330 lines
13 KiB
JSON
330 lines
13 KiB
JSON
{
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"common": {
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"loading": "Cargando...",
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"error": "Error",
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"save": "Guardar",
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"cancel": "Cancelar",
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"confirm": "Confirmar",
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"close": "Cerrar",
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"yes": "Sí",
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"no": "No",
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"game": "Juego",
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"leaderboards": "Clasificación",
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"account": "Cuenta",
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"info": "Info",
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"talk": "Hablar",
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"loot": "Saquear",
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"lootAll": "Saquear Todo",
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"examine": "Examinar",
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"fight": "Luchar",
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"pickUp": "Recoger",
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"pickUpAll": "Recoger Todo",
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"qty": "Cant",
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"all": "Todo"
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},
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"auth": {
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"login": "Iniciar sesión",
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"logout": "Cerrar sesión",
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"register": "Registrarse",
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"username": "Usuario",
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"password": "Contraseña",
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"email": "Correo electrónico",
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"forgotPassword": "¿Olvidaste tu contraseña?",
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"createAccount": "Crear cuenta",
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"alreadyHaveAccount": "¿Ya tienes una cuenta?",
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"dontHaveAccount": "¿No tienes una cuenta?",
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"rememberMe": "Recordarme",
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"loginTitle": "Bienvenido de nuevo",
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"registerTitle": "Crear cuenta",
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"loginSubtitle": "Inicia sesión para continuar tu viaje",
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"registerSubtitle": "Únete a los supervivientes"
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},
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"characters": {
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"title": "Seleccionar Personaje",
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"createNew": "Crear Nuevo Personaje",
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"play": "Jugar",
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"delete": "Eliminar",
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"noCharacters": "Aún no hay personajes",
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"createFirst": "Crea tu primer personaje para comenzar",
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"name": "Nombre del Personaje",
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"class": "Clase",
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"level": "Nivel"
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},
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"game": {
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"travel": "🧭 Viajar",
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"surroundings": "🌿 Alrededores",
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"character": "👤 Personaje",
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"equipment": "⚔️ Equipamiento",
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"inventory": "🎒 Abrir Inventario",
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"workbench": "🔧 Banco de Trabajo",
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"craft": "🔨 Fabricar",
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"repair": "🛠️ Reparar",
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"salvage": "♻️ Desguazar",
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"pickUp": "Recoger",
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"drop": "Soltar",
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"use": "Usar",
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"equip": "Equipar",
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"unequip": "Desequipar",
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"attack": "⚔️ Atacar",
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"flee": "🏃 Huir",
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"rest": "Descansar",
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"onlineCount": "{{count}} En línea",
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"searchItems": "Buscar objetos...",
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"equipped": "Equipado",
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"backpack": "Mochila",
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"noBackpack": "Sin mochila equipada",
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"distance": "Distancia",
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"stamina": "Aguante",
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"weight": "Peso",
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"volume": "Volumen",
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"durability": "Durabilidad",
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"noItemsFound": "No se encontraron objetos en esta categoría",
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"levelDifferenceTooHigh": "Nivel demasiado alto",
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"areaTooSafeForPvP": "Área demasiado segura para PvP",
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"cures": "Cura",
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"effects": {
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"regeneration": "Regeneración",
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"bleeding": "Sangrado",
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"burning": "Quemadura",
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"poisoned": "Envenenamiento"
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},
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"effectAlreadyActive": "Efecto ya activo",
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"found": "Encontrado"
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},
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"location": {
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"recentActivity": "📜 Actividad Reciente",
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"enemies": "⚔️ Enemigos",
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"corpses": "💀 Cadáveres",
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"npcs": "👥 NPCs",
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"itemsOnGround": "📦 Objetos en el Suelo",
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"lootableItems": "Objetos Saqueables:",
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"items": "objeto(s)",
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"level": "Nv."
