Combat frontend rewrite: Clean architecture with structured messages, animations, and i18n
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@@ -155,6 +155,10 @@
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"combatLog": "Combat Log",
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"attacking": "Attacking",
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"defending": "Defending",
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"thinking": "Enemy is thinking...",
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"yourTurnTimer": "Your Turn ({{time}})",
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"enemyTurnTimer": "Enemy Turn",
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"waiting": "Waiting for opponent...",
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"messages": {
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"combat_start": "Combat started with {{enemy}}!",
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"player_attack": "You attack for {{damage}} damage!",
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@@ -162,7 +166,25 @@
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"victory": "Victory! Defeated {{enemy}}",
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"flee_fail": "Failed to flee! {{enemy}} attacks for {{damage}} damage!"
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},
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"turnTimer": "Turn Timer"
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"turnTimer": "Turn Timer",
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"actions": {
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"attack": "Attack",
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"flee": "Flee",
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"useItem": "Use Item"
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},
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"status": {
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"attacking": "Attacking...",
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"fleeing": "Fleeing...",
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"waiting": "Waiting for opponent..."
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},
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"events": {
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"playerDamage": "You dealt {{damage}} damage!",
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"enemyDamage": "Enemy dealt {{damage}} damage!",
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"playerMiss": "You missed!",
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"enemyMiss": "Enemy missed!",
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"armorAbsorbed": "Armor absorbed {{armor}} damage",
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"itemBroke": "{{item}} broke!"
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}
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},
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"equipment": {
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"head": "Head",
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