Files
echoes-of-the-ash/pwa/src/components/CharacterCreation.tsx
2026-02-23 15:42:21 +01:00

150 lines
4.8 KiB
TypeScript

import { useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { useAuth } from '../hooks/useAuth'
import { GameButton } from './common/GameButton'
import './CharacterCreation.css'
function CharacterCreation() {
const { createCharacter } = useAuth()
const [name, setName] = useState('')
const [stats, setStats] = useState({
strength: 10,
agility: 10,
endurance: 10,
intellect: 10
})
const [loading, setLoading] = useState(false)
const [error, setError] = useState('')
const navigate = useNavigate()
const totalPoints = 40
const pointsUsed = stats.strength + stats.agility + stats.endurance + stats.intellect
const pointsRemaining = totalPoints - pointsUsed
const handleStatChange = (stat: keyof typeof stats, delta: number) => {
const newValue = stats[stat] + delta
if (newValue < 5 || newValue > 20) return
if (delta > 0 && pointsRemaining <= 0) return
setStats({
...stats,
[stat]: newValue
})
}
const handleSubmit = async (e: React.FormEvent) => {
e.preventDefault()
if (pointsRemaining !== 0) {
setError('You must use all attribute points')
return
}
setLoading(true)
setError('')
try {
await createCharacter({ ...stats, name })
navigate('/game')
} catch (err: any) {
setError(err.response?.data?.detail || 'Failed to create character')
} finally {
setLoading(false)
}
}
return (
<div className="char-creation-page">
<div className="char-creation-container">
<div className="char-creation-card game-panel">
<h1 className="creation-title">Character Creation</h1>
<p className="creation-subtitle">Forge your survivor for the wasteland</p>
<form onSubmit={handleSubmit} className="creation-form">
<div className="form-group-creation">
<label htmlFor="name">Survivor Name</label>
<input
type="text"
id="name"
className="game-input"
value={name}
onChange={(e) => setName(e.target.value)}
placeholder="Enter survivor name..."
required
disabled={loading}
maxLength={20}
/>
</div>
<div className="attributes-section">
<div className="attributes-header">
<h3>Attributes</h3>
<div className={`points-remaining ${pointsRemaining === 0 ? 'zero' : ''}`}>
Points Remaining: {pointsRemaining}
</div>
</div>
<div className="attributes-grid-creation">
{(Object.keys(stats) as Array<keyof typeof stats>).map((stat) => (
<div key={stat} className="attribute-control game-panel">
<div className="attr-info">
<span className="attr-name">{stat}</span>
<span className="attr-value">{stats[stat]}</span>
</div>
<div className="attr-buttons">
<GameButton
variant="secondary"
size="sm"
onClick={(e) => {
e.preventDefault()
handleStatChange(stat, -1)
}}
disabled={loading || stats[stat] <= 5}
>
-
</GameButton>
<GameButton
variant="secondary"
size="sm"
onClick={(e) => {
e.preventDefault()
handleStatChange(stat, 1)
}}
disabled={loading || stats[stat] >= 20 || pointsRemaining <= 0}
>
+
</GameButton>
</div>
</div>
))}
</div>
</div>
{error && <div className="error-message-creation">{error}</div>}
<div className="creation-actions">
<GameButton
variant="secondary"
onClick={() => navigate('/characters')}
disabled={loading}
>
Cancel
</GameButton>
<GameButton
variant="primary"
size="lg"
className="create-submit-btn"
disabled={loading || pointsRemaining !== 0 || !name.trim()}
onClick={() => { }} // Handled by form submit
>
{loading ? 'Forging...' : 'Create Survivor'}
</GameButton>
</div>
</form>
</div>
</div>
</div>
)
}
export default CharacterCreation