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},
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"tags": {
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"workbench": "🔧 Banco de Trabajo",
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"repairStation": "🛠️ Estación de Reparación",
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"safeZone": "🛡️ Zona Segura",
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"shop": "🏪 Tienda",
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"shelter": "🏠 Refugio",
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"medical": "⚕️ Médico",
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"storage": "📦 Almacén",
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"water": "💧 Agua",
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"food": "🍎 Comida"
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},
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"stats": {
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"hp": "❤️ Vida",
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"maxHp": "❤️ Vida Máx.",
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"stamina": "⚡ Aguante",
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"maxStamina": "⚡ Aguante Máx.",
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"xp": "⭐ XP",
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"level": "Nivel",
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"unspentPoints": "⭐ Sin gastar",
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"weight": "Peso",
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"volume": "Volumen",
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"strength": "💪 FUE",
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"strengthFull": "Fuerza",
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"strengthDesc": "Aumenta el daño cuerpo a cuerpo y la capacidad de carga",
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"agility": "🏃 AGI",
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"agilityFull": "Agilidad",
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"agilityDesc": "Mejora la probabilidad de esquivar y los golpes críticos",
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"endurance": "🛡️ RES",
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"enduranceFull": "Resistencia",
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"enduranceDesc": "Aumenta la vida y el aguante",
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"intellect": "🧠 INT",
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"intellectFull": "Intelecto",
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"intellectDesc": "Mejora la fabricación y recolección de recursos",
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"armor": "🛡️ Armadura",
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"damage": "Daño",
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"durability": "Durabilidad",
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"tier": "Nivel",
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"hpRestore": "Restaura Vida",
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"staminaRestore": "Restaura Aguante",
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"pen": "Pen",
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"crit": "Crit",
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"acc": "Prec",
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"life": "Vida",
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"str": "FUE",
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"agi": "AGI",
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"end": "RES",
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"hpMax": "Vida máx",
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"stmMax": "Agua. máx"
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},
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"combat": {
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"title": "Combate",
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"pvp_title": "Duelo",
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"unknown_enemy": "Enemigo Desconocido",
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"start": "¡Combate iniciado!",
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"inCombat": "En Combate",
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"yourTurn": "Tu Turno",
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"enemyTurn": "Turno del Enemigo",
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"your_turn": "Tu Turno",
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"opponent_turn": "Esperando",
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"turn_timeout": "¡Se acabó el tiempo! Turno pasado.",
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"victory": "¡Victoria!",
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"defeat": "Derrota",
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"youDied": "Has Muerto",
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"respawn": "Reaparecer",
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"fleeSuccess": "¡Has escapado!",
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"fleeFailed": "¡No has podido escapar!",
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"enemyHp": "Vida del Enemigo",
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"playerHp": "Tu Vida",
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"combatLog": "Registro de Combate",
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"turnTimer": "Temporizador de Turno",
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"attacking": "Atacando",
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"defending": "Defendiendo",
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"thinking": "El enemigo está pensando...",
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"yourTurnTimer": "Tu Turno ({{time}})",
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"enemyTurnTimer": "Turno del Enemigo",
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"waiting": "Esperando al oponente...",
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"messages": {
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"combat_start": "¡Combate iniciado con {{enemy}}!",
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"player_attack": "¡Atacas por {{damage}} de daño!",
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"enemy_attack": "{{enemy}} ataca por {{damage}} de daño!",
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"victory": "¡Victoria! Derrotaste a {{enemy}}",
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"flee_fail": "¡Fallaste al huir! {{enemy}} ataca por {{damage}} de daño!"
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},
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"actions": {
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"attack": "Atacar",
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"defend": "Defender",
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"flee": "Huir",
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"supplies": "Suministros",
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"useItem": "Usar Objeto"
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},
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"status": {
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"attacking": "Atacando...",
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"defending": "Preparándose...",
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"fleeing": "Huyendo...",
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"usingItem": "Usando objeto...",
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"waiting": "Esperando al oponente..."
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},
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"events": {
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"playerDamage": "¡Infligiste {{damage}} de daño!",
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"enemyDamage": "¡El enemigo infligió {{damage}} de daño!",
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"playerMiss": "¡Fallaste!",
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"enemyMiss": "¡El enemigo falló!",
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"armorAbsorbed": "La armadura absorbió {{armor}} de daño",
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"itemBroke": "¡{{item}} se rompió!",
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"defendSuccess": "¡Te preparas para resistir, reduciendo el daño recibido!",
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"damageReduced": "¡Defendiendo! Daño reducido en {{reduction}}%",
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"itemUsed": "Usaste {{item}}{{effects}}",
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"itemDamage": "{{item}} inflige {{damage}} de daño!"
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},
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"log": {
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"combat_start": "¡Combate iniciado!",
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"combat_initiation": "¡Combate iniciado!",
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"ambush": "¡Te emboscaron!",
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"pvp_attack": "¡Atacaste a otro jugador!",
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"pvp_defense": "¡Estás bajo ataque de otro jugador!",
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"player_attack": "Golpeas por {{damage}} de daño",
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"enemy_attack": "El enemigo golpea por {{damage}} de daño",
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"player_miss": "¡Fallaste!",
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"enemy_miss": "¡El enemigo falló!",
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"item_broken": "¡Tu {{item}} se rompió!",
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"flee_success": "¡Lograste escapar!",
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"flee_fail": "¡No pudiste escapar!",
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"defend": "¡Te preparas para el impacto!",
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"item_used": "Usaste {{item}}",
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"effect_applied": "Aplicado {{effect}} a {{target}}",
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"item_damage": "{{item}} inflige {{damage}} de daño!",
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"damage_reduced": "Daño reducido en {{reduction}}%"
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},
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"modal": {
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"supplies_title": "Suministros de Combate",
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"no_combat_items": "No hay objetos de combate disponibles",
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"search_items": "Buscar objetos..."
