fix(css): refine location grid layout, remove border-radius, expand corpse loot view
This commit is contained in:
@@ -1,9 +1,35 @@
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/* Grid View Styles */
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/* Grid View Styles */
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.entity-list.grid-view {
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.entity-list.grid-view {
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display: grid;
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(120px, 1fr));
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grid-template-columns: repeat(auto-fill, minmax(130px, 1fr));
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gap: 1rem;
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gap: 1rem;
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align-items: start;
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align-items: start;
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padding: 0.5rem;
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/* Ensure padding inside container */
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}
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/* Ensure expanded corpse container spans full width */
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.corpse-container {
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display: contents;
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/* Allows the card to be a direct grid child when not expanded */
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}
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.corpse-container.expanded {
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display: flex;
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flex-direction: column;
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grid-column: 1 / -1;
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background: rgba(0, 0, 0, 0.4);
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border: 1px solid var(--game-border-color);
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padding: 1rem;
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gap: 1rem;
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}
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/* When expanded, the card inside should probably behave differently or just be the header */
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.corpse-container.expanded .entity-card.grid-card {
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width: 150px;
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/* Fixed size for the header icon when expanded */
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margin: 0 auto;
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aspect-ratio: 1;
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}
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}
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.entity-card.grid-card {
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.entity-card.grid-card {
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@@ -12,12 +38,13 @@
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align-items: center;
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align-items: center;
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justify-content: center;
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justify-content: center;
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aspect-ratio: 1;
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aspect-ratio: 1;
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padding: 0.5rem;
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padding: 0;
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/* Remove padding to let image fill */
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text-align: center;
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text-align: center;
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background: rgba(0, 0, 0, 0.4);
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background: rgba(0, 0, 0, 0.6);
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border: 1px solid var(--game-border-color);
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border: 1px solid var(--game-border-color);
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border-radius: 8px;
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border-radius: 0;
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/* Slightly more rounded for grid items */
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/* User requested NO radius */
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transition: all 0.2s;
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transition: all 0.2s;
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cursor: pointer;
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cursor: pointer;
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position: relative;
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position: relative;
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@@ -30,35 +57,40 @@
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.entity-card.grid-card:hover {
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.entity-card.grid-card:hover {
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background: rgba(255, 255, 255, 0.1);
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background: rgba(255, 255, 255, 0.1);
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transform: translateY(-2px);
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.5);
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border-color: var(--game-text-highlight);
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border-color: var(--game-text-highlight);
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z-index: 5;
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}
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}
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.grid-card .entity-image {
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.grid-card .entity-image {
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width: 60%;
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width: 100%;
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height: 60%;
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height: 100%;
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margin-bottom: 0.5rem;
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display: flex;
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display: flex;
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align-items: center;
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align-items: center;
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justify-content: center;
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justify-content: center;
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overflow: hidden;
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}
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}
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.grid-card .entity-image img {
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.grid-card .entity-image img {
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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object-fit: contain;
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object-fit: cover;
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/* Fill the square 1:1 */
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}
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}
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/* Overlay for text or stats on hover could be improved,
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but for now we keep the tooltip */
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.grid-card .grid-quantity {
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.grid-card .grid-quantity {
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position: absolute;
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position: absolute;
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bottom: 4px;
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bottom: 2px;
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right: 4px;
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right: 2px;
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background: rgba(0, 0, 0, 0.7);
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background: rgba(0, 0, 0, 0.8);
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color: #fff;
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color: #fff;
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font-size: 0.75rem;
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font-size: 0.75rem;
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padding: 1px 4px;
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padding: 2px 6px;
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border-radius: 4px;
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font-weight: bold;
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font-weight: bold;
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border: 1px solid rgba(255, 255, 255, 0.2);
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}
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}
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.grid-overlay {
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.grid-overlay {
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@@ -77,16 +109,16 @@
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gap: 0.5rem;
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gap: 0.5rem;
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justify-content: center;
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justify-content: center;
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height: 100%;
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height: 100%;
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width: 100%;
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}
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}
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/* Specific Border Colors for Grid Cards to match List View */
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/* Specific Border Colors for Grid Cards */
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.enemy-card.grid-card {
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.enemy-card.grid-card {
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border-color: rgba(244, 67, 54, 0.5);
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border-color: rgba(244, 67, 54, 0.5);
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}
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}
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.enemy-card.grid-card:hover {
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.enemy-card.grid-card:hover {
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border-color: rgba(244, 67, 54, 1);
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border-color: rgba(244, 67, 54, 1);
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background: rgba(244, 67, 54, 0.1);
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}
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}
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.corpse-card.grid-card {
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.corpse-card.grid-card {
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@@ -95,7 +127,6 @@
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.corpse-card.grid-card:hover {
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.corpse-card.grid-card:hover {
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border-color: rgba(156, 39, 176, 1);
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border-color: rgba(156, 39, 176, 1);
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background: rgba(156, 39, 176, 0.1);
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}
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}
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.npc-card.grid-card {
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.npc-card.grid-card {
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@@ -104,7 +135,6 @@
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.npc-card.grid-card:hover {
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.npc-card.grid-card:hover {
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border-color: rgba(107, 185, 240, 1);
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border-color: rgba(107, 185, 240, 1);
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background: rgba(107, 185, 240, 0.1);
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}
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}
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.item-card.grid-card {
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.item-card.grid-card {
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@@ -113,9 +143,34 @@
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.item-card.grid-card:hover {
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.item-card.grid-card:hover {
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border-color: rgba(76, 175, 80, 1);
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border-color: rgba(76, 175, 80, 1);
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background: rgba(76, 175, 80, 0.1);
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}
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}
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.view-toggle-btn {
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/* Styles for the expanded corpse details (loot list) */
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.corpse-details {
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width: 100%;
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background: var(--game-bg-app);
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border: 1px solid var(--game-border-color);
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border: 1px solid var(--game-border-color);
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padding: 1rem;
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margin-top: 1rem;
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}
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.corpse-details-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 1rem;
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border-bottom: 1px solid var(--game-border-color);
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padding-bottom: 0.5rem;
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}
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.corpse-details-header h4 {
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margin: 0;
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color: var(--game-text-highlight);
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}
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.corpse-items-list {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
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gap: 0.5rem;
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margin-bottom: 1rem;
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}
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}
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@@ -277,7 +277,7 @@ function LocationView({
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<h3>{t('location.corpses')}</h3>
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<h3>{t('location.corpses')}</h3>
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<div className="entity-list grid-view">
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<div className="entity-list grid-view">
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{location.corpses.map((corpse: any) => (
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{location.corpses.map((corpse: any) => (
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<div key={corpse.id} className="corpse-container">
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<div key={corpse.id} className={`corpse-container ${expandedCorpse === String(corpse.id) ? 'expanded' : ''}`}>
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<div className="entity-card corpse-card grid-card"
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<div className="entity-card corpse-card grid-card"
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onClick={(e) => handleDropdownClick(e, `corpse-${corpse.id}`)}
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onClick={(e) => handleDropdownClick(e, `corpse-${corpse.id}`)}
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>
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>
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