Inventory & Interaction pickup.wav (Picking up an item) drop.wav (Dropping an item) equip.wav (Equipping an item) unequip.wav (Unequipping an item) use.wav (Using a consumable like food/potion) interact.wav (Looting a corpse) Combat - General hit.wav (When anyone takes damage) victory.wav (Combat won) defeat.wav (Combat lost) flee.wav (Successfully ran away) Combat - Player Weapons The system detects keywords in the weapon name to pick the sound. If no match is found, it plays the default. attack_sword.wav (Swords, Blades) attack_axe.wav (Axes) attack_bow.wav (Bows) attack_dagger.wav (Daggers) attack_blunt.wav (Hammers, Maces) attack_punch.wav (Unarmed/Fists) attack_default.wav (Required fallback) Combat - Enemies The system tries to find a specific sound for the NPC ID first. attack_enemy_default.wav (Required fallback) attack_enemy_.wav (Optional specific sounds, e.g., attack_enemy_1.wav)