fix(css): remove min-width from grid cards to fix layout
This commit is contained in:
@@ -1,7 +1,7 @@
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/* Grid View Styles */
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.entity-list.grid-view {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(100px, 1fr));
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grid-template-columns: repeat(auto-fill, minmax(120px, 1fr));
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gap: 1rem;
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align-items: start;
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}
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@@ -22,7 +22,9 @@
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cursor: pointer;
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position: relative;
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overflow: hidden;
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height: 100%;
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height: auto;
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min-width: 0;
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width: 100%;
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}
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.entity-card.grid-card:hover {
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@@ -92,22 +92,10 @@ function LocationView({
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const { t } = useTranslation()
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const { playSfx } = useAudio()
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// View Mode State
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const [viewMode, setViewMode] = useState<'list' | 'grid'>(() => {
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return (localStorage.getItem('locationViewMode') as 'list' | 'grid') || 'list'
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})
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// Dropdown State
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const [activeDropdown, setActiveDropdown] = useState<string | null>(null)
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const [dropdownPos, setDropdownPos] = useState({ x: 0, y: 0 })
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const toggleViewMode = () => {
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const newMode = viewMode === 'list' ? 'grid' : 'list'
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setViewMode(newMode)
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localStorage.setItem('locationViewMode', newMode)
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playSfx('/audio/sfx/click.wav')
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}
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// Handle dropdown toggle
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const handleDropdownClick = (e: React.MouseEvent, id: string) => {
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e.stopPropagation()
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@@ -115,9 +103,10 @@ function LocationView({
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setActiveDropdown(null)
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} else {
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const rect = e.currentTarget.getBoundingClientRect()
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// Fix: GameDropdown uses fixed positioning, so we don't add scroll offsets
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setDropdownPos({
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x: rect.left + window.scrollX,
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y: rect.bottom + window.scrollY + 5
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x: rect.left,
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y: rect.bottom + 5
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})
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setActiveDropdown(id)
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}
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@@ -147,15 +136,6 @@ function LocationView({
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</span>
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</GameTooltip>
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)}
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<GameButton
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variant="secondary"
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size="sm"
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onClick={(e) => { e.stopPropagation(); toggleViewMode(); }}
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className="view-toggle-btn"
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style={{ marginLeft: 'auto' }}
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>
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{viewMode === 'list' ? '📋' : '🔲'}
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</GameButton>
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</h2>
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{location.tags && location.tags.length > 0 && (
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@@ -235,12 +215,12 @@ function LocationView({
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{location.npcs.filter((npc: any) => npc.type === 'enemy').length > 0 && (
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<div className="entity-section enemies-section">
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<h3>{t('location.enemies')}</h3>
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<div className={`entity-list ${viewMode === 'grid' ? 'grid-view' : ''}`}>
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<div className="entity-list grid-view">
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{location.npcs.filter((npc: any) => npc.type === 'enemy').map((enemy: any, i: number) => {
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const id = `enemy-${enemy.id || i}`;
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return (
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<div key={i} className={`entity-card enemy-card ${viewMode === 'grid' ? 'grid-card' : ''}`}
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onClick={viewMode === 'grid' ? (e) => handleDropdownClick(e, id) : undefined}>
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<div key={i} className="entity-card enemy-card grid-card"
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onClick={(e) => handleDropdownClick(e, id)}>
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{enemy.id && (
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<div className="entity-image">
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<img
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@@ -251,37 +231,18 @@ function LocationView({
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</div>
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)}
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{viewMode === 'list' && (
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<>
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<div className="entity-info">
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<div className="entity-name enemy-name">{getTranslatedText(enemy.name)}</div>
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{enemy.level && <div className="entity-level">{t('location.level')} {enemy.level}</div>}
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</div>
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<GameButton
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variant="danger"
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size="sm"
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className="entity-action-btn combat-btn"
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onClick={() => onInitiateCombat(enemy.id)}
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>
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{t('common.fight')}
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</GameButton>
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</>
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)}
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{viewMode === 'grid' && (
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<GameTooltip content={
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<div>
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<div className="tooltip-title">{getTranslatedText(enemy.name)}</div>
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<div>{t('location.level')} {enemy.level}</div>
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<div style={{ color: '#f56565', fontSize: '0.8rem' }}>Click for actions</div>
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</div>
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}>
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<div className="grid-overlay"></div>
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</GameTooltip>
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)}
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<GameTooltip content={
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<div>
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<div className="tooltip-title">{getTranslatedText(enemy.name)}</div>
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<div>{t('location.level')} {enemy.level}</div>
