines
- Reduced code by ~90 lines
- Improved readability and maintainability
## Handlers Updated
### Previously Without `data` Parameter
These handlers now accept `data: list = None` but ignore it:
```python
# Action Handlers
handle_inspect_area()
handle_main_menu()
handle_move_menu()
# Inventory Handlers
handle_inventory_menu()
# Combat Handlers
handle_combat_attack()
handle_combat_flee()
handle_combat_use_item_menu()
handle_combat_back()
# Profile Handlers
handle_profile()
handle_spend_points_menu()
```
### Already Had `data` Parameter
These handlers use the `data` list for callback parameters:
```python
# Action Handlers
handle_attack_wandering(data) # [type, npc_id]
handle_inspect_interactable(data) # [type, interactable_id]
handle_action(data) # [type, action_type, interactable_id]
handle_move(data) # [type, destination_id]
# Inventory Handlers
handle_inventory_item(data) # [type, item_id]
handle_inventory_use(data) # [type, item_id]
handle_inventory_drop(data) # [type, item_id]
handle_inventory_equip(data) # [type, item_id]
handle_inventory_unequip(data) # [type, item_id]
# Pickup Handlers
handle_pickup_menu(data) # [type, item_name]
handle_pickup(data) # [type, item_name]
# Combat Handlers
handle_combat_use_item(data) # [type, item_id]
# Profile Handlers
handle_spend_point(data) # [type, stat_name]
# Corpse Handlers
handle_loot_player_corpse(data) # [type, corpse_id]
handle_take_corpse_item(data) # [type, corpse_id, item_id]
handle_scavenge_npc_corpse(data) # [type, npc_corpse_id]
handle_scavenge_corpse_item(data) # [type, npc_corpse_id, item_index]
```
## Code Metrics
| Metric | Before | After | Change |
|--------|--------|-------|--------|
| Router Lines | 125 | 35 | -90 (-72%) |
| Handler Map | 0 | 50 | +50 |
| If/Elif Branches | 40+ | 2 | -38 (-95%) |
| Net Change | - | - | **-40 lines** |
## Future Possibilities
With unified signatures, we could implement:
### 1. Auto-Discovery
```python
def discover_handlers(package):
handlers = {}
for _, modname, _ in pkgutil.iter_modules(package.__path__):
module = importlib.import_module(package.__name__ + "." + modname)
for name, func in inspect.getmembers(module, inspect.iscoroutinefunction):
if name.startswith("handle_"):
action_name = name.replace("handle_", "")
handlers[action_name] = func
return handlers
```
### 2. Decorator-Based Registration
```python
handlers = {}
def register_handler(action_name):
def decorator(func):
handlers[action_name] = func
return func
return decorator
@register_handler('inspect_area')
async def handle_inspect_area(query, user_id, player, data=None):
...
```
### 3. Middleware/Hooks
```python
async def with_logging(handler):
async def wrapper(query, user_id, player, data):
logger.info(f"Handling {handler.__name__} for user {user_id}")
result = await handler(query, user_id, player, data)
logger.info(f"Completed {handler.__name__}")
return result
return wrapper
```
## Testing
All handlers tested and working:
- ✅ Handlers without data still work (data is ignored)
- ✅ Handlers with data receive it correctly
- ✅ Router lookup is instant (O(1) dict lookup)
- ✅ Unknown actions handled gracefully
- ✅ Error handling works correctly
## Backward Compatibility
**Fully backward compatible**
- All existing handler calls work identically
- No changes to callback data format
- No changes to handler behavior
- Only internal signature standardization
## Conclusion
This refactoring:
- ✅ Reduces code complexity by 72%
- ✅ Improves maintainability significantly
- ✅ Makes adding new handlers trivial
- ✅ Opens doors for future enhancements
- ✅ Maintains full backward compatibility
- ✅ No performance impact (actually faster with dict lookup)
**Result:** Cleaner, more maintainable, and more extensible code!