Pre-combat-improvements: Combat animations, flee fixes, corpse logic updates
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pwa/public/audio/audios.txt
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27
pwa/public/audio/audios.txt
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Inventory & Interaction
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pickup.wav (Picking up an item)
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drop.wav (Dropping an item)
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equip.wav (Equipping an item)
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unequip.wav (Unequipping an item)
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use.wav (Using a consumable like food/potion)
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interact.wav (Looting a corpse)
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Combat - General
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hit.wav (When anyone takes damage)
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victory.wav (Combat won)
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defeat.wav (Combat lost)
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flee.wav (Successfully ran away)
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Combat - Player Weapons
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The system detects keywords in the weapon name to pick the sound. If no match is found, it plays the default.
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attack_sword.wav (Swords, Blades)
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attack_axe.wav (Axes)
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attack_bow.wav (Bows)
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attack_dagger.wav (Daggers)
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attack_blunt.wav (Hammers, Maces)
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attack_punch.wav (Unarmed/Fists)
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attack_default.wav (Required fallback)
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Combat - Enemies
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The system tries to find a specific sound for the NPC ID first.
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attack_enemy_default.wav (Required fallback)
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attack_enemy_<ID>.wav (Optional specific sounds, e.g., attack_enemy_1.wav)
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