Pre-combat-improvements: Combat animations, flee fixes, corpse logic updates

This commit is contained in:
Joan
2026-02-03 19:48:37 +01:00
parent 0b0a23f500
commit e6747b1d05
29 changed files with 827 additions and 243 deletions

View File

@@ -0,0 +1,27 @@
Inventory & Interaction
pickup.wav (Picking up an item)
drop.wav (Dropping an item)
equip.wav (Equipping an item)
unequip.wav (Unequipping an item)
use.wav (Using a consumable like food/potion)
interact.wav (Looting a corpse)
Combat - General
hit.wav (When anyone takes damage)
victory.wav (Combat won)
defeat.wav (Combat lost)
flee.wav (Successfully ran away)
Combat - Player Weapons
The system detects keywords in the weapon name to pick the sound. If no match is found, it plays the default.
attack_sword.wav (Swords, Blades)
attack_axe.wav (Axes)
attack_bow.wav (Bows)
attack_dagger.wav (Daggers)
attack_blunt.wav (Hammers, Maces)
attack_punch.wav (Unarmed/Fists)
attack_default.wav (Required fallback)
Combat - Enemies
The system tries to find a specific sound for the NPC ID first.
attack_enemy_default.wav (Required fallback)
attack_enemy_<ID>.wav (Optional specific sounds, e.g., attack_enemy_1.wav)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.