Files
echoes-of-the-ash/old/bot/handlers.py
2025-11-27 16:27:01 +01:00

175 lines
5.6 KiB
Python

"""
Main handlers for the Telegram bot.
This module contains the core button callback routing.
All other functionality is organized in separate modules:
- action_handlers.py - World interaction handlers
- inventory_handlers.py - Inventory management
- combat_handlers.py - Combat actions
- profile_handlers.py - Character stats
- corpse_handlers.py - Looting system
- pickup_handlers.py - Item collection
- message_utils.py - Message sending/editing utilities
- commands.py - Slash command handlers
"""
import logging
from telegram import Update
from telegram.ext import ContextTypes
from .message_utils import send_or_edit_with_image
# Import organized action handlers
from .action_handlers import (
handle_inspect_area,
handle_attack_wandering,
handle_inspect_interactable,
handle_action,
handle_main_menu,
handle_move_menu,
handle_move
)
from .inventory_handlers import (
handle_inventory_menu,
handle_inventory_item,
handle_inventory_use,
handle_inventory_drop,
handle_inventory_equip,
handle_inventory_unequip
)
from .pickup_handlers import (
handle_pickup_menu,
handle_pickup
)
from .combat_handlers import (
handle_combat_attack,
handle_combat_flee,
handle_combat_use_item_menu,
handle_combat_use_item,
handle_combat_back
)
from .profile_handlers import (
handle_profile,
handle_spend_points_menu,
handle_spend_point
)
from .corpse_handlers import (
handle_loot_player_corpse,
handle_take_corpse_item,
handle_scavenge_npc_corpse,
handle_scavenge_corpse_item
)
# Import command handlers (for main.py to register)
from .commands import start, export_map, spawn_stats
logger = logging.getLogger(__name__)
# ============================================================================
# HANDLER REGISTRY
# ============================================================================
# Map of action types to their handler functions
# All handlers have signature: async def handle_*(query, user_id, player, data=None)
HANDLER_MAP = {
# Inspection & World Interaction
'inspect_area': handle_inspect_area,
'inspect_area_menu': handle_inspect_area,
'attack_wandering': handle_attack_wandering,
'inspect': handle_inspect_interactable,
'action': handle_action,
# Navigation & Menu
'main_menu': handle_main_menu,
'move_menu': handle_move_menu,
'move': handle_move,
# Profile & Stats
'profile': handle_profile,
'spend_points_menu': handle_spend_points_menu,
'spend_point': handle_spend_point,
# Inventory Management
'inventory_menu': handle_inventory_menu,
'inventory_item': handle_inventory_item,
'inventory_use': handle_inventory_use,
'inventory_drop': handle_inventory_drop,
'inventory_equip': handle_inventory_equip,
'inventory_unequip': handle_inventory_unequip,
# Item Pickup
'pickup_menu': handle_pickup_menu,
'pickup': handle_pickup,
# Combat Actions
'combat_attack': handle_combat_attack,
'combat_flee': handle_combat_flee,
'combat_use_item_menu': handle_combat_use_item_menu,
'combat_use_item': handle_combat_use_item,
'combat_back': handle_combat_back,
# Corpse Looting
'loot_player_corpse': handle_loot_player_corpse,
'take_corpse_item': handle_take_corpse_item,
'scavenge_npc_corpse': handle_scavenge_npc_corpse,
'scavenge_corpse_item': handle_scavenge_corpse_item,
}
# ============================================================================
# BUTTON CALLBACK ROUTER
# ============================================================================
async def button_handler(update: Update, context: ContextTypes.DEFAULT_TYPE) -> None:
"""
Main router for button callbacks.
Delegates to specific handler functions based on action type.
All handlers have a unified signature: (query, user_id, player, data=None)
Note: user_id passed to handlers is actually the player's unique DB id (not telegram_id)
"""
from .api_client import api_client
query = update.callback_query
telegram_id = query.from_user.id
data = query.data.split(':')
action_type = data[0]
# Get player by telegram_id and translate to unique id
player = await api_client.get_player(telegram_id)
if not player or player['is_dead']:
await query.answer()
await send_or_edit_with_image(
query,
text="💀 Your journey has ended. You died in the wasteland. Create a new character with /start to begin again.",
reply_markup=None
)
return
# From now on, use player's unique database id
user_id = player['id']
# Check if player is in combat - restrict most actions
combat = await api_client.get_combat(user_id)
allowed_in_combat = {
'combat_attack', 'combat_flee', 'combat_use_item_menu',
'combat_use_item', 'combat_back', 'no_op'
}
if combat and action_type not in allowed_in_combat:
await query.answer("You're in combat! Focus on the fight!", show_alert=False)
return
# Route to appropriate handler
if action_type == 'no_op':
await query.answer()
return
handler = HANDLER_MAP.get(action_type)
if handler:
try:
await handler(query, user_id, player, data)
except Exception as e:
logger.error(f"Error handling button action {action_type}: {e}", exc_info=True)
await query.answer("An error occurred. Please try again.", show_alert=True)
else:
logger.warning(f"Unknown action type: {action_type}")
await query.answer("Unknown action", show_alert=False)