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}
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},
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"equipment": {
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"head": "Cabeza",
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"torso": "Torso",
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"legs": "Piernas",
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"feet": "Pies",
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"weapon": "Arma",
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"backpack": "Mochila",
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"noBackpack": "Sin Mochila Equipada",
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"equipped": "Equipado"
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},
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"crafting": {
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"requirements": "📊 Requisitos",
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"materials": "Materiales",
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"tools": "Herramientas",
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"levelRequired": "Requiere Nivel {{level}}",
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"missingRequirements": "Faltan Requisitos",
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"craftItem": "🔨 Fabricar",
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"repairItem": "🛠️ Reparar",
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"salvageItem": "♻️ Desguazar",
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"staminaCost": "⚡ {{cost}} Aguante",
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"alreadyFull": "Ya está completo",
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"perfectCondition": "✅ El objeto está en perfectas condiciones",
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"yieldReduced": "⚠️ Rendimiento reducido un {{percent}}% por daño",
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"selectItem": "Selecciona un objeto para ver detalles",
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"chooseFromList": "Elige un objeto de la lista de la izquierda",
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"yield": "Rendimiento",
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"repairCost": "Coste de Reparación",
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"noMaterialsRequired": "No requiere materiales",
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"missing": "Falta",
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"cost": "Coste",
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"potentialBaseStats": "Estadísticas base potenciales. Las estadísticas reales pueden variar.",
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"confirmSalvage": "¿Estás seguro de que quieres desguazar {{name}}? Esto no se puede deshacer."
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},
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"categories": {
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"all": "Todos los Objetos",
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"weapon": "Armas",
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"armor": "Armaduras",
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"clothing": "Ropa",
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"backpack": "Mochilas",
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"tool": "Herramientas",
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"consumable": "Consumibles",
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"resource": "Recursos",
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"quest": "Misión",
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"misc": "Varios"
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},
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"messages": {
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"notEnoughStamina": "No tienes suficiente aguante (necesitas {{need}}, tienes {{have}})",
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"inventoryFull": "Inventario lleno",
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"itemDropped": "Objeto soltado",
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"itemPickedUp": "Objeto recogido",
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"waitBeforeMoving": "Espera {{seconds}}s antes de moverte",
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"cannotTravelInCombat": "No puedes viajar durante el combate",
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"cannotInteractInCombat": "No puedes interactuar durante el combate",
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"interactionCooldown": "Espera {{seconds}}s antes de interactuar de nuevo",
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"youAreDead": "Estás muerto",
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"cannotTravelCombat": "No puedes viajar durante el combate",
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"cannotGo": "No puedes ir al {{direction}}",
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"enemyAppeared": "¡Un {{name}} ha aparecido!",
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"enemyDespawned": "Un enemigo errante ha abandonado el área",
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"corpsesDecayed": "{{count}} cadáveres se han descompuesto",
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"itemsDecayed": "{{count}} objeto(s) tirado(s) se han descompuesto",
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"statusDamage": "Has recibido {{damage}} de daño por efectos de estado",
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"statusHeal": "Has recuperado {{heal}} PS por efectos de estado",
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"diedStatus": "Has muerto debido a efectos de estado",
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"wanderingEnemyAppeared": "¡Un enemigo errante abandonó el área",
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"staminaRegenerated": "Estamina regenerada",
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"combatTimeout": "⏱️ ¡Turno saltado por tiempo agotado!",
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"interactableReady": "{{action}} está listo en {{name}}",
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"waitBeforeMovingSimple": "Espera {{seconds}}s antes de moverte"
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},
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"directions": {
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"north": "Norte",
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"south": "Sur",
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"east": "Este",
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"west": "Oeste",
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"northeast": "Noreste",
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"northwest": "Noroeste",
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"southeast": "Sureste",
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"southwest": "Suroeste",
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"up": "Arriba",
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"down": "Abajo",
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"inside": "Adentro",
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"outside": "Afuera",
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"enter": "Entrar",
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"exit": "Salir"
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},
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"landing": {
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"heroTitle": "Ecos de las Cenizas",
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"heroSubtitle": "Un RPG de supervivencia post-apocalíptico",
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"playNow": "Jugar Ahora",
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"features": "Características"
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}
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} |