feat: Implement Inventory Grid View and GameButton
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@@ -32,7 +32,7 @@
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background: linear-gradient(135deg, rgba(225, 29, 72, 0.1) 0%, transparent 100%);
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border: 1px solid rgba(225, 29, 72, 0.3);
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/* Angled Cut */
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clip-path: polygon(15px 0, 100% 0, 100% 100%, 0 100%, 0 15px);
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clip-path: var(--game-clip-path);
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border-left: 3px solid var(--game-color-primary);
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position: relative;
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}
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@@ -85,7 +85,7 @@
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justify-content: center;
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gap: 0.5rem;
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/* Tech Shape: Angled top-left and bottom-right */
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clip-path: polygon(10px 0, 100% 0, 100% calc(100% - 10px), calc(100% - 10px) 100%, 0 100%, 0 10px);
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clip-path: var(--game-clip-path);
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position: relative;
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}
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@@ -132,7 +132,7 @@
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padding: 0 12px;
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background-color: rgba(0, 0, 0, 0.6);
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border: 1px solid rgba(76, 209, 55, 0.3);
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clip-path: polygon(8px 0, 100% 0, 100% 100%, 0 100%, 0 8px);
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clip-path: var(--game-clip-path-sm);
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font-size: 0.8rem;
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color: #aaddaa;
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font-family: monospace;
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@@ -177,7 +177,7 @@
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font-weight: 700;
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transition: all 0.2s;
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/* Same tech shape */
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clip-path: polygon(10px 0, 100% 0, 100% calc(100% - 10px), calc(100% - 10px) 100%, 0 100%, 0 10px);
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clip-path: var(--game-clip-path-sm);
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text-transform: uppercase;
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display: flex;
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align-items: center;
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@@ -209,7 +209,7 @@
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font-size: 1rem;
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transition: all 0.2s;
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/* Angled corners */
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clip-path: polygon(6px 0, 100% 0, 100% calc(100% - 6px), calc(100% - 6px) 100%, 0 100%, 0 6px);
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clip-path: var(--game-clip-path-sm);
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}
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.header-icon-btn:hover {
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@@ -223,7 +223,7 @@
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.game-header .language-btn {
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height: 36px;
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border-radius: 0;
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clip-path: polygon(6px 0, 100% 0, 100% calc(100% - 6px), calc(100% - 6px) 100%, 0 100%, 0 6px);
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clip-path: var(--game-clip-path-sm);
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background: rgba(255, 255, 255, 0.03);
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border: 1px solid rgba(255, 255, 255, 0.15);
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}
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@@ -237,7 +237,7 @@
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border-radius: 0;
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border: 1px solid var(--game-border-color);
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background: rgba(10, 10, 15, 0.95);
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clip-path: polygon(0 0, 100% 0, 100% calc(100% - 10px), calc(100% - 10px) 100%, 0 100%);
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clip-path: var(--game-clip-path);
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}
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/* Separator line */
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