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@@ -3,6 +3,7 @@ import type { Location, PlayerState, CombatState, Profile, WorkbenchTab } from '
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import { useTranslation } from 'react-i18next'
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import { useAudio } from '../../contexts/AudioContext'
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import Workbench from './Workbench'
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import { GameTooltip } from '../common/GameTooltip'
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import { getAssetPath } from '../../utils/assetPath'
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import { getTranslatedText } from '../../utils/i18nUtils'
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@@ -91,12 +92,16 @@ function LocationView({
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<h2 className="centered-heading">
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{getTranslatedText(location.name)}
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{location.danger_level !== undefined && location.danger_level === 0 && (
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<span className="danger-badge danger-safe" title="Safe Zone">✓ Safe</span>
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<GameTooltip content="Safe Zone">
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<span className="danger-badge danger-safe">✓ Safe</span>
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</GameTooltip>
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)}
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{location.danger_level !== undefined && location.danger_level > 0 && (
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<span className={`danger-badge danger-${location.danger_level}`} title={`Danger Level: ${location.danger_level}`}>
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⚠️ {location.danger_level}
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</span>
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<GameTooltip content={`Danger Level: ${location.danger_level}`}>
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<span className={`danger-badge danger-${location.danger_level}`}>
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⚠️ {location.danger_level}
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</span>
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</GameTooltip>
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)}
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</h2>
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@@ -110,24 +115,24 @@ function LocationView({
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}
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return (
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<span
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key={i}
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className={`location-tag tag-${tag} ${isClickable ? 'clickable' : ''}`}
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title={isClickable ? `Click to ${tag === 'workbench' ? 'craft items' : 'repair items'}` : `This location has: ${tag}`}
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onClick={isClickable ? handleClick : undefined}
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style={isClickable ? { cursor: 'pointer' } : undefined}
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>
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{tag === 'workbench' && t('tags.workbench')}
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{tag === 'repair_station' && t('tags.repairStation')}
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{tag === 'safe_zone' && t('tags.safeZone')}
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{tag === 'shop' && t('tags.shop')}
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{tag === 'shelter' && t('tags.shelter')}
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{tag === 'medical' && t('tags.medical')}
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{tag === 'storage' && t('tags.storage')}
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{tag === 'water_source' && t('tags.water')}
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{tag === 'food_source' && t('tags.food')}
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{tag !== 'workbench' && tag !== 'repair_station' && tag !== 'safe_zone' && tag !== 'shop' && tag !== 'shelter' && tag !== 'medical' && tag !== 'storage' && tag !== 'water_source' && tag !== 'food_source' && `🏷️ ${tag}`}
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</span>
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<GameTooltip key={i} content={isClickable ? `Click to ${tag === 'workbench' ? 'craft items' : 'repair items'}` : `This location has: ${tag}`}>
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<span
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className={`location-tag tag-${tag} ${isClickable ? 'clickable' : ''}`}
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onClick={isClickable ? handleClick : undefined}
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style={isClickable ? { cursor: 'pointer' } : undefined}
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>
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{tag === 'workbench' && t('tags.workbench')}
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{tag === 'repair_station' && t('tags.repairStation')}
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{tag === 'safe_zone' && t('tags.safeZone')}
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{tag === 'shop' && t('tags.shop')}
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{tag === 'shelter' && t('tags.shelter')}
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{tag === 'medical' && t('tags.medical')}
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{tag === 'storage' && t('tags.storage')}
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{tag === 'water_source' && t('tags.water')}
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{tag === 'food_source' && t('tags.food')}
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{tag !== 'workbench' && tag !== 'repair_station' && tag !== 'safe_zone' && tag !== 'shop' && tag !== 'shelter' && tag !== 'medical' && tag !== 'storage' && tag !== 'water_source' && tag !== 'food_source' && `🏷️ ${tag}`}
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</span>
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</GameTooltip>
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)
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})}
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</div>
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@@ -257,14 +262,15 @@ function LocationView({
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</div>
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)}
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</div>
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<button
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className="corpse-item-loot-btn"
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onClick={() => onLootCorpseItem(String(corpse.id), item.index)}
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disabled={!item.can_loot}
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title={!item.can_loot ? `Requires ${getTranslatedText(item.required_tool_name)}` : 'Loot this item'}
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>
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{item.can_loot ? `📦 ${t('common.loot')}` : '🔒'}
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</button>
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<GameTooltip content={!item.can_loot ? `Requires ${getTranslatedText(item.required_tool_name)}` : 'Loot this item'}>
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<button
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className="corpse-item-loot-btn"
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onClick={() => onLootCorpseItem(String(corpse.id), item.index)}
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disabled={!item.can_loot}
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>
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{item.can_loot ? `📦 ${t('common.loot')}` : '🔒'}
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</button>
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</GameTooltip>
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</div>
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))}
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</div>
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@@ -328,39 +334,42 @@ function LocationView({
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{item.quantity > 1 && <div className="entity-quantity">×{item.quantity}</div>}
