Files
echoes-of-the-ash/pwa/src/components/game/CombatEffects.css
2026-02-10 10:48:53 +01:00

563 lines
9.7 KiB
CSS

/* Combat Layout */
.combat-container {
display: flex;
flex-direction: column;
width: 100%;
margin: 0 auto;
/* More transparent/themed background */
background: rgba(20, 20, 20, 0.6);
backdrop-filter: blur(5px);
padding: 1rem;
color: white;
position: relative;
/* overflow: hidden; Removed to allow floating text to be seen */
clip-path: var(--game-clip-path);
border: 1px solid rgba(255, 255, 255, 0.1);
}
.glow-effect {
box-shadow: 0 0 10px #ff4444, 0 0 20px #ff4444;
transition: box-shadow 0.3s ease-in-out;
}
.dead .location-image {
filter: grayscale(100%);
transition: filter 1s ease;
}
/* Combat Scene: Location Background with NPC Overlay */
.combat-scene-container {
position: relative;
width: 100%;
max-width: 800px;
margin: 1rem auto;
aspect-ratio: 10 / 7;
overflow: hidden;
clip-path: var(--game-clip-path);
border: 2px solid rgba(255, 107, 107, 0.3);
}
.combat-location-bg {
width: 100%;
height: 100%;
object-fit: cover;
}
.combat-location-placeholder {
display: flex;
align-items: center;
justify-content: center;
font-size: 4rem;
background: linear-gradient(180deg, #1a1a2e 0%, #16213e 100%);
}
.combat-npc-overlay-container {
position: absolute;
bottom: 1rem;
left: 1rem;
width: 50%;
height: 50%;
display: flex;
align-items: center;
justify-content: center;
}
.combat-npc-overlay {
max-width: 100%;
max-height: 100%;
object-fit: contain;
filter: drop-shadow(0 4px 8px rgba(0, 0, 0, 0.8)) drop-shadow(0 2px 4px rgba(0, 0, 0, 0.6));
transition: filter 0.3s, transform 0.3s;
}
.combat-npc-overlay.attacking {
animation: lunge 0.3s;
}
.combat-npc-overlay-container.dead .combat-npc-overlay {
filter: grayscale(100%) brightness(0.5) drop-shadow(0 4px 8px rgba(0, 0, 0, 0.8));
}
/* Enemy shake effect - opposite direction (enemy faces right, recoils right) */
.combat-npc-overlay-container.shake-effect {
animation: shake-right 0.5s cubic-bezier(.36, .07, .19, .97) both;
}
@keyframes shake-right {
10%,
90% {
transform: translate3d(1px, 0, 0);
}
20%,
80% {
transform: translate3d(-2px, 0, 0);
}
30%,
50%,
70% {
transform: translate3d(4px, 0, 0);
}
40%,
60% {
transform: translate3d(-4px, 0, 0);
}
}
.combat-npc-placeholder {
font-size: 4rem;
filter: drop-shadow(0 4px 8px rgba(0, 0, 0, 0.8));
}
/* Enemy avatar now uses shared .location-image styles from Game.css */
/* ... existing code ... */
/* Action Buttons Center */
.combat-actions {
display: flex;
flex-direction: column;
align-items: center;
/* Center horizontally */
padding: 1rem 0;
width: 100%;
}
.combat-header {
display: flex;
justify-content: center;
align-items: center;
margin: 0 0 1rem 0;
padding: 0;
border: none;
background: transparent;
}
.battle-arena {
display: flex;
justify-content: space-between;
align-items: center;
padding: 2rem 1rem;
position: relative;
min-height: 250px;
}
/* Combatants */
.combatant {
display: flex;
flex-direction: column;
align-items: center;
flex: 1;
position: relative;
}
.combatant.enemy {
color: #ffaaaa;
}
.combatant.player {
color: #aaddff;
}
.combatant.dead .enemy-avatar {
filter: grayscale(100%) brightness(0.5);
transition: filter 1s ease-out;
}
.avatar-container {
position: relative;
width: 100px;
height: 100px;
margin-bottom: 1rem;
display: flex;
align-items: center;
justify-content: center;
}
/* Cleaned up old styles */
.player-placeholder {
font-size: 5rem;
color: #ff4444;
}
.player-placeholder {
color: #4488ff;
}
.vs-divider {
font-size: 1.5rem;
font-weight: bold;
color: #666;
margin: 0 1rem;
}
/* Health Bars */
.stats-container {
width: 100%;
max-width: 200px;
text-align: center;
}
.health-bar-container {
width: 100%;
height: 16px;
background: rgba(255, 255, 255, 0.1);
margin-top: 5px;
position: relative;
overflow: hidden;
clip-path: var(--game-clip-path-sm);
}
.health-bar-fill {
height: 100%;
transition: width 0.3s ease-out;
}
.enemy-fill {
background: linear-gradient(90deg, #ff4444, #cc0000);
}
.player-fill {
background: linear-gradient(90deg, #4488ff, #0044cc);
}
.health-text {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 0.7rem;
font-weight: bold;
text-shadow: 1px 1px 1px black;
z-index: 2;
}
/* Action Buttons */
.combat-actions {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 1rem 0;
