Joan
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d5afd28eb9
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Refactor: unified combat engine for PvE/PvP
- Create api/services/combat_engine.py with all shared combat logic
- Rewrite combat.py from 2820 to ~600 lines (thin orchestration)
- Fix buff consumption: fortify, berserker_rage, evade, foresight, iron_skin now actually work
- Fix stun: PvE skills now write stun to npc_status_effects
- Fix skill damage: now uses stats.attack_power consistently (includes perks)
- Fix PvPCombatActionRequest: add skill_id field for proper PvP skill support
- Remove dead code: PvP skill/item blocks copy-pasted into PvE endpoint
- Update game_logic.npc_attack to check buff modifiers (dodge, damage reduction, etc.)
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2026-02-25 12:10:45 +01:00 |
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Joan
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540df02ae7
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Pre-combat-refactor: current state with PvP sync, boss setup scripts, combat fixes
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2026-02-25 12:00:06 +01:00 |
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Joan
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fd94387d54
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feat(backend): Integrate Derived Stats into combat, loot, and crafting mechanics
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2026-02-25 10:05:14 +01:00 |
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Joan
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d38d4cc288
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Update
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2026-02-23 15:42:21 +01:00 |
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Joan
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70dc35b4b2
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Added trading and quests, checkpoint push
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2026-02-08 20:18:42 +01:00 |
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Joan
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1b7ffd614d
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Backup before cleanup
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2026-02-05 15:00:49 +01:00 |
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Joan
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e6747b1d05
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Pre-combat-improvements: Combat animations, flee fixes, corpse logic updates
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2026-02-03 19:48:37 +01:00 |
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Joan
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0b0a23f500
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WIP: Current state before PVP combat investigation
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2026-02-03 12:19:28 +01:00 |
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Joan
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7f42fd6b7f
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Fix critical bug in Combat.tsx: message split was using escaped backslash instead of newline
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2026-01-09 11:39:08 +01:00 |
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Joan
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f986fa18a0
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Combat frontend rewrite: Clean architecture with structured messages, animations, and i18n
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2026-01-09 11:14:40 +01:00 |
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Joan
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2875e72b20
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Pre-combat-rewrite: Backup current state before comprehensive combat frontend rewrite
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2026-01-09 11:07:37 +01:00 |
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Joan
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81f8912059
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Commit
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2025-11-27 16:27:01 +01:00 |
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