# Profile and Leaderboards Implementation - Complete โœ… ## Overview Successfully implemented a complete player profile and leaderboards system with frontend pages and navigation. ## Features Implemented ### 1. Profile Page (`/profile/:playerId`) - **Player Information Card**: - Avatar with gradient background - Player name, username, level - Join date and last seen timestamp - Sticky positioning for easy viewing - **Statistics Display** (4 sections in grid layout): **Combat Stats**: - Enemies Killed - Combats Initiated - Damage Dealt - Damage Taken - Deaths - Successful Flees - Failed Flees **Exploration Stats**: - Distance Walked (units) - Total Playtime (hours/minutes) **Items Stats**: - Items Collected - Items Dropped - Items Used **Recovery Stats**: - HP Restored - Stamina Used - Stamina Restored - **Features**: - Fetches from `/api/statistics/{playerId}` endpoint - Formatted display (playtime in hours/minutes) - Color-coded stat values (red, green, blue, HP pink, stamina yellow) - Navigation buttons to Leaderboards and Game - Responsive design (sidebar on desktop, stacked on mobile) ### 2. Leaderboards Page (`/leaderboards`) - **Stat Selector Sidebar**: - 10 different leaderboard types - Color-coded icons for each stat - Active stat highlighting - Sticky positioning - **Available Leaderboards**: - โš”๏ธ Enemies Killed (red) - ๐Ÿšถ Distance Traveled (blue) - ๐Ÿ’ฅ Combats Started (purple) - ๐Ÿ—ก๏ธ Damage Dealt (red-orange) - ๐Ÿ›ก๏ธ Damage Taken (orange) - ๐Ÿ“ฆ Items Collected (green) - ๐Ÿงช Items Used (blue) - โค๏ธ HP Restored (pink) - โšก Stamina Restored (yellow) - โฑ๏ธ Total Playtime (purple) - **Leaderboard Display**: - Top 100 players per stat - Rank badges (๐Ÿฅ‡ ๐Ÿฅˆ ๐Ÿฅ‰ for top 3) - Special styling for top 3 (gold, silver, bronze gradients) - Player name, username, level badge - Formatted stat values - Click on any player to view their profile - Real-time fetching from `/api/leaderboard/{stat_name}` ### 3. Navigation System - **Top Navigation Bar** (in Game.tsx): - ๐ŸŽฎ Game button - ๐Ÿ‘ค Profile button (links to current user's profile) - ๐Ÿ† Leaderboards button - Active page highlighting - Smooth transitions on hover - Mobile responsive (flex wrap, centered) ### 4. Routing Updates - Added to `App.tsx`: - `/profile/:playerId` - Protected route to view any player's profile - `/leaderboards` - Protected route to view leaderboards - Both routes wrapped in `PrivateRoute` for authentication ## Files Created ### Frontend Components - **pwa/src/components/Profile.tsx** (224 lines) - TypeScript interfaces for PlayerStats and PlayerInfo - useParams hook for dynamic playerId - Fetches from statistics API - formatPlaytime() helper (seconds โ†’ "Xh Ym") - formatDate() helper (Unix timestamp โ†’ readable date) - Error handling and loading states - **pwa/src/components/Leaderboards.tsx** (186 lines) - TypeScript interfaces for LeaderboardEntry and StatOption - 10 predefined stat options with icons and colors - Dynamic leaderboard fetching - formatStatValue() for playtime and number formatting - Rank badge system (medals for top 3) - Clickable player rows for navigation ### Stylesheets - **pwa/src/components/Profile.css** (223 lines) - Dark gradient background - Two-column grid layout (info card + stats) - Responsive breakpoints - Color-coded stat values - Sticky info card - Mobile stacked layout - **pwa/src/components/Leaderboards.css** (367 lines) - Two-column grid (selector + content) - Stat selector with hover effects - Leaderboard table with grid columns - Top 3 special styling (gold, silver, bronze) - Hover effects on player rows - Loading spinner animation - Responsive mobile layout ### Navigation Updates - **pwa/src/components/Game.tsx**: - Added `useNavigate` import - Added `navigate` hook - Added `.nav-links` section in header - 3 navigation buttons with icons - **pwa/src/components/Game.css**: - `.nav-links` flex layout - `.nav-link` button styles - `.nav-link.active` highlighting - Mobile responsive nav (flex-wrap, centered) - **pwa/src/App.tsx**: - Imported Profile and Leaderboards components - Added routes for `/profile/:playerId` and `/leaderboards` ## Design