feat: Implement Inventory Grid View and GameButton
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@@ -7,11 +7,11 @@
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/* More transparent/themed background */
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background: rgba(20, 20, 20, 0.6);
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backdrop-filter: blur(5px);
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border-radius: 12px;
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padding: 1rem;
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color: white;
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position: relative;
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overflow: hidden;
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/* overflow: hidden; Removed to allow floating text to be seen */
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clip-path: var(--game-clip-path);
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border: 1px solid rgba(255, 255, 255, 0.1);
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}
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@@ -118,10 +118,10 @@
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width: 100%;
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height: 16px;
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background: rgba(255, 255, 255, 0.1);
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border-radius: 8px;
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margin-top: 5px;
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position: relative;
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overflow: hidden;
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clip-path: var(--game-clip-path-sm);
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}
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.health-bar-fill {
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@@ -197,12 +197,12 @@
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/* Combat Log */
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.combat-log-container {
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background: rgba(0, 0, 0, 0.5);
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border-radius: 8px;
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padding: 0.5rem;
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margin-top: 1rem;
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height: 150px;
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overflow-y: auto;
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font-size: 0.9rem;
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clip-path: var(--game-clip-path-sm);
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}
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.log-message {
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@@ -236,7 +236,7 @@
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width: 100%;
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height: 100%;
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pointer-events: none;
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z-index: 10;
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z-index: 1000;
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}
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.floating-text {
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@@ -246,6 +246,8 @@
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animation: float-up 5s forwards;
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pointer-events: none;
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text-shadow: 2px 2px 0 #000;
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z-index: 2000;
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/* Ensure on top of everything */
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}
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.type-damage {
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@@ -346,10 +348,10 @@
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transform: translate(-50%, -50%);
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background: rgba(0, 0, 0, 0.8);
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padding: 1rem 2rem;
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border-radius: 20px;
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font-size: 1.5rem;
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animation: pulse 1s infinite;
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z-index: 20;
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clip-path: var(--game-clip-path-sm);
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}
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@keyframes pulse {
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@@ -419,10 +421,10 @@
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.stat-block {
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background: rgba(0, 0, 0, 0.4);
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padding: 0.5rem 1rem;
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border-radius: 8px;
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border: 1px solid rgba(255, 255, 255, 0.1);
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
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position: relative;
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clip-path: var(--game-clip-path-sm);
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}
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.stat-block.enemy {
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@@ -463,13 +465,12 @@
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height: 12px;
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/* Slightly thinner than header */
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background: rgba(0, 0, 0, 0.6);
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border-radius: 6px;
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overflow: hidden;
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position: relative;
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clip-path: var(--game-clip-path-sm);
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}
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.progress-fill {
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height: 100%;
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border-radius: 6px;
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transition: width 0.3s ease-out;
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}
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