# Visual Style Guide - Echoes of the Ash This document defines the unified visual system for the application, ensuring a consistent, mature "videogame" aesthetic. ## 1. Core Design Philosophy - **Aesthetic**: **Mature Post-Apocalyptic**. Think "High-Tech Scavenger". - **Dark & Gritty**: Deep blacks (`#0a0a0a`) mixed with industrial dark greys (`#1a1a20`). - **Sharp & Distinct**: Avoid overly rounded "Web 2.0" corners. Use chamfered corners (clip-path) for a militaristic/industrial feel. - **Glassmorphism**: Use semi-transparent backgrounds with blur (`backdrop-filter`) to keep the player connected to the world. - **Cinematic**: High contrast text, subtle glows on active elements, and distinct borders. - **Interaction**: **Instant Feedback**. - **Custom Tooltips**: **MANDATORY**. Do NOT use the HTML `title` attribute. All information must appear instantly in a custom game-styled tooltip anchor. - **Micro-animations**: Subtle pulses, border glows on hover. ## 2. CSS Variables (Design Tokens) Defined in `:root`. ### Colors ```css :root { /* Backgrounds */ --game-bg-app: #050505; /* Deepest black */ --game-bg-panel: rgba(18, 18, 24, 0.96); /* Almost solid panels */ --game-bg-glass: rgba(10, 10, 15, 0.85); /* Overlays */ --game-bg-slot: rgba(0, 0, 0, 0.5); /* Item slots - darker than panels */ --game-bg-slot-hover: rgba(255, 255, 255, 0.08); /* Borders / Separators */ --game-border-color: rgba(255, 255, 255, 0.12); --game-border-active: rgba(255, 255, 255, 0.4); --game-border-highlight: #ff6b6b; /* Red accent border */ /* Corner Radius - Tighter for mature look */ --game-radius-xs: 2px; --game-radius-sm: 4px; --game-radius-md: 6px; /* Typography */ --game-font-main: 'Saira Condensed', system-ui, sans-serif; --game-text-primary: #e0e0e0; /* Off-white is better for eyes than pure white */ --game-text-secondary: #94a3b8; /* Cool grey */ --game-text-highlight: #fbbf24; /* Amber/Gold */ --game-text-danger: #ef4444; /* Semantic Colors (Desaturated/Industrial) */ --game-color-primary: #e11d48; /* Blood Red - Action/Health */ --game-color-stamina: #d97706; /* Amber - Stamina */ --game-color-magic: #3b82f6; /* Blue - Mana/Tech */ --game-color-success: #10b981; /* Emerald - Durability High */ --game-color-warning: #f59e0b; /* Amber - Warning */ /* Rarity Colors */ --rarity-common: #9ca3af; --rarity-uncommon: #ffffff; --rarity-rare: #34d399; --rarity-epic: #60a5fa; --rarity-legendary: #fbbf24; /* Effects */ --game-shadow-panel: 0 8px 32px rgba(0, 0, 0, 0.8); --game-shadow-glow: 0 0 15px rgba(225, 29, 72, 0.3); /* Subtle red glow */ } ``` ## 3. Tooltip System (CRITICAL) **Goal**: Replicate a native game HUD tooltip. **Rule**: NEVER use `title="Description"`. ### The Component: `` Every interactive element with info must be wrapped or associated with this component. - **Behavior**: Appears instantly on hover (0ms delay). Follows cursor OR anchored to element. - **Visuals**: - Background: Solid dark (`#0f0f12`) with high opacity (98%). - Border: Thin accent border (`1px solid --game-border-color`). - Shadow: Strong drop shadow to separate from UI. - Content: Supports HTML (rich text, stats, icons). ```tsx // Usage Example }> ## 4. Reusable Components Use these React components located in `pwa/src/components/common/` to ensure visual consistency. ### Buttons: `` **Look**: Rectangular, tactile, with optional mecha-cut corners. - **Variants**: `primary`, `secondary`, `success`, `danger`, `info`, `warning`. - **Sizes**: `sm`, `md`, `lg`. - **States**: Auto-handles hover glows and active transforms. ```tsx Save Game ``` ### Tooltips: `` **Rule**: NEVER use the HTML `title` attribute. - **Behavior**: Appears instantly (0ms), follows cursor. Rendering via React Portal avoids z-index clipping. - **Usage**: Wrap any interactive element. ```tsx ``` ### Item Content: `` Specialized sub-component for rich item data (stats, weight, durability bars). - **Props**: `item`, `showValue` (for trading), `showDurability`. ```tsx }>
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``` ### Progress Bars: `` For health, stamina, XP, weight, and volume. - **Types**: `health`, `stamina`, `xp`, `weight`, `volume`, `durability`. - **Modes**: Supports `showText`, custom `label`, and alignment. - **Logic**: Auto-colors (e.g., weight turns red as it nears capacity). ```tsx ``` ### Dropdowns: `` Contextual menus that render outside the DOM hierarchy. - **Features**: Auto-positioning (flips up if near bottom), click-outside to close. ```tsx setMenuOpen(false)}>
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``` ### Notifications: `` Global toast system. Used via `useNotification` hook. - **Types**: `success`, `error`, `info`, `warning`. - **Visuals**: Slide-in/out animations, industrial styling. ## 5. UI Layout Patterns ### Panels & Containers (`.game-panel`) Use this class for modals and sidebars. - **Visuals**: 96% opacity dark panels, 8px blur, 1px subtle border. ### Grid Slots (`.game-slot`) Consistent 1:1 ratio slots for items or abilities. Darker background than panels to create depth. --- *Updated: Feb 16, 2026*