Pre-combat-improvements: Combat animations, flee fixes, corpse logic updates

This commit is contained in:
Joan
2026-02-03 19:48:37 +01:00
parent 0b0a23f500
commit e6747b1d05
29 changed files with 827 additions and 243 deletions

View File

@@ -13,6 +13,7 @@ from sqlalchemy import (
import time
import logging
from . import items
from .services.constants import PVP_TURN_TIMEOUT
# Configure logging
logger = logging.getLogger(__name__)
@@ -194,7 +195,7 @@ pvp_combats = Table(
Column("defender_character_id", Integer, ForeignKey("characters.id", ondelete="CASCADE"), nullable=False),
Column("turn", String, nullable=False), # "attacker" or "defender"
Column("turn_started_at", Float, nullable=False),
Column("turn_timeout_seconds", Integer, default=300), # 5 minutes default
Column("turn_timeout_seconds", Integer, default=PVP_TURN_TIMEOUT), # Default from constants
Column("location_id", String, nullable=False),
Column("created_at", Float, nullable=False),
Column("attacker_fled", Boolean, default=False),
@@ -873,13 +874,13 @@ async def end_combat(player_id: int) -> bool:
# PvP Combat Functions
async def create_pvp_combat(attacker_id: int, defender_id: int, location_id: str, turn_timeout: int = 300) -> dict:
"""Create a new PvP combat. First turn goes to defender."""
async def create_pvp_combat(attacker_id: int, defender_id: int, location_id: str, turn_timeout: int = PVP_TURN_TIMEOUT) -> dict:
"""Create a new PvP combat. First turn goes to attacker."""
async with DatabaseSession() as session:
stmt = insert(pvp_combats).values(
attacker_character_id=attacker_id,
defender_character_id=defender_id,
turn='defender', # Defender goes first
turn='attacker', # Attacker goes first
turn_started_at=time.time(),
turn_timeout_seconds=turn_timeout,
location_id=location_id,
@@ -1970,6 +1971,61 @@ async def remove_expired_npc_corpses(timestamp_limit: float) -> int:
return result.rowcount
async def get_empty_player_corpses() -> List[Dict[str, Any]]:
"""Get player corpses with no items remaining."""
async with DatabaseSession() as session:
stmt = select(player_corpses).where(
or_(
player_corpses.c.items == '[]',
player_corpses.c.items == ''
)
)
result = await session.execute(stmt)
return [dict(row._mapping) for row in result.fetchall()]
async def get_empty_npc_corpses() -> List[Dict[str, Any]]:
"""Get NPC corpses with no loot remaining."""
async with DatabaseSession() as session:
stmt = select(npc_corpses).where(
or_(
npc_corpses.c.loot_remaining == '[]',
npc_corpses.c.loot_remaining == ''
)
)
result = await session.execute(stmt)
return [dict(row._mapping) for row in result.fetchall()]
async def remove_empty_player_corpses() -> int:
"""Remove player corpses with no items remaining."""
async with DatabaseSession() as session:
stmt = delete(player_corpses).where(
or_(
player_corpses.c.items == '[]',
player_corpses.c.items == ''
)
)
result = await session.execute(stmt)
await session.commit()
return result.rowcount
async def remove_empty_npc_corpses() -> int:
"""Remove NPC corpses with no loot remaining."""
async with DatabaseSession() as session:
stmt = delete(npc_corpses).where(
or_(
npc_corpses.c.loot_remaining == '[]',
npc_corpses.c.loot_remaining == ''
)
)
result = await session.execute(stmt)
await session.commit()
return result.rowcount
# ============================================================================
# STATUS EFFECTS FUNCTIONS
# ============================================================================
@@ -2226,50 +2282,12 @@ async def get_pvp_combat_by_player(character_id: int) -> Optional[Dict[str, Any]
return dict(row._mapping) if row else None
async def create_pvp_combat(
attacker_id: int,
defender_id: int,
location_id: str,
turn_timeout: int = 300
) -> Dict[str, Any]:
"""Create a new PVP combat encounter."""
import time
async with DatabaseSession() as session:
current_time = time.time()
# Get names for denormalization
attacker_res = await session.execute(select(characters.c.name).where(characters.c.id == attacker_id))
defender_res = await session.execute(select(characters.c.name).where(characters.c.id == defender_id))
attacker_name = attacker_res.scalar() or "Unknown"
defender_name = defender_res.scalar() or "Unknown"
stmt = insert(pvp_combats).values(
attacker_character_id=attacker_id,
defender_character_id=defender_id,
attacker_name=attacker_name,
defender_name=defender_name,
location_id=location_id,
started_at=current_time,
updated_at=current_time,
turn='defender', # Defender goes first usually, or random? 'initiator pays price?'
# Requirement says: "You have initiated combat... They get the first turn."
turn_started_at=current_time,
turn_timeout_seconds=turn_timeout,
attacker_acknowledged=False,
defender_acknowledged=False
).returning(pvp_combats)
result = await session.execute(stmt)
await session.commit()
return dict(result.fetchone()._mapping)
# Note: create_pvp_combat is defined above at line ~876, not duplicated here
async def update_pvp_combat(combat_id: int, updates: Dict[str, Any]) -> bool:
"""Update PVP combat state."""
import time
updates['updated_at'] = time.time()
# Don't add updated_at - column doesn't exist in table
async with DatabaseSession() as session:
stmt = update(pvp_combats).where(
pvp_combats.c.id == combat_id