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</div>
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<div className="item-info-btn-container">
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<button className="entity-action-btn info" title="Item Info">{t('common.info')}</button>
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<div className="item-info-tooltip">
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{item.description && <div className="item-tooltip-desc">{getTranslatedText(item.description)}</div>}
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{item.weight !== undefined && item.weight > 0 && (
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<div className="item-tooltip-stat">
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⚖️ {t('stats.weight')}: {item.weight}kg {item.quantity > 1 && `(Total: ${(item.weight * item.quantity).toFixed(2)}kg)`}
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</div>
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)}
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{item.volume !== undefined && item.volume > 0 && (
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<div className="item-tooltip-stat">
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📦 {t('stats.volume')}: {item.volume}L {item.quantity > 1 && `(Total: ${(item.volume * item.quantity).toFixed(2)}L)`}
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</div>
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)}
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{item.hp_restore && item.hp_restore > 0 && (
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<div className="item-tooltip-stat">❤️ {t('stats.hpRestore')}: +{item.hp_restore}</div>
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)}
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{item.stamina_restore && item.stamina_restore > 0 && (
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<div className="item-tooltip-stat">⚡ {t('stats.staminaRestore')}: +{item.stamina_restore}</div>
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)}
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{item.damage_min !== undefined && item.damage_max !== undefined && (item.damage_min > 0 || item.damage_max > 0) && (
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<div className="item-tooltip-stat">
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⚔️ {t('stats.damage')}: {item.damage_min}-{item.damage_max}
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</div>
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)}
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{item.durability !== undefined && item.durability !== null && item.max_durability !== undefined && item.max_durability !== null && (
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<div className="item-tooltip-stat">
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🔧 {t('stats.durability')}: {item.durability}/{item.max_durability}
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</div>
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)}
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{item.tier !== undefined && item.tier !== null && item.tier > 0 && (
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<div className="item-tooltip-stat">⭐ {t('stats.tier')}: {item.tier}</div>
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)}
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</div>
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<GameTooltip content={
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<div className="item-info-tooltip-content">
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{item.description && <div className="item-tooltip-desc">{getTranslatedText(item.description)}</div>}
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{item.weight !== undefined && item.weight > 0 && (
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<div className="item-tooltip-stat">
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⚖️ {t('stats.weight')}: {item.weight}kg {item.quantity > 1 && `(Total: ${(item.weight * item.quantity).toFixed(2)}kg)`}
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</div>
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)}
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{item.volume !== undefined && item.volume > 0 && (
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<div className="item-tooltip-stat">
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📦 {t('stats.volume')}: {item.volume}L {item.quantity > 1 && `(Total: ${(item.volume * item.quantity).toFixed(2)}L)`}
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</div>
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)}
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{item.hp_restore && item.hp_restore > 0 && (
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<div className="item-tooltip-stat">❤️ {t('stats.hpRestore')}: +{item.hp_restore}</div>
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)}
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{item.stamina_restore && item.stamina_restore > 0 && (
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<div className="item-tooltip-stat">⚡ {t('stats.staminaRestore')}: +{item.stamina_restore}</div>
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)}
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{item.damage_min !== undefined && item.damage_max !== undefined && (item.damage_min > 0 || item.damage_max > 0) && (
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<div className="item-tooltip-stat">
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⚔️ {t('stats.damage')}: {item.damage_min}-{item.damage_max}
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</div>
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)}
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{item.durability !== undefined && item.durability !== null && item.max_durability !== undefined && item.max_durability !== null && (
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<div className="item-tooltip-stat">
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🔧 {t('stats.durability')}: {item.durability}/{item.max_durability}
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</div>
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)}
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{item.tier !== undefined && item.tier !== null && item.tier > 0 && (
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<div className="item-tooltip-stat">⭐ {t('stats.tier')}: {item.tier}</div>
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)}
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</div>
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}>
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<button className="entity-action-btn info">{t('common.info')}</button>
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</GameTooltip>
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</div>
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{item.quantity === 1 ? (
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<button
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@@ -425,13 +434,14 @@ function LocationView({
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)}
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</div>
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{player.can_pvp && (
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<button
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className="pvp-btn"
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onClick={() => onInitiatePvP(player.id)}
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title={`Attack ${player.name || player.username}`}
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>
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{t('game.attack')}
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</button>
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<GameTooltip content={`Attack ${player.name || player.username}`}>
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<button
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className="pvp-btn"
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onClick={() => onInitiatePvP(player.id)}
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>
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{t('game.attack')}
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</button>
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</GameTooltip>
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)}
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{!player.can_pvp && player.level_diff !== undefined && Math.abs(player.level_diff) > 3 && (
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<div className="pvp-disabled-reason">{t('game.levelDifferenceTooHigh')}</div>
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