# Bot Refactor Progress ## Status: ✅ Bot successfully connecting to API! The bot is now running and making API calls. Initial testing shows successful communication. ## Completed ### API Endpoints (Internal) - ✅ GET `/api/internal/player/{telegram_id}` - Get player by Telegram ID - ✅ POST `/api/internal/player` - Create player - ✅ POST `/api/internal/player/{player_id}/move` - Move player - ✅ GET `/api/internal/player/{player_id}/inspect` - Inspect area - ✅ POST `/api/internal/player/{player_id}/interact` - Interact with object - ✅ GET `/api/internal/player/{player_id}/inventory` - Get inventory - ✅ POST `/api/internal/player/{player_id}/use_item` - Use item - ✅ POST `/api/internal/player/{player_id}/pickup` - Pick up item - ✅ POST `/api/internal/player/{player_id}/drop_item` - Drop item - ✅ POST `/api/internal/player/{player_id}/equip` - Equip item - ✅ POST `/api/internal/player/{player_id}/unequip` - Unequip item ### API Client (bot/api_client.py) - ✅ `get_player()` - Get player by Telegram ID - ✅ `create_player()` - Create new player - ✅ `move_player()` - Move in direction - ✅ `inspect_area()` - Inspect current area - ✅ `interact()` - Interact with object - ✅ `get_inventory()` - Get inventory - ✅ `use_item()` - Use item - ✅ `pickup_item()` - Pick up item - ✅ `drop_item()` - Drop item - ✅ `equip_item()` - Equip item - ✅ `unequip_item()` - Unequip item ### Bot Handlers Updated - ✅ `bot/handlers.py` - Main button handler now uses API to get player - ✅ `bot/commands.py` - /start command uses API - ✅ `bot/action_handlers.py` - Movement handler updated - ✅ `bot/inventory_handlers.py` - Inventory menu uses API ### Database Functions Added - ✅ `api/database.py::remove_item_from_inventory()` - ✅ `api/database.py::update_item_equipped_status()` ## In Progress ### Testing - 🔄 Movement system - 🔄 Inventory system - 🔄 Interaction system ## Known Issues 1. ⚠️ `GET /api/internal/player/None/inventory` - Some handler is passing None instead of player_id - Likely in inventory_handlers.py when player dict doesn't have 'id' field - Need to trace which handler is causing this ## Not Yet Updated (Still using bot/database.py directly) ### Handlers that need refactoring: - ⏳ `action_handlers.py`: - `handle_inspect_area()` - Uses `get_dropped_items_in_location`, `get_wandering_enemies_in_location` - `handle_attack_wandering()` - Combat-related - `handle_inspect_interactable()` - Uses `get_cooldown` - `handle_action()` - Uses `get_cooldown`, `set_cooldown`, item rewards - ⏳ `inventory_handlers.py`: - `handle_inventory_item()` - Uses `get_inventory_item` - `handle_inventory_use()` - Uses multiple database calls - `handle_inventory_drop()` - Uses `add_dropped_item_to_location` - `handle_inventory_equip()` - Direct database operations - `handle_inventory_unequip()` - Direct database operations - ⏳ `combat_handlers.py` - ALL handlers (combat system not in API yet) - ⏳ `pickup_handlers.py` - Uses `get_dropped_items_in_location` - ⏳ `profile_handlers.py` - Stats management - ⏳ `corpse_handlers.py` - Looting system ### API endpoints still needed: - ⏳ Combat system endpoints - ⏳ Dropped items endpoints - ⏳ Wandering enemies endpoints - ⏳ Status effects endpoints - ⏳ Cooldown management endpoints - ⏳ Corpse/looting endpoints - ⏳ Stats/profile endpoints ## Testing Plan 1. ✅ Bot startup 2. ✅ API connectivity 3. 🔄 Test /start command (player creation) 4. 🔄 Test movement 5. ⏳ Test inventory viewing 6. ⏳ Test item usage 7. ⏳ Test interactions 8. ⏳ Test combat 9. ⏳ Test pickup/drop 10. ⏳ Test equipment ## Next Steps 1. **Debug the None player_id issue** - Find where we're not properly passing player['id'] 2. **Test basic movement** - Try moving between locations 3. **Add missing API endpoints** - Combat, cooldowns, dropped items, etc. 4. **Continue refactoring handlers** - One module at a time 5. **Remove bot/database.py** - Once all handlers use API --- **Current Status**: Bot is operational and communicating with API. Basic functionality working, deeper features need more endpoints and refactoring.