feat: Implement Inventory Grid View and GameButton
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@@ -10,6 +10,8 @@ hit.wav (When anyone takes damage)
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victory.wav (Combat won)
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defeat.wav (Combat lost)
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flee.wav (Successfully ran away)
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step.wav (Movement between locations)
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Combat - Player Weapons
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The system detects keywords in the weapon name to pick the sound. If no match is found, it plays the default.
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pwa/public/audio/sfx/step.wav
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pwa/public/audio/sfx/step.wav
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