Files
echoes-of-the-ash/docs/development/HANDLER_REFACTORING_SUMMARY.md
Joan 861f3b8a36 Add visual progress bars and refactor handler modules
- Implement visual HP/Stamina/XP bars using Unicode characters (██░)
- Refactor handlers.py (1308 → 377 lines) into specialized modules:
  * action_handlers.py - World interaction and status display
  * inventory_handlers.py - Inventory management
  * combat_handlers.py - Combat actions
  * profile_handlers.py - Character stats with visual bars
  * corpse_handlers.py - Looting system
  * pickup_handlers.py - Item collection
- Add utility functions: create_progress_bar(), format_stat_bar()
- Organize all documentation into docs/ structure
- Create comprehensive documentation index with navigation
- Add UI examples showing before/after visual improvements
2025-10-19 00:23:44 +02:00

5.3 KiB

Handler Refactoring Summary

Code Metrics

Before Refactoring

  • Single file: bot/handlers.py (~1,308 lines)
  • Giant function: button_handler() with 1000+ lines of if/elif chains
  • Maintainability: Very difficult to navigate and modify

After Refactoring

  • 7 organized modules: Total ~1,786 lines (well-structured)
  • Main router: handlers.py (377 lines) - clean routing logic
  • 6 specialized modules:
    • action_handlers.py (367 lines) - World interaction
    • inventory_handlers.py (355 lines) - Inventory management
    • corpse_handlers.py (234 lines) - Corpse looting
    • combat_handlers.py (171 lines) - Combat actions
    • profile_handlers.py (147 lines) - Profile & stats
    • pickup_handlers.py (135 lines) - Item pickup

Architecture

bot/
├── handlers.py              # Main router & utilities
│   ├── send_or_edit_with_image()
│   ├── start()
│   ├── export_map()
│   ├── spawn_stats()
│   └── button_handler()     # Routes to specialized handlers
│
├── action_handlers.py       # World & Inspection
│   ├── get_player_status_text()
│   ├── handle_inspect_area()
│   ├── handle_attack_wandering()
│   ├── handle_inspect_interactable()
│   ├── handle_action()
│   ├── handle_main_menu()
│   ├── handle_move_menu()
│   └── handle_move()
│
├── inventory_handlers.py    # Inventory Management
│   ├── handle_inventory_menu()
│   ├── handle_inventory_item()
│   ├── handle_inventory_use()
│   ├── handle_inventory_drop()
│   ├── handle_inventory_equip()
│   └── handle_inventory_unequip()
│
├── pickup_handlers.py       # Item Collection
│   ├── handle_pickup_menu()
│   └── handle_pickup()
│
├── combat_handlers.py       # Combat System
│   ├── handle_combat_attack()
│   ├── handle_combat_flee()
│   ├── handle_combat_use_item_menu()
│   ├── handle_combat_use_item()
│   └── handle_combat_back()
│
├── profile_handlers.py      # Character Stats
│   ├── handle_profile()
│   ├── handle_spend_points_menu()
│   └── handle_spend_point()
│
└── corpse_handlers.py       # Looting System
    ├── handle_loot_player_corpse()
    ├── handle_take_corpse_item()
    ├── handle_scavenge_npc_corpse()
    └── handle_scavenge_corpse_item()

Key Improvements

1. Separation of Concerns

Each module handles a specific domain of functionality:

  • Action Handlers → World exploration & interaction
  • Inventory Handlers → Item management
  • Combat Handlers → Battle mechanics
  • Profile Handlers → Character progression
  • Corpse Handlers → Looting system
  • Pickup Handlers → Item collection

2. Single Responsibility Principle

Each function has one clear purpose:

  • handle_inventory_use() - Use items
  • handle_combat_attack() - Attack in combat
  • handle_pickup() - Pick up items
  • button_handler() - Do everything

3. Improved Error Handling

# Centralized error handling in router
try:
    if action_type == "inspect_area":
        await handle_inspect_area(query, user_id, player)
    # ... more routes
except Exception as e:
    logger.error(f"Error handling {action_type}: {e}", exc_info=True)
    await query.answer("An error occurred.", show_alert=True)

4. Better Code Navigation

  • Jump to specific functionality in seconds
  • IDE autocomplete works better
  • Easier to review code changes
  • Reduced cognitive load

5. Testability

Each handler can now be tested independently:

# Easy to test
await handle_inventory_use(mock_query, user_id, player, data)

# vs. testing 1000 lines of if/elif

Migration Path

All functionality has been preserved. The refactoring only changed the organization, not the behavior.

Verified Compatible

  • All action types still handled
  • Same function signatures
  • Same error handling behavior
  • No breaking changes to external code

Backup Files

Original files saved in backups/:

  • handlers_original.py
  • handlers.py.old

Future Enhancements

  1. Add Type Hints

    async def handle_inventory_use(
        query: CallbackQuery,
        user_id: int,
        player: dict,
        data: list[str]
    ) -> None:
    
  2. Create Base Handler Class

    class BaseHandler:
        def __init__(self, query, user_id, player):
            self.query = query
            self.user_id = user_id
            self.player = player
    
  3. Add Unit Tests

    def test_handle_inventory_use():
        # Test consumable usage
        # Test inventory updates
        # Test error cases
    
  4. Add Handler Decorators

    @requires_combat
    async def handle_combat_attack(...):
    
    @requires_stamina(10)
    async def handle_action(...):
    

Conclusion

This refactoring transforms a monolithic 1,308-line file with a 1000+ line function into a well-organized, modular architecture with:

  • Clear separation of concerns
  • Easy navigation and maintenance
  • Better error handling
  • Improved testability
  • No breaking changes

Result: The codebase is now much easier to understand, modify, and extend.