# Handler Refactoring Summary ## Code Metrics ### Before Refactoring - **Single file:** `bot/handlers.py` (~1,308 lines) - **Giant function:** `button_handler()` with 1000+ lines of if/elif chains - **Maintainability:** Very difficult to navigate and modify ### After Refactoring - **7 organized modules:** Total ~1,786 lines (well-structured) - **Main router:** `handlers.py` (377 lines) - clean routing logic - **6 specialized modules:** - `action_handlers.py` (367 lines) - World interaction - `inventory_handlers.py` (355 lines) - Inventory management - `corpse_handlers.py` (234 lines) - Corpse looting - `combat_handlers.py` (171 lines) - Combat actions - `profile_handlers.py` (147 lines) - Profile & stats - `pickup_handlers.py` (135 lines) - Item pickup ## Architecture ``` bot/ ├── handlers.py # Main router & utilities │ ├── send_or_edit_with_image() │ ├── start() │ ├── export_map() │ ├── spawn_stats() │ └── button_handler() # Routes to specialized handlers │ ├── action_handlers.py # World & Inspection │ ├── get_player_status_text() │ ├── handle_inspect_area() │ ├── handle_attack_wandering() │ ├── handle_inspect_interactable() │ ├── handle_action() │ ├── handle_main_menu() │ ├── handle_move_menu() │ └── handle_move() │ ├── inventory_handlers.py # Inventory Management │ ├── handle_inventory_menu() │ ├── handle_inventory_item() │ ├── handle_inventory_use() │ ├── handle_inventory_drop() │ ├── handle_inventory_equip() │ └── handle_inventory_unequip() │ ├── pickup_handlers.py # Item Collection │ ├── handle_pickup_menu() │ └── handle_pickup() │ ├── combat_handlers.py # Combat System │ ├── handle_combat_attack() │ ├── handle_combat_flee() │ ├── handle_combat_use_item_menu() │ ├── handle_combat_use_item() │ └── handle_combat_back() │ ├── profile_handlers.py # Character Stats │ ├── handle_profile() │ ├── handle_spend_points_menu() │ └── handle_spend_point() │ └── corpse_handlers.py # Looting System ├── handle_loot_player_corpse() ├── handle_take_corpse_item() ├── handle_scavenge_npc_corpse() └── handle_scavenge_corpse_item() ``` ## Key Improvements ### 1. Separation of Concerns Each module handles a specific domain of functionality: - **Action Handlers** → World exploration & interaction - **Inventory Handlers** → Item management - **Combat Handlers** → Battle mechanics - **Profile Handlers** → Character progression - **Corpse Handlers** → Looting system - **Pickup Handlers** → Item collection ### 2. Single Responsibility Principle Each function has one clear purpose: - ✅ `handle_inventory_use()` - Use items - ✅ `handle_combat_attack()` - Attack in combat - ✅ `handle_pickup()` - Pick up items - ❌ ~~`button_handler()` - Do everything~~ ### 3. Improved Error Handling ```python # Centralized error handling in router try: if action_type == "inspect_area": await handle_inspect_area(query, user_id, player) # ... more routes except Exception as e: logger.error(f"Error handling {action_type}: {e}", exc_info=True) await query.answer("An error occurred.", show_alert=True) ``` ### 4. Better Code Navigation - Jump to specific functionality in seconds - IDE autocomplete works better - Easier to review code changes - Reduced cognitive load ### 5. Testability Each handler can now be tested independently: ```python # Easy to test await handle_inventory_use(mock_query, user_id, player, data) # vs. testing 1000 lines of if/elif ``` ## Migration Path All functionality has been preserved. The refactoring only changed the organization, not the behavior. ### Verified Compatible - ✅ All action types still handled - ✅ Same function signatures - ✅ Same error handling behavior - ✅ No breaking changes to external code ### Backup Files Original files saved in `backups/`: - `handlers_original.py` - `handlers.py.old` ## Future Enhancements 1. **Add Type Hints** ```python async def handle_inventory_use( query: CallbackQuery, user_id: int, player: dict, data: list[str] ) -> None: ``` 2. **Create Base Handler Class** ```python class BaseHandler: def __init__(self, query, user_id, player): self.query = query self.user_id = user_id self.player = player ``` 3. **Add Unit Tests** ```python def test_handle_inventory_use(): # Test consumable usage # Test inventory updates # Test error cases ``` 4. **Add Handler Decorators** ```python @requires_combat async def handle_combat_attack(...): @requires_stamina(10) async def handle_action(...): ``` ## Conclusion This refactoring transforms a monolithic 1,308-line file with a 1000+ line function into a well-organized, modular architecture with: - ✅ Clear separation of concerns - ✅ Easy navigation and maintenance - ✅ Better error handling - ✅ Improved testability - ✅ No breaking changes **Result:** The codebase is now much easier to understand, modify, and extend.