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<div style={{ color: '#f56565', fontSize: '0.8rem' }}>Click for actions</div>
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</div>
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}>
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<div className="grid-overlay"></div>
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</GameTooltip>
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{/* Dropdown for Grid View */}
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{viewMode === 'grid' && activeDropdown === id && (
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{activeDropdown === id && (
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<GameDropdown
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isOpen={true}
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onClose={() => setActiveDropdown(null)}
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@@ -314,46 +275,25 @@ function LocationView({
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{location.corpses && location.corpses.length > 0 && (
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<div className="entity-section corpses-section">
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<h3>{t('location.corpses')}</h3>
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<div className="entity-list">
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<div className="entity-list grid-view">
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{location.corpses.map((corpse: any) => (
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<div key={corpse.id} className="corpse-container">
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<div className={`entity-card corpse-card ${viewMode === 'grid' ? 'grid-card' : ''}`}
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onClick={viewMode === 'grid' ? (e) => handleDropdownClick(e, `corpse-${corpse.id}`) : undefined}
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<div className="entity-card corpse-card grid-card"
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onClick={(e) => handleDropdownClick(e, `corpse-${corpse.id}`)}
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>
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{viewMode === 'list' ? (
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<>
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<div className="entity-info">
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<div className="entity-name">{corpse.emoji} {getTranslatedText(corpse.name)}</div>
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<div className="corpse-loot-count">{corpse.loot_count} {t('location.items')}</div>
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</div>
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<GameButton
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variant="secondary"
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size="sm"
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className="entity-action-btn loot-btn"
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onClick={() => {
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playSfx('/audio/sfx/interact.wav')
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onLootCorpse(String(corpse.id))
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}}
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disabled={corpse.loot_count === 0}
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>
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🔍 {t('common.examine')}
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</GameButton>
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</>
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) : (
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<GameTooltip content={
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<div>
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<div className="tooltip-title">{corpse.emoji} {getTranslatedText(corpse.name)}</div>
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<div>{corpse.loot_count} {t('location.items')}</div>
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</div>
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}>
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<div className="grid-corpse-content">
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<div style={{ fontSize: '2rem' }}>{corpse.emoji}</div>
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<div style={{ fontSize: '0.8rem', color: '#ce93d8' }}>{corpse.loot_count} items</div>
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</div>
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</GameTooltip>
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)}
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<GameTooltip content={
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<div>
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<div className="tooltip-title">{corpse.emoji} {getTranslatedText(corpse.name)}</div>
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<div>{corpse.loot_count} {t('location.items')}</div>
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</div>
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}>
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<div className="grid-corpse-content">
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<div style={{ fontSize: '2rem' }}>{corpse.emoji}</div>
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<div style={{ fontSize: '0.8rem', color: '#ce93d8' }}>{corpse.loot_count} items</div>
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</div>
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</GameTooltip>
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{viewMode === 'grid' && activeDropdown === `corpse-${corpse.id}` && (
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{activeDropdown === `corpse-${corpse.id}` && (
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<GameDropdown
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isOpen={true}
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onClose={() => setActiveDropdown(null)}
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@@ -437,33 +377,23 @@ function LocationView({
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{location.npcs.filter((npc: any) => npc.type !== 'enemy').length > 0 && (
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<div className="entity-section npcs-section">
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<h3>{t('location.npcs')}</h3>
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<div className="entity-list">
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<div className="entity-list grid-view">
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{location.npcs.filter((npc: any) => npc.type !== 'enemy').map((npc: any, i: number) => (
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<div key={i} className={`entity-card npc-card ${viewMode === 'grid' ? 'grid-card' : ''}`}
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onClick={viewMode === 'grid' ? (e) => handleDropdownClick(e, `npc-${i}`) : undefined}
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<div key={i} className="entity-card npc-card grid-card"
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onClick={(e) => handleDropdownClick(e, `npc-${i}`)}
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>
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<span className="entity-icon" style={viewMode === 'grid' ? { fontSize: '2.5rem' } : {}}>🧑</span>
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<span className="entity-icon" style={{ fontSize: '2.5rem' }}>🧑</span>
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{viewMode === 'list' ? (
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<>
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<div className="entity-info">
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<div className="entity-name">{getTranslatedText(npc.name)}</div>
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{npc.level && <div className="entity-level">{t('location.level')} {npc.level}</div>}
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</div>
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<GameButton variant="primary" size="sm" className="entity-action-btn">{t('common.talk')}</GameButton>
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</>
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) : (
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<GameTooltip content={
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<div>
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<div className="tooltip-title">{getTranslatedText(npc.name)}</div>
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<div>{t('location.level')} {npc.level}</div>
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</div>
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}>
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<div className="grid-overlay"></div>
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</GameTooltip>
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)}
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<GameTooltip content={
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<div>
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<div className="tooltip-title">{getTranslatedText(npc.name)}</div>
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<div>{t('location.level')} {npc.level}</div>
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</div>
