Pre-combat-improvements: Combat animations, flee fixes, corpse logic updates
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api/services/constants.py
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6
api/services/constants.py
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"""
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Global game constants
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"""
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# PvP Combat
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PVP_TURN_TIMEOUT = 60
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@@ -47,11 +47,13 @@ GAME_MESSAGES = {
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'player_entered_combat': {'en': '{player_name} entered combat with {npc_name}', 'es': '{player_name} entró en combate con {npc_name}'},
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'player_returned_pvp': {'en': '{player_name} has returned from PvP combat.', 'es': '{player_name} ha regresado del combate PvP.'},
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'player_entered_combat': {'en': '{player_name} entered combat with {npc_name}', 'es': '{player_name} entró en combate con {npc_name}'},
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'player_returned_pvp': {'en': '{player_name} has returned from PvP combat.', 'es': '{player_name} ha regresado del combate PvP.'},
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'pvp_defeat_broadcast': {'en': '{opponent} was defeated by {winner} in PvP combat', 'es': '{opponent} fue derrotado por {winner} en combate PvP'},
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'pvp_initiated_attacker': {'en': "You have initiated combat with {defender}! They get the first turn.", 'es': "¡Has iniciado combate con {defender}! Tiene el primer turno."},
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'pvp_challenged_defender': {'en': "{attacker} has challenged you to PvP combat! It's your turn.", 'es': "¡{attacker} te ha desafiado a combate PvP! Es tu turno."},
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'pvp_combat_started_broadcast': {'en': "⚔️ PvP combat started between {attacker} and {defender}!", 'es': "⚔️ ¡Combate PvP iniciado entre {attacker} y {defender}!"},
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'flee_success_text': {'en': "{name} fled from combat!", 'es': "¡{name} huyó del combate!"},
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'flee_fail_text': {'en': "{name} tried to flee but failed!", 'es': "¡{name} intentó huir pero falló!"},
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# Loot
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'corpse_name_npc': {'en': "{name} Corpse", 'es': "Cadáver de {name}"},
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