width: 100%;
/* Ensure buttons stack properly */
gap: 0.5rem;
}
.combat-actions-group {
display: flex;
gap: 1rem;
width: 100%;
justify-content: center;
max-width: 400px;
}
.combat-actions-group {
max-width: 400px;
/* Limit width of attack/flee buttons */
}
.btn.full-width {
width: 100%;
max-width: 300px;
/* Don't let close button get too wide */
}
.btn-attack {
background: #ff4444;
color: white;
}
.btn-flee {
background: #666;
color: white;
}
.btn:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* Combat Log */
.combat-log-container {
background: rgba(0, 0, 0, 0.5);
padding: 0.5rem;
margin-top: 1rem;
height: 150px;
overflow-y: auto;
font-size: 0.9rem;
clip-path: var(--game-clip-path-sm);
}
.log-message {
padding: 2px 0;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
}
.log-player_attack {
color: #aaddff;
}
.log-enemy_attack {
color: #ffaaaa;
}
.log-victory {
color: #44ff44;
font-weight: bold;
}
.log-defeat {
color: #ff4444;
font-weight: bold;
}
/* Animations & Floats */
.floating-text-layer {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 1000;
}
.floating-text {
position: absolute;
font-weight: bold;
font-size: 1.5rem;
animation: float-up 5s forwards;
pointer-events: none;
text-shadow: 2px 2px 0 #000;
z-index: 2000;
/* Ensure on top of everything */
}
.type-damage {
color: #ff4444;
}
.type-crit {
color: #ffaa00;
font-size: 2rem;
}
.type-heal {
color: #44ff44;
}
.type-miss {
color: #aaa;
}
.type-info {
color: #44aaff;
}
.type-stamina {
color: #ffd700;
}
@keyframes float-up {
0% {
transform: translateY(0) scale(1);
opacity: 1;
}
100% {
transform: translateY(-50px) scale(1.2);
opacity: 0;
}
}
.type-xp {
color: #ffd700;
font-size: 1.2rem;
/* User wants it lower, so we can adjust top via inline style in TSX or here */
/* text-shadow: 1px 1px 0 #000; */
}
.shake-effect {
animation: shake 0.5s cubic-bezier(.36, .07, .19, .97) both;
}
@keyframes shake {
10%,
90% {
transform: translate3d(-1px, 0, 0);
}
20%,
80% {
transform: translate3d(2px, 0, 0);
}
30%,
50%,
70% {
transform: translate3d(-4px, 0, 0);
}
40%,
60% {
transform: translate3d(4px, 0, 0);
}
}
.flash-hit {
animation: flash 0.3s;
}
@keyframes flash {
0% {
filter: brightness(1);
}
50% {
filter: brightness(2) sepia(1) hue-rotate(-50deg) saturate(5);
}
/* Red flash */
100% {
filter: brightness(1);
}
}
.turn-overlay {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(0, 0, 0, 0.8);
padding: 1rem 2rem;
font-size: 1.5rem;
animation: pulse 1s infinite;
z-index: 20;
clip-path: var(--game-clip-path-sm);
}
@keyframes pulse {
0% {
opacity: 0.7;
}
50% {
opacity: 1;
}
100% {
opacity: 0.7;
}
}
/* Attacking Animation */
.attacking {
animation: lunge 0.3s;
}
@keyframes lunge {
0% {
transform: translateX(0);
}
50% {
transform: translateX(20px);
}
/* Assuming LTR, for enemy use -20px via modifier if needed */
100% {
transform: translateX(0);
}
}
.enemy.attacking {
animation: lunge-left 0.3s;
}
@keyframes lunge-left {
0% {
transform: translateX(0);
}
50% {
transform: translateX(-20px);
}
100% {
transform: translateX(0);
}
}
/* Combat Stats Layout - Staggered HP Bars */
.combat-stats-container {
display: flex;
flex-direction: column;
gap: 1rem;
margin-bottom: 1.5rem;
width: 100%;
max-width: 800px;
margin-left: auto;
margin-right: auto;
}
.stat-block {
background: rgba(0, 0, 0, 0.4);
padding: 0.5rem 1rem;
border: 1px solid rgba(255, 255, 255, 0.1);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
position: relative;
clip-path: var(--game-clip-path-sm);
}
.stat-block.enemy {
width: 60%;
align-self: flex-start;
border-left: 3px solid #dc3545;
}
.stat-block.player {
width: 60%;
align-self: flex-end;
border-right: 3px solid #4caf50;
}
.stat-block .stat-header {
display: flex;
justify-content: space-between;
margin-bottom: 0.25rem;
color: #fff;
}
.stat-block .stat-label {
font-weight: 600;
}
.stat-block .stat-numbers {
color: #ddd;
}
.stat-block.player .progress-bar {
display: flex;
justify-content: flex-end;
}
/* Ensure progress bars look like GameHeader */
.progress-bar {
width: 100%;
height: 12px;
/* Slightly thinner than header */
background: rgba(0, 0, 0, 0.6);
overflow: hidden;
position: relative;
clip-path: var(--game-clip-path-sm);
}
.progress-fill {
height: 100%;
transition: width 0.3s ease-out;
}