-- Buff player and get location into temporary variable DO $$ DECLARE player_id INT; loc_id VARCHAR; start_ts FLOAT; end_ts FLOAT; BEGIN SELECT id, location_id INTO player_id, loc_id FROM characters WHERE name ILIKE 'Jocaru'; IF NOT FOUND THEN RAISE NOTICE 'Player Jocaru not found'; RETURN; END IF; UPDATE characters SET level = 50, xp = 50000, max_hp = 500, hp = 500, max_stamina = 200, stamina = 200 WHERE id = player_id; -- Give items INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'reinforced_pack', 1); INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'reinforced_bat', 1); INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'combat_knife', 1); INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'first_aid_kit', 10); INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'mystery_pills', 5); INSERT INTO inventory (character_id, item_id, quantity) VALUES (player_id, 'energy_bar', 10); -- Spawn enemies start_ts := extract(epoch from now()); end_ts := start_ts + 86400; -- 5 Raider Scouts FOR i IN 1..5 LOOP INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES ('raider_scout', loc_id, start_ts, end_ts); END LOOP; -- 5 Feral Dogs FOR i IN 1..5 LOOP INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES ('feral_dog', loc_id, start_ts, end_ts); END LOOP; -- 5 Mutant Rats FOR i IN 1..5 LOOP INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES ('mutant_rat', loc_id, start_ts, end_ts); END LOOP; -- 2 Test Bosses FOR i IN 1..2 LOOP INSERT INTO wandering_enemies (npc_id, location_id, spawn_timestamp, despawn_timestamp) VALUES ('test_boss', loc_id, start_ts, end_ts); END LOOP; END $$;