Highlights ### Color Scheme - **Background**: Dark blue-purple gradient (consistent with game theme) - **Borders**: Semi-transparent light blue (#6bb9f0) - **Combat Stats**: Red tones - **Exploration Stats**: Blue tones - **Items Stats**: Green tones - **Recovery Stats**: Pink/Yellow for HP/Stamina - **Level Badges**: Purple-pink gradient - **Top 3 Ranks**: Gold, Silver, Bronze gradients ### UX Features - **Smooth Transitions**: All interactive elements have hover animations - **Sticky Elements**: Info card and stat selector stay visible while scrolling - **Loading States**: Spinner animation during data fetching - **Error Handling**: Retry buttons for failed requests - **Empty States**: Friendly messages when no data available - **Responsive Design**: Full mobile support with breakpoints at 768px and 1024px - **Navigation**: Easy movement between Game, Profile, and Leaderboards - **Accessibility**: Clear visual hierarchy, readable fonts, color contrast ## API Integration ### Endpoints Used 1. **GET `/api/statistics/{player_id}`** - Returns player stats and info - Used by Profile page - Public endpoint (view any player) 2. **GET `/api/statistics/me`** - Returns current user's stats - Alternative to using player_id 3. **GET `/api/leaderboard/{stat_name}?limit=100`** - Returns top 100 players for specified stat - Used by Leaderboards page - Available stats: enemies_killed, distance_walked, combats_initiated, damage_dealt, damage_taken, items_collected, items_used, hp_restored, stamina_restored, playtime ## Mobile Responsiveness ### Profile Page Mobile - Info card switches from sidebar to top section - Stats grid changes from 2 columns to 1 column - Padding reduced for smaller screens - Font sizes adjusted ### Leaderboards Mobile - Stat selector switches from sidebar to top section - Stat options displayed as 2-column grid (then 1 column on small phones) - Leaderboard table columns compressed - Font sizes reduced for player names and values ### Navigation Mobile - Navigation bar wraps on small screens - Buttons centered and full-width - User info stacks vertically - Header padding reduced ## Testing ### Deployment Status โœ… PWA rebuilt successfully โœ… Container deployed and running โœ… No TypeScript compilation errors โœ… All routes accessible ### Verification Steps 1. Navigate to game: https://echoesoftheashgame.patacuack.net/game 2. Check navigation bar appears with Game, Profile, Leaderboards buttons 3. Click Profile button โ†’ should navigate to `/profile/{your_id}` 4. Verify all stats display correctly 5. Click "Leaderboards" button 6. Select different stats from sidebar 7. Click on any player row โ†’ should navigate to their profile 8. Test mobile responsiveness by resizing browser ## Next Steps (Future Enhancements) ### Achievements System - Create achievements table in database - Define achievement criteria - Track achievement progress - Display on profile page - Badge/medal visual elements ### Profile Enhancements - Add avatar upload functionality - Show player's current location - Display equipped items - Show recent activity feed - Friends/compare stats ### Leaderboards Enhancements - Time-based leaderboards (daily, weekly, monthly) - Guild/faction leaderboards - Combined stat rankings - Historical position tracking - Personal best indicators ### Social Features - Player profiles linkable/shareable - Comments on profiles - Achievement sharing - Competition events ## Technical Notes - All statistics are automatically tracked by the backend - No manual stat updates required - Statistics update in real-time as players perform actions - Leaderboard queries optimized with database indexes - Frontend caching could be added for better performance - Consider pagination if leaderboards exceed 100 players ## Summary Successfully created a complete profile and leaderboards system that: - Displays 15 different player statistics - Provides 10 different leaderboard rankings - Includes full navigation integration - Works seamlessly on desktop and mobile - Integrates with existing statistics backend - Enhances player engagement and competition - Follows game's dark fantasy aesthetic