Files
echoes-of-the-ash/bot/pickup_handlers.py
2025-11-07 15:27:13 +01:00

137 lines
5.1 KiB
Python

"""
Pickup and item collection handlers.
"""
import logging
from . import keyboards, logic
from .api_client import api_client
from data.world_loader import game_world
from data.items import ITEMS
logger = logging.getLogger(__name__)
async def handle_pickup_menu(query, user_id: int, player: dict, data: list):
"""Show pickup options for a dropped item."""
dropped_item_id = int(data[1])
item_to_pickup = await api_client.get_dropped_item(dropped_item_id)
if not item_to_pickup:
await query.answer("Someone already picked that up!", show_alert=False)
location_id = player['location_id']
location = game_world.get_location(location_id)
dropped_items = await api_client.get_dropped_items_in_location(location_id)
wandering_enemies = await api_client.get_wandering_enemies_in_location(location_id)
keyboard = await keyboards.inspect_keyboard(location_id, dropped_items, wandering_enemies)
image_path = location.image_path if location else None
from .handlers import send_or_edit_with_image
await send_or_edit_with_image(
query,
text="You scan the area. You notice...",
reply_markup=keyboard,
image_path=image_path
)
return
item_def = ITEMS.get(item_to_pickup['item_id'], {})
emoji = item_def.get('emoji', '')
text = f"{emoji} <b>{item_def.get('name', 'Unknown')}</b>\n\n"
text += f"Available: {item_to_pickup['quantity']}\n"
text += f"Weight: {item_def.get('weight', 0)} kg each\n"
text += f"Volume: {item_def.get('volume', 0)} vol each\n\n"
text += "How many do you want to pick up?"
await query.answer()
keyboard = keyboards.pickup_options_keyboard(
dropped_item_id,
item_def.get('name', 'Unknown'),
item_to_pickup['quantity']
)
location = game_world.get_location(player['location_id'])
image_path = location.image_path if location else None
from .handlers import send_or_edit_with_image
await send_or_edit_with_image(
query,
text=text,
reply_markup=keyboard,
image_path=image_path
)
async def handle_pickup(query, user_id: int, player: dict, data: list):
"""Pick up a dropped item from the world."""
dropped_item_id = int(data[1])
pickup_amount_str = data[2] if len(data) > 2 else "all"
item_to_pickup = await api_client.get_dropped_item(dropped_item_id)
if not item_to_pickup:
await query.answer("Someone already picked that up!", show_alert=False)
location_id = player['location_id']
location = game_world.get_location(location_id)
dropped_items = await api_client.get_dropped_items_in_location(location_id)
wandering_enemies = await api_client.get_wandering_enemies_in_location(location_id)
keyboard = await keyboards.inspect_keyboard(location_id, dropped_items, wandering_enemies)
image_path = location.image_path if location else None
from .handlers import send_or_edit_with_image
await send_or_edit_with_image(
query,
text="You scan the area. You notice...",
reply_markup=keyboard,
image_path=image_path
)
return
# Determine how much to pick up
if pickup_amount_str == "all":
pickup_amount = item_to_pickup['quantity']
else:
pickup_amount = min(int(pickup_amount_str), item_to_pickup['quantity'])
# Check inventory capacity
can_add, reason = await logic.can_add_item_to_inventory(
user_id, item_to_pickup['item_id'], pickup_amount
)
if not can_add:
await query.answer(reason, show_alert=True)
return
# Add to inventory
await api_client.add_item_to_inventory(user_id, item_to_pickup['item_id'], pickup_amount)
# Update or remove dropped item
remaining = item_to_pickup['quantity'] - pickup_amount
item_def = ITEMS.get(item_to_pickup['item_id'], {})
if remaining > 0:
await api_client.update_dropped_item(dropped_item_id, remaining)
await query.answer(
f"Picked up {pickup_amount}x {item_def.get('name', 'item')}. {remaining} remaining.",
show_alert=False
)
else:
await api_client.remove_dropped_item(dropped_item_id)
await query.answer(
f"Picked up {pickup_amount}x {item_def.get('name', 'item')}.",
show_alert=False
)
# Return to inspect area
location_id = player['location_id']
location = game_world.get_location(location_id)
dropped_items = await api_client.get_dropped_items_in_location(location_id)
wandering_enemies = await api_client.get_wandering_enemies_in_location(location_id)
keyboard = await keyboards.inspect_keyboard(location_id, dropped_items, wandering_enemies)
image_path = location.image_path if location else None
from .handlers import send_or_edit_with_image
await send_or_edit_with_image(
query,
text="You scan the area. You notice...",
reply_markup=keyboard,
image_path=image_path
)