Files
echoes-of-the-ash/godot_poc/Main.gd
2025-11-27 16:27:01 +01:00

106 lines
3.1 KiB
GDScript

extends Control
@onready var token_input = $VBoxContainer/HBoxContainer/TokenInput
@onready var status_label = $VBoxContainer/ConnectionStatusLabel
@onready var location_name_label = $VBoxContainer/LocationNameLabel
@onready var location_image = $VBoxContainer/LocationImage
@onready var location_desc_label = $VBoxContainer/LocationDescriptionLabel
@onready var log_label = $VBoxContainer/LogLabel
var socket = WebSocketPeer.new()
var http_request : HTTPRequest
var is_connected_to_host = false
func _ready():
log_message("Godot PoC Started")
http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(_on_image_request_completed)
func _process(delta):
socket.poll()
var state = socket.get_ready_state()
if state == WebSocketPeer.STATE_OPEN:
if not is_connected_to_host:
is_connected_to_host = true
status_label.text = "Status: Connected"
log_message("WebSocket Connected!")
while socket.get_available_packet_count():
var packet = socket.get_packet()
var data = packet.get_string_from_utf8()
var json = JSON.new()
var error = json.parse(data)
if error == OK:
handle_message(json.get_data())
else:
log_message("Error parsing JSON: " + data)
elif state == WebSocketPeer.STATE_CLOSED:
if is_connected_to_host:
is_connected_to_host = false
status_label.text = "Status: Disconnected"
log_message("WebSocket Disconnected")
func _on_connect_button_pressed():
var token = token_input.text.strip_edges()
if token == "":
log_message("Please enter a token.")
return
var url = "wss://api-staging.echoesoftheash.com/ws/game/" + token
log_message("Connecting to: " + url)
var err = socket.connect_to_url(url)
if err != OK:
log_message("Error connecting to URL: " + str(err))
else:
status_label.text = "Status: Connecting..."
func handle_message(msg):
# log_message("Received: " + str(msg.get("type")))
if msg.get("type") == "location_update":
var data = msg.get("data", {})
var location = data.get("location", {})
if location:
update_location_ui(location)
func update_location_ui(location):
location_name_label.text = location.get("name", "Unknown Location")
location_desc_label.text = location.get("description", "")
var image_url = location.get("image_url", "")
if image_url != "":
fetch_image(image_url)
func fetch_image(url):
if url.begins_with("/"):
url = "https://api-staging.echoesoftheash.com" + url
log_message("Fetching image: " + url)
http_request.cancel_request()
http_request.request(url)
func _on_image_request_completed(result, response_code, headers, body):
if result == HTTPRequest.RESULT_SUCCESS:
var image = Image.new()
var error = image.load_png_from_buffer(body)
if error != OK:
error = image.load_jpg_from_buffer(body)
if error != OK:
error = image.load_webp_from_buffer(body)
if error == OK:
var texture = ImageTexture.create_from_image(image)
location_image.texture = texture
else:
log_message("Failed to load image texture")
else:
log_message("Failed to fetch image. Code: " + str(response_code))
func log_message(text):
print(text)
log_label.text += text + "\n"