175 lines
5.6 KiB
Python
175 lines
5.6 KiB
Python
"""
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Main handlers for the Telegram bot.
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This module contains the core button callback routing.
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All other functionality is organized in separate modules:
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- action_handlers.py - World interaction handlers
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- inventory_handlers.py - Inventory management
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- combat_handlers.py - Combat actions
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- profile_handlers.py - Character stats
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- corpse_handlers.py - Looting system
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- pickup_handlers.py - Item collection
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- message_utils.py - Message sending/editing utilities
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- commands.py - Slash command handlers
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"""
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import logging
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from telegram import Update
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from telegram.ext import ContextTypes
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from .message_utils import send_or_edit_with_image
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# Import organized action handlers
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from .action_handlers import (
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handle_inspect_area,
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handle_attack_wandering,
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handle_inspect_interactable,
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handle_action,
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handle_main_menu,
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handle_move_menu,
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handle_move
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)
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from .inventory_handlers import (
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handle_inventory_menu,
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handle_inventory_item,
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handle_inventory_use,
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handle_inventory_drop,
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handle_inventory_equip,
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handle_inventory_unequip
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)
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from .pickup_handlers import (
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handle_pickup_menu,
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handle_pickup
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)
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from .combat_handlers import (
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handle_combat_attack,
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handle_combat_flee,
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handle_combat_use_item_menu,
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handle_combat_use_item,
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handle_combat_back
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)
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from .profile_handlers import (
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handle_profile,
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handle_spend_points_menu,
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handle_spend_point
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)
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from .corpse_handlers import (
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handle_loot_player_corpse,
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handle_take_corpse_item,
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handle_scavenge_npc_corpse,
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handle_scavenge_corpse_item
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)
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# Import command handlers (for main.py to register)
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from .commands import start, export_map, spawn_stats
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logger = logging.getLogger(__name__)
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# ============================================================================
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# HANDLER REGISTRY
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# ============================================================================
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# Map of action types to their handler functions
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# All handlers have signature: async def handle_*(query, user_id, player, data=None)
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HANDLER_MAP = {
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# Inspection & World Interaction
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'inspect_area': handle_inspect_area,
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'inspect_area_menu': handle_inspect_area,
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'attack_wandering': handle_attack_wandering,
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'inspect': handle_inspect_interactable,
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'action': handle_action,
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# Navigation & Menu
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'main_menu': handle_main_menu,
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'move_menu': handle_move_menu,
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'move': handle_move,
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# Profile & Stats
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'profile': handle_profile,
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'spend_points_menu': handle_spend_points_menu,
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'spend_point': handle_spend_point,
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# Inventory Management
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'inventory_menu': handle_inventory_menu,
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'inventory_item': handle_inventory_item,
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'inventory_use': handle_inventory_use,
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'inventory_drop': handle_inventory_drop,
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'inventory_equip': handle_inventory_equip,
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'inventory_unequip': handle_inventory_unequip,
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# Item Pickup
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'pickup_menu': handle_pickup_menu,
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'pickup': handle_pickup,
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# Combat Actions
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'combat_attack': handle_combat_attack,
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'combat_flee': handle_combat_flee,
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'combat_use_item_menu': handle_combat_use_item_menu,
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'combat_use_item': handle_combat_use_item,
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'combat_back': handle_combat_back,
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# Corpse Looting
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'loot_player_corpse': handle_loot_player_corpse,
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'take_corpse_item': handle_take_corpse_item,
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'scavenge_npc_corpse': handle_scavenge_npc_corpse,
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'scavenge_corpse_item': handle_scavenge_corpse_item,
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}
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# ============================================================================
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# BUTTON CALLBACK ROUTER
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# ============================================================================
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async def button_handler(update: Update, context: ContextTypes.DEFAULT_TYPE) -> None:
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"""
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Main router for button callbacks.
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Delegates to specific handler functions based on action type.
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All handlers have a unified signature: (query, user_id, player, data=None)
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Note: user_id passed to handlers is actually the player's unique DB id (not telegram_id)
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"""
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from .api_client import api_client
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query = update.callback_query
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telegram_id = query.from_user.id
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data = query.data.split(':')
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action_type = data[0]
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# Get player by telegram_id and translate to unique id
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player = await api_client.get_player(telegram_id)
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if not player or player['is_dead']:
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await query.answer()
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await send_or_edit_with_image(
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query,
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text="💀 Your journey has ended. You died in the wasteland. Create a new character with /start to begin again.",
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reply_markup=None
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)
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return
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# From now on, use player's unique database id
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user_id = player['id']
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# Check if player is in combat - restrict most actions
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combat = await api_client.get_combat(user_id)
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allowed_in_combat = {
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'combat_attack', 'combat_flee', 'combat_use_item_menu',
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'combat_use_item', 'combat_back', 'no_op'
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}
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if combat and action_type not in allowed_in_combat:
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await query.answer("You're in combat! Focus on the fight!", show_alert=False)
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return
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# Route to appropriate handler
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if action_type == 'no_op':
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await query.answer()
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return
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handler = HANDLER_MAP.get(action_type)
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if handler:
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try:
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await handler(query, user_id, player, data)
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except Exception as e:
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logger.error(f"Error handling button action {action_type}: {e}", exc_info=True)
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await query.answer("An error occurred. Please try again.", show_alert=True)
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else:
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logger.warning(f"Unknown action type: {action_type}")
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await query.answer("Unknown action", show_alert=False)
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