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}>
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<div className="grid-overlay"></div>
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</GameTooltip>
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{viewMode === 'grid' && activeDropdown === `npc-${i}` && (
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{activeDropdown === `npc-${i}` && (
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<GameDropdown
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isOpen={true}
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onClose={() => setActiveDropdown(null)}
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@@ -485,14 +415,14 @@ function LocationView({
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{location.items.length > 0 && (
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<div className="entity-section items-section">
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<h3>{t('location.itemsOnGround')}</h3>
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<div className="entity-list">
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<div className="entity-list grid-view">
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{location.items.map((item: any, i: number) => {
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// Use loose equality to handle potential string/number mismatches
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const isShaking = failedActionItemId == item.id;
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const itemId = `item-${item.id}-${i}`;
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return (
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<div key={i} className={`entity-card item-card ${isShaking ? 'shake' : ''} ${viewMode === 'grid' ? 'grid-card' : ''}`}
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onClick={viewMode === 'grid' ? (e) => handleDropdownClick(e, itemId) : undefined}
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<div key={i} className={`entity-card item-card ${isShaking ? 'shake' : ''} grid-card`}
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onClick={(e) => handleDropdownClick(e, itemId)}
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>
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<GameTooltip content={
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<div className="item-info-tooltip-content">
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@@ -528,13 +458,13 @@ function LocationView({
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)}
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</div>
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}>
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<div className={`entity-content-wrapper ${viewMode === 'grid' ? 'grid-content' : ''}`} style={viewMode === 'list' ? { display: 'flex', alignItems: 'center', gap: '1rem', flex: 1, cursor: 'help' } : {}}>
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<div className="entity-content-wrapper grid-content">
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{item.image_path ? (
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<img
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src={getAssetPath(item.image_path)}
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alt={getTranslatedText(item.name)}
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className="entity-icon"
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style={viewMode === 'grid' ? { width: '100%', height: '100%', objectFit: 'contain' } : {}}
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style={{ width: '100%', height: '100%', objectFit: 'contain' }}
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onError={(e) => {
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(e.target as HTMLImageElement).style.display = 'none';
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const icon = (e.target as HTMLImageElement).nextElementSibling;
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@@ -542,71 +472,15 @@ function LocationView({
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}}
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/>
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) : null}
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<span className={`entity-icon ${item.image_path ? 'hidden' : ''}`} style={viewMode === 'grid' && !item.image_path ? { fontSize: '2rem' } : {}}>{item.emoji || '📦'}</span>
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<span className={`entity-icon ${item.image_path ? 'hidden' : ''}`} style={!item.image_path ? { fontSize: '2rem' } : {}}>{item.emoji || '📦'}</span>
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{viewMode === 'list' && (
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<div className="entity-info">
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<div className={`entity-name ${item.tier ? `tier-${item.tier}` : ''}`}>
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{getTranslatedText(item.name) || 'Unknown Item'}
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</div>
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{item.quantity > 1 && <div className="entity-quantity">×{item.quantity}</div>}
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</div>
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)}
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{viewMode === 'grid' && item.quantity > 1 && (
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{item.quantity > 1 && (
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<div className="grid-quantity">x{item.quantity}</div>
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)}
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</div>
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</GameTooltip>
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{viewMode === 'list' && (
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<div className="item-actions-row">
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{item.quantity === 1 ? (
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<GameButton
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variant="success"
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size="sm"
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className="action-btn pickup single"
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onClick={() => {
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// Sound handled in useGameEngine
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onPickup(item.id, 1)
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}}
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>
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{t('common.pickUp')}
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</GameButton>
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) : (
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<div className="pickup-actions-group">
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<GameButton variant="success" size="sm" className="action-btn pickup" onClick={() => {
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onPickup(item.id, 1)
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}}>
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x1
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</GameButton>
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{item.quantity >= 5 && (
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<GameButton variant="success" size="sm" className="action-btn pickup" onClick={() => {
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onPickup(item.id, 5)
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}}>
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x5
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</GameButton>
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)}
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{item.quantity >= 10 && (
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<GameButton variant="success" size="sm" className="action-btn pickup" onClick={() => {
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onPickup(item.id, 10)
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}}>
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x10
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</GameButton>
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)}
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<GameButton variant="success" size="sm" className="action-btn pickup" onClick={() => {
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onPickup(item.id, item.quantity)
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}}>
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{t('common.all') || 'All'}
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</GameButton>
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</div>
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)}
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</div>
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)}
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{viewMode === 'grid' && activeDropdown === itemId && (
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{activeDropdown === itemId && (
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<GameDropdown
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isOpen={true}
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onClose={() => setActiveDropdown(null)}
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Block a user