Godot 3d tutorial: https://docs.godotengine.org/en/stable/getting_started/first_3d_game/07.killing_player.html
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mob.tscn
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24
mob.tscn
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[gd_scene load_steps=4 format=3 uid="uid://h2hapmuai55b"]
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[ext_resource type="Script" path="res://Mob.gd" id="1_fih7b"]
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[ext_resource type="PackedScene" uid="uid://gqs4tdvjq5vi" path="res://art/mob.glb" id="2_0f7cl"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_vwmkp"]
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size = Vector3(2, 1, 2.5)
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[node name="Mob" type="CharacterBody3D" groups=["mob"]]
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collision_layer = 2
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collision_mask = 0
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script = ExtResource("1_fih7b")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="Character" parent="Pivot" instance=ExtResource("2_0f7cl")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_vwmkp")
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[node name="VisibilityNotifier" type="VisibleOnScreenNotifier3D" parent="."]
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aabb = AABB(-1.5, -1, -2, 3, 2, 4)
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[connection signal="screen_exited" from="VisibilityNotifier" to="." method="_on_visibility_notifier_screen